* minor: A few comments. A bit of cleanup.

0.6.3-post-fixes
Teravus Ovares 2009-01-20 06:07:36 +00:00
parent e4c1e20d27
commit e1f5e2df3f
1 changed files with 9 additions and 4 deletions

View File

@ -2313,7 +2313,8 @@ namespace OpenSim.Region.Environment.Scenes
sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
cadu.cameraPosition = tempCameraCenter;
cadu.drawdistance = m_DrawDistance;
cadu.godlevel = m_godlevel;
if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
cadu.godlevel = m_godlevel;
cadu.GroupAccess = 0;
cadu.Position = new sLLVector3(AbsolutePosition);
cadu.regionHandle = m_scene.RegionInfo.RegionHandle;
@ -2663,7 +2664,11 @@ namespace OpenSim.Region.Environment.Scenes
cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
}
cAgent.GodLevel = (byte)m_godlevel;
if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
cAgent.GodLevel = (byte)m_godlevel;
else
cAgent.GodLevel = (byte) 0;
cAgent.AlwaysRun = m_setAlwaysRun;
//cAgent.AgentTextures = ???
@ -2700,8 +2705,8 @@ namespace OpenSim.Region.Environment.Scenes
{
m_physicsActor.Flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
}
m_godlevel = cAgent.GodLevel;
if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
m_godlevel = cAgent.GodLevel;
m_setAlwaysRun = cAgent.AlwaysRun;
//cAgent.AgentTextures = ???