WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.

bulletsim
Snoopy Pfeffer 2011-08-14 17:45:23 +02:00
parent b80dfb6572
commit e19843a0ee
2 changed files with 192 additions and 21 deletions

View File

@ -46,6 +46,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Land;
using Caps=OpenSim.Framework.Capabilities.Caps;
using OSDArray=OpenMetaverse.StructuredData.OSDArray;
using OSDMap=OpenMetaverse.StructuredData.OSDMap;
@ -68,6 +69,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
protected Scene m_scene;
private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
private int cachedTime = 0;
private int blacklistTimeout = 10*60*1000; // 10 minutes
private byte[] myMapImageJPEG;
protected volatile bool m_Enabled = false;
private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
@ -85,6 +87,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
IConfig startupConfig = config.Configs["Startup"];
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap")
m_Enabled = true;
blacklistTimeout = startupConfig.GetInt("BlacklistTimeout", 10*60) * 1000;
}
public virtual void AddRegion (Scene scene)
@ -159,11 +163,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_scene.EventManager.OnClientClosed += ClientLoggedOut;
m_scene.EventManager.OnMakeChildAgent += MakeChildAgent;
m_scene.EventManager.OnMakeRootAgent += MakeRootAgent;
m_scene.EventManager.OnRegionUp += OnRegionUp;
StartThread(new object());
}
// this has to be called with a lock on m_scene
protected virtual void RemoveHandlers()
{
StopThread();
m_scene.EventManager.OnRegionUp -= OnRegionUp;
m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent;
m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
@ -279,7 +289,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// <returns></returns>
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
{
m_log.Debug("[WORLD MAP]: MapLayer Request in region: " + m_scene.RegionInfo.RegionName);
m_log.DebugFormat("[WORLD MAP]: MapLayer Request in region: {0}", m_scene.RegionInfo.RegionName);
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
return mapResponse;
@ -321,8 +331,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
lock (m_rootAgents)
{
m_rootAgents.Remove(AgentId);
if (m_rootAgents.Count == 0)
StopThread();
}
}
#endregion
@ -362,6 +370,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
// m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype);
lock (m_rootAgents)
{
if (!m_rootAgents.Contains(remoteClient.AgentId))
@ -370,7 +380,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
uint xstart = 0;
uint ystart = 0;
Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
if (itemtype == 6) // we only sevice 6 right now (avatar green dots)
if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
{
if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
{
@ -414,14 +424,58 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// Remote Map Item Request
// ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes.
// Note that we only start up a remote mapItem Request thread if there's users who could
// be making requests
if (!threadrunning)
{
m_log.Warn("[WORLD MAP]: Starting new remote request thread manually. This means that AvatarEnteringParcel never fired! This needs to be fixed! Don't Mantis this, as the developers can see it in this message");
StartThread(new object());
}
RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
}
} else if (itemtype == 7) // Service 7 (MAP_ITEM_LAND_FOR_SALE)
{
if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
{
// Parcels
ILandChannel landChannel = m_scene.LandChannel;
List<ILandObject> parcels = landChannel.AllParcels();
// Local Map Item Request
int tc = Environment.TickCount;
List<mapItemReply> mapitems = new List<mapItemReply>();
mapItemReply mapitem = new mapItemReply();
if ((parcels != null) && (parcels.Count >= 1))
{
foreach (ILandObject parcel_interface in parcels)
{
// Play it safe
if (!(parcel_interface is LandObject))
continue;
LandObject land = (LandObject)parcel_interface;
LandData parcel = land.LandData;
// Show land for sale
if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale)
{
Vector3 min = parcel.AABBMin;
Vector3 max = parcel.AABBMax;
float x = (min.X+max.X)/2;
float y = (min.Y+max.Y)/2;
mapitem = new mapItemReply();
mapitem.x = (uint)(xstart + x);
mapitem.y = (uint)(ystart + y);
// mapitem.z = (uint)m_scene.GetGroundHeight(x,y);
mapitem.id = UUID.Zero;
mapitem.name = parcel.Name;
mapitem.Extra = parcel.Area;
mapitem.Extra2 = parcel.SalePrice;
mapitems.Add(mapitem);
}
}
}
remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
}
else
{
// Remote Map Item Request
// ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes.
RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
}
}
@ -542,6 +596,28 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
}
// Service 7 (MAP_ITEM_LAND_FOR_SALE)
uint itemtype = 7;
if (response.ContainsKey(itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
mi.id = mapitem["ID"].AsUUID();
mi.Extra = mapitem["Extra"].AsInteger();
mi.Extra2 = mapitem["Extra2"].AsInteger();
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
}
}
}
}
@ -589,12 +665,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private OSDMap RequestMapItemsAsync(UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
string httpserver = "";
bool blacklisted = false;
lock (m_blacklistedregions)
{
if (m_blacklistedregions.ContainsKey(regionhandle))
blacklisted = true;
{
if (Environment.TickCount > (m_blacklistedregions[regionhandle] + blacklistTimeout))
{
m_log.DebugFormat("[WORLDMAP]: Unblock blacklisted region {0}", regionhandle);
m_blacklistedregions.Remove(regionhandle);
}
else
blacklisted = true;
}
}
if (blacklisted)
@ -636,7 +723,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
lock (m_blacklistedurls)
{
if (m_blacklistedurls.ContainsKey(httpserver))
blacklisted = true;
{
if (Environment.TickCount > (m_blacklistedurls[httpserver] + blacklistTimeout))
{
m_log.DebugFormat("[WORLDMAP]: Unblock blacklisted URL {0}", httpserver);
m_blacklistedurls.Remove(httpserver);
}
else
blacklisted = true;
}
}
// Can't find the http server
@ -1064,6 +1160,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart);
// Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots)
OSDMap responsemap = new OSDMap();
int tc = Environment.TickCount;
if (m_scene.GetRootAgentCount() == 0)
@ -1096,6 +1194,60 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
});
responsemap["6"] = responsearr;
}
// Service 7 (MAP_ITEM_LAND_FOR_SALE)
ILandChannel landChannel = m_scene.LandChannel;
List<ILandObject> parcels = landChannel.AllParcels();
if ((parcels == null) || (parcels.Count == 0))
{
OSDMap responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1));
responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
responsemapdata["Name"] = OSD.FromString("");
responsemapdata["Extra"] = OSD.FromInteger(0);
responsemapdata["Extra2"] = OSD.FromInteger(0);
OSDArray responsearr = new OSDArray();
responsearr.Add(responsemapdata);
responsemap["7"] = responsearr;
}
else
{
OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
foreach (ILandObject parcel_interface in parcels)
{
// Play it safe
if (!(parcel_interface is LandObject))
continue;
LandObject land = (LandObject)parcel_interface;
LandData parcel = land.LandData;
// Show land for sale
if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale)
{
Vector3 min = parcel.AABBMin;
Vector3 max = parcel.AABBMax;
float x = (min.X+max.X)/2;
float y = (min.Y+max.Y)/2;
OSDMap responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + x));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + y));
// responsemapdata["Z"] = OSD.FromInteger((int)m_scene.GetGroundHeight(x,y));
responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
responsemapdata["Name"] = OSD.FromString(parcel.Name);
responsemapdata["Extra"] = OSD.FromInteger(parcel.Area);
responsemapdata["Extra2"] = OSD.FromInteger(parcel.SalePrice);
responsearr.Add(responsemapdata);
}
}
responsemap["7"] = responsearr;
}
return responsemap;
}
@ -1144,12 +1296,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private void MakeRootAgent(ScenePresence avatar)
{
// You may ask, why this is in a threadpool to start with..
// The reason is so we don't cause the thread to freeze waiting
// for the 1 second it costs to start a thread manually.
if (!threadrunning)
Util.FireAndForget(this.StartThread);
lock (m_rootAgents)
{
if (!m_rootAgents.Contains(avatar.UUID))
@ -1164,8 +1310,30 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
lock (m_rootAgents)
{
m_rootAgents.Remove(avatar.UUID);
if (m_rootAgents.Count == 0)
StopThread();
}
}
public void OnRegionUp(GridRegion otherRegion)
{
ulong regionhandle = otherRegion.RegionHandle;
string httpserver = otherRegion.ServerURI + "MAP/MapItems/" + regionhandle.ToString();
lock (m_blacklistedregions)
{
if (!m_blacklistedregions.ContainsKey(regionhandle))
m_blacklistedregions.Remove(regionhandle);
}
lock (m_blacklistedurls)
{
if (m_blacklistedurls.ContainsKey(httpserver))
m_blacklistedurls.Remove(httpserver);
}
lock (m_cachedRegionMapItemsAddress)
{
if (!m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
m_cachedRegionMapItemsAddress.Remove(regionhandle);
}
}

View File

@ -216,6 +216,9 @@
;WorldMapModule = "WorldMap"
;MapImageModule = "MapImageModule"
; World map blacklist timeout in seconds
;BlacklistTimeout = 600
; Set to false to not generate any maptiles
;GenerateMaptiles = true