diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 75da29953e..0a1a226c36 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2672,26 +2672,20 @@ namespace OpenSim.Region.Framework.Scenes } else { - NonPhysicalGrabMovement(pos); + //NonPhysicalGrabMovement(pos); } } else { - NonPhysicalGrabMovement(pos); + //NonPhysicalGrabMovement(pos); } } } - /// - /// Apply possition for grabbing non-physical linksets (ctrl+drag) - /// - /// New Position public void NonPhysicalGrabMovement(Vector3 pos) { - if((m_rootPart.Flags & PrimFlags.Scripted) == 0) - { - UpdateGroupPosition(pos); - } + AbsolutePosition = pos; + m_rootPart.SendTerseUpdateToAllClients(); } /// @@ -2787,28 +2781,16 @@ namespace OpenSim.Region.Framework.Scenes } else { - NonPhysicalSpinMovement(newOrientation); + //NonPhysicalSpinMovement(pos); } } else { - NonPhysicalSpinMovement(newOrientation); + //NonPhysicalSpinMovement(pos); } } } - /// - /// Apply rotation for spinning non-physical linksets (ctrl+shift+drag) - /// - /// New Rotation - private void NonPhysicalSpinMovement(Quaternion newOrientation) - { - if ((m_rootPart.Flags & PrimFlags.Scripted) == 0) - { - UpdateGroupRotationR(newOrientation); - } - } - /// /// Set the name of a prim ///