apply objectSlamSale to all roots of coalescence objects. replace the
single object condition for renamingavinationmerge
parent
3c321e5bb3
commit
e1a5a1f829
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@ -1034,16 +1034,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// Only do these for the first object if we are rezzing a coalescence.
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// Only do these for the first object if we are rezzing a coalescence.
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// nahh dont mess with coalescence objects,
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// nahh dont mess with coalescence objects,
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// the name in inventory can be change for inventory purpuses only
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// the name in inventory can be change for inventory purpuses only
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if (i == 0 && objlist.Count == 1)
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if (objlist.Count == 1)
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{
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{
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rootPart.Name = item.Name;
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rootPart.Name = item.Name;
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rootPart.Description = item.Description;
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rootPart.Description = item.Description;
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// this should be done only on first or all ???
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}
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if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
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{
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if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
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rootPart.ObjectSaleType = item.SaleType;
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{
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rootPart.SalePrice = item.SalePrice;
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rootPart.ObjectSaleType = item.SaleType;
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}
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rootPart.SalePrice = item.SalePrice;
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}
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}
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so.FromFolderID = item.Folder;
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so.FromFolderID = item.Folder;
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@ -919,7 +919,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Only do these for the first object if we are rezzing a coalescence.
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// Only do these for the first object if we are rezzing a coalescence.
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// nahh dont mess with coalescence objects,
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// nahh dont mess with coalescence objects,
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// the name in inventory can be change for inventory purpuses only
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// the name in inventory can be change for inventory purpuses only
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if (i == 0 && objlist.Count == 1)
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if (objlist.Count == 1)
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{
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{
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rootPart.Name = item.Name;
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rootPart.Name = item.Name;
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rootPart.Description = item.Description;
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rootPart.Description = item.Description;
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