Use the requested sim's map, not our own
parent
9dbb58ee8b
commit
e1cad4c34f
|
@ -1024,10 +1024,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
switch (flag & 0xffff)
|
switch (flag & 0xffff)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
|
block.MapImageId = r.TerrainImage;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
|
block.MapImageId = r.ParcelImage;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
block.MapImageId = UUID.Zero;
|
block.MapImageId = UUID.Zero;
|
||||||
|
|
Loading…
Reference in New Issue