diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index c66678f316..470a386f23 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where /// an account exists with the creator name. /// - //[Test] + [Test] public void TestLoadIarV0_1ExistingUsers() { TestHelper.InMethod(); @@ -262,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests InventoryArchiverModule archiverModule = new InventoryArchiverModule(); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene - Scene scene = SceneSetupHelpers.SetupScene(); + Scene scene = SceneSetupHelpers.SetupScene("inventory"); IUserAdminService userAdminService = scene.CommsManager.UserAdminService; SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); @@ -276,16 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); - //userInfo.FetchInventory(); - /* - for (int i = 0 ; i < 50 ; i++) - { - if (userInfo.HasReceivedInventory == true) - break; - Thread.Sleep(200); - } - Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); - */ + InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item"); Assert.That(