Use the requested sim's map, not our own
parent
9dbb58ee8b
commit
e1cad4c34f
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@ -1024,10 +1024,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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switch (flag & 0xffff)
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{
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case 0:
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block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
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block.MapImageId = r.TerrainImage;
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break;
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case 2:
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block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
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block.MapImageId = r.ParcelImage;
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break;
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default:
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block.MapImageId = UUID.Zero;
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