Clean up logging calls using String.Format explicitly
							parent
							
								
									523284c32a
								
							
						
					
					
						commit
						e207284fef
					
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			@ -55,13 +55,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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            if (!String.IsNullOrEmpty(path))
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            {
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                m_log.Info(String.Format("[ASSETS]: Loading: [{0}][{1}]", name, path));
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                m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
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                LoadAsset(asset, isImage, path);
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            }
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            else
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            {
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                m_log.Info(String.Format("[ASSETS]: Instantiated: [{0}]", name));
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                m_log.InfoFormat("[ASSETS]: Instantiated: [{0}]", name);
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            }
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            return asset;
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			@ -108,7 +108,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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                }
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                catch (XmlException e)
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                {
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                    m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e));
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                    m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
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                }                
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            }
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            else
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			@ -126,7 +126,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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        /// <param name="assets"></param>
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        protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
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        {
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            m_log.Info(String.Format("[ASSETS]: Loading asset set {0}", assetSetPath));
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            m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
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            if (File.Exists(assetSetPath))
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            {
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			@ -152,12 +152,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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                }
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                catch (XmlException e)
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                {
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                    m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e));
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                    m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
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                }
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            }
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            else
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            {
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                m_log.Error(String.Format("[ASSETS]: Asset set file {0} does not exist!", assetSetPath));
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                m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath);
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            }
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        }        
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    }
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			@ -71,9 +71,9 @@ namespace OpenSim.Framework
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        public void Remove(uint id)
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        {
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            //m_log.Info(String.Format("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count));            
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            //m_log.InfoFormat("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count);            
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            m_clients.Remove(id);
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            m_log.Info(String.Format("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count));
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            m_log.InfoFormat("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count);
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        }
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        public void Add(uint id, IClientAPI client)
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			@ -335,7 +335,7 @@ namespace OpenSim.Framework.Communications.Cache
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                }
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            }
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            m_log.Info(String.Format("[ASSETCACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result));
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            m_log.InfoFormat("[ASSETCACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result);
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        }
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        public void DeleteAsset(LLUUID assetID)
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			@ -431,7 +431,7 @@ namespace OpenSim.Framework.Communications.Cache
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        {
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            //if (this.RequestedTextures.ContainsKey(assetID))
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            //{
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            //    m_log.Warn(String.Format("[ASSET CACHE]: sending image not found for {0}", assetID));
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            //    m_log.WarnFormat("[ASSET CACHE]: sending image not found for {0}", assetID);
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            //    AssetRequest req = this.RequestedTextures[assetID];
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            //    ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
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            //    notFound.ImageID.ID = assetID;
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			@ -440,7 +440,7 @@ namespace OpenSim.Framework.Communications.Cache
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            //}
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            //else
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            //{
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            //    m_log.Error(String.Format("[ASSET CACHE]: Cound not send image not found for {0}", assetID));
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            //    m_log.ErrorFormat("[ASSET CACHE]: Cound not send image not found for {0}", assetID);
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            //}
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        }
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			@ -133,7 +133,7 @@ namespace OpenSim.Framework.Communications.Cache
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            req.IsTexture = isTexture;
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            m_assetRequests.Enqueue(req);
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            m_log.Info(String.Format("[ASSET]: Added {0} to request queue", assetID));
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            m_log.InfoFormat("[ASSET]: Added {0} to request queue", assetID);
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        }
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        public virtual void UpdateAsset(AssetBase asset)
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			@ -106,7 +106,7 @@ namespace OpenSim.Framework.Communications.Cache
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                            // XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary
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                            transactions.XferUploaders.Remove(uploader.TransactionID);
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                            //m_log.Info(String.Format("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count));                        
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                            //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count);                        
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                        }
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                    }
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                }
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			@ -115,7 +115,7 @@ namespace OpenSim.Framework.Communications.Cache
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                    XferUploaders.Remove(uploaderFound.TransactionID);
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                    //m_log.Info(String.Format("[ASSET TRANSACTIONS] Current uploaders: {0}", XferUploaders.Count));                
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                    //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", XferUploaders.Count);                
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                }            
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            }
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        }
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			@ -52,7 +52,7 @@ namespace OpenSim.Framework.Communications.Cache
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            Stream s = null;
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            try
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            {
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                m_log.Debug(String.Format("[ASSETCACHE]: Querying for {0}", req.AssetID.ToString()));
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                m_log.DebugFormat("[ASSETCACHE]: Querying for {0}", req.AssetID.ToString());
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                RestClient rc = new RestClient(_assetServerUrl);
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                rc.AddResourcePath("assets");
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			@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Cache
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            catch (Exception e)
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            {
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                m_log.Error("[ASSETCACHE]: " + e.Message);
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                m_log.Debug(String.Format("[ASSETCACHE]: Getting asset {0}", req.AssetID.ToString()));
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                m_log.DebugFormat("[ASSETCACHE]: Getting asset {0}", req.AssetID.ToString());
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                m_log.Error("[ASSETCACHE]: " + e.StackTrace);
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            }
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			@ -100,7 +100,7 @@ namespace OpenSim.Framework.Communications.Cache
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                // rc.RequestMethod = "POST";
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                //  rc.Request(s);
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                //m_log.Info(String.Format("[ASSET]: Stored {0}", rc));
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                //m_log.InfoFormat("[ASSET]: Stored {0}", rc);
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                m_log.Info("[ASSET]: Sending to " + _assetServerUrl + "/assets/");
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                RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset);
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			@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Cache
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                    }
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                    else
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                    {
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                        m_log.Error(String.Format("[USERCACHE]: User profile for user {0} not found", userID));
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                        m_log.ErrorFormat("[USERCACHE]: User profile for user {0} not found", userID);
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                    }
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                }
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            }
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			@ -277,7 +277,7 @@ namespace OpenSim.Region.Capabilities
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        {
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            try
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            {
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//                m_log.Debug(String.Format("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param));
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//                m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
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                Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request));
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                LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
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			@ -709,7 +709,7 @@ namespace OpenSim.Region.Capabilities
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                        SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
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                    }
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//                    m_log.Info(String.Format("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res));
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//                    m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
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                    return res;
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                }
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			@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
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                }
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            }
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            realuri = sb.ToString();
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            m_log.Info(String.Format("[REST]: RestURL: {0}", realuri));
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            m_log.InfoFormat("[REST]: RestURL: {0}", realuri);
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            return new Uri(sb.ToString());
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        }
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			@ -376,8 +376,8 @@ namespace OpenSim.Framework.Communications
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            _asyncException = null;
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            _request.ContentLength = src.Length;
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            m_log.Info(String.Format("[REST]: Request Length {0}", _request.ContentLength));
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            m_log.Info(String.Format("[REST]: Sending Web Request {0}", buildUri()));
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            m_log.InfoFormat("[REST]: Request Length {0}", _request.ContentLength);
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            m_log.InfoFormat("[REST]: Sending Web Request {0}", buildUri());
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            src.Seek(0, SeekOrigin.Begin);
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            m_log.Info("[REST]: Seek is ok");
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            Stream dst = _request.GetRequestStream();
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			@ -100,9 +100,9 @@ namespace OpenSim.Framework.Data.MySQL
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                }
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                catch (Exception e)
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                {
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                    m_log.Error(String.Format(
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                                    "[ASSETS]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
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                                    + Environment.NewLine + "Attempting reconnection", assetID));
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                    m_log.ErrorFormat(
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                        "[ASSETS]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
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                        + Environment.NewLine + "Attempting reconnection", assetID);
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                    _dbConnection.Reconnect();
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                }
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            }
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			@ -139,10 +139,10 @@ namespace OpenSim.Framework.Data.MySQL
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                }
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                catch (Exception e)
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                {
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                    m_log.Error(String.Format(
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                                    "[ASSETS]: " +
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                                    "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
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                                    + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name));
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                    m_log.ErrorFormat(
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                        "[ASSETS]: " +
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                        "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
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                        + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
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                    _dbConnection.Reconnect();
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                }   
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            }
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			@ -165,7 +165,7 @@ namespace OpenSim.Framework.Data.MySQL
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        public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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        {
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            m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID));
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            m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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            DataTable prims = m_primTable;
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            DataTable shapes = m_shapeTable;
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			@ -304,7 +304,7 @@ namespace OpenSim.Framework.Data.MySQL
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        /// <param name="prim"></param>
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        private void LoadItems(SceneObjectPart prim)
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        {
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            //m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID));
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            //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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            DataTable dbItems = m_itemsTable;
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			@ -318,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL
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                TaskInventoryItem item = buildItem(row);
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                inventory.Add(item);
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                m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID)); 
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                m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 
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            }
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            prim.RestoreInventoryItems(inventory);
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			@ -1216,7 +1216,7 @@ namespace OpenSim.Framework.Data.MySQL
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            if (!persistPrimInventories)
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                return;
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            m_log.Info(String.Format("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID));
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            m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID);
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            // For now, we're just going to crudely remove all the previous inventory items 
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            // no matter whether they have changed or not, and replace them with the current set.
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			@ -1227,10 +1227,10 @@ namespace OpenSim.Framework.Data.MySQL
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                // repalce with current inventory details
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                foreach (TaskInventoryItem newItem in items)
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                {
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//                    m_log.Info(String.Format(
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//                                   "[DATASTORE]: " +
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//                                   "Adding item {0}, {1} to prim ID {2}", 
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//                                   newItem.Name, newItem.ItemID, newItem.ParentPartID));
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//                    m_log.InfoFormat(
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//                        "[DATASTORE]: " +
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//                        "Adding item {0}, {1} to prim ID {2}", 
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//                        newItem.Name, newItem.ItemID, newItem.ParentPartID);
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                    DataRow newItemRow = m_itemsTable.NewRow();
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                    fillItemRow(newItemRow, newItem);
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			@ -1313,7 +1313,6 @@ namespace OpenSim.Framework.Data.MySQL
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            return cmd;
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        }
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        private string defineTable(DataTable dt)
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        {
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            string sql = "create table " + dt.TableName + "(";
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			@ -1334,7 +1333,7 @@ namespace OpenSim.Framework.Data.MySQL
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            sql += subsql;
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            sql += ")";
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            //m_log.Info(String.Format("[DATASTORE]: defineTable() sql {0}", sql));
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            //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
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            return sql;
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        }
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			@ -1477,7 +1476,7 @@ namespace OpenSim.Framework.Data.MySQL
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            }
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            catch (MySqlException e)
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            {
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                m_log.Warn(String.Format("[MySql]: Primitives Table Already Exists: {0}", e));
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                m_log.WarnFormat("[MySql]: Primitives Table Already Exists: {0}", e);
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            }
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            try
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			@ -1486,7 +1485,7 @@ namespace OpenSim.Framework.Data.MySQL
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            }
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            catch (MySqlException e)
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            {
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                m_log.Warn(String.Format("[MySql]: Shapes Table Already Exists: {0}", e));
 | 
			
		||||
                m_log.WarnFormat("[MySql]: Shapes Table Already Exists: {0}", e);
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            try
 | 
			
		||||
| 
						 | 
				
			
			@ -1495,7 +1494,7 @@ namespace OpenSim.Framework.Data.MySQL
 | 
			
		|||
            }
 | 
			
		||||
            catch (MySqlException e)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn(String.Format("[MySql]: Items Table Already Exists: {0}", e));
 | 
			
		||||
                m_log.WarnFormat("[MySql]: Items Table Already Exists: {0}", e);
 | 
			
		||||
            }            
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
| 
						 | 
				
			
			@ -1504,7 +1503,7 @@ namespace OpenSim.Framework.Data.MySQL
 | 
			
		|||
            }
 | 
			
		||||
            catch (MySqlException e)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn(String.Format("[MySql]: Terrain Table Already Exists: {0}", e));
 | 
			
		||||
                m_log.WarnFormat("[MySql]: Terrain Table Already Exists: {0}", e);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
| 
						 | 
				
			
			@ -1513,7 +1512,7 @@ namespace OpenSim.Framework.Data.MySQL
 | 
			
		|||
            }
 | 
			
		||||
            catch (MySqlException e)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn(String.Format("[MySql]: Land Table Already Exists: {0}", e));
 | 
			
		||||
                m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
| 
						 | 
				
			
			@ -1522,7 +1521,7 @@ namespace OpenSim.Framework.Data.MySQL
 | 
			
		|||
            }
 | 
			
		||||
            catch (MySqlException e)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn(String.Format("[MySql]: LandAccessList Table Already Exists: {0}", e));
 | 
			
		||||
                m_log.WarnFormat("[MySql]: LandAccessList Table Already Exists: {0}", e);
 | 
			
		||||
            }
 | 
			
		||||
            conn.Close();
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -207,7 +207,7 @@ namespace OpenSim.Framework.Data.SQLite
 | 
			
		|||
 | 
			
		||||
        public void RemoveObject(LLUUID obj, LLUUID regionUUID)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID));
 | 
			
		||||
            m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
 | 
			
		||||
            
 | 
			
		||||
            DataTable prims = ds.Tables["prims"];
 | 
			
		||||
            DataTable shapes = ds.Tables["primshapes"];
 | 
			
		||||
| 
						 | 
				
			
			@ -350,7 +350,7 @@ namespace OpenSim.Framework.Data.SQLite
 | 
			
		|||
        /// <param name="prim"></param>
 | 
			
		||||
        private void LoadItems(SceneObjectPart prim)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID));
 | 
			
		||||
            m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
 | 
			
		||||
            
 | 
			
		||||
            DataTable dbItems = ds.Tables["primitems"];
 | 
			
		||||
            
 | 
			
		||||
| 
						 | 
				
			
			@ -364,7 +364,7 @@ namespace OpenSim.Framework.Data.SQLite
 | 
			
		|||
                TaskInventoryItem item = buildItem(row);
 | 
			
		||||
                inventory.Add(item);
 | 
			
		||||
                
 | 
			
		||||
                m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID)); 
 | 
			
		||||
                m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            prim.RestoreInventoryItems(inventory);
 | 
			
		||||
| 
						 | 
				
			
			@ -1174,7 +1174,6 @@ namespace OpenSim.Framework.Data.SQLite
 | 
			
		|||
            byte[] textureEntry = (byte[]) row["Texture"];
 | 
			
		||||
            s.TextureEntry = textureEntry;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            s.ExtraParams = (byte[]) row["ExtraParams"];
 | 
			
		||||
            // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
 | 
			
		||||
            //             string texture = encoding.GetString((Byte[])row["Texture"]);
 | 
			
		||||
| 
						 | 
				
			
			@ -1267,7 +1266,7 @@ namespace OpenSim.Framework.Data.SQLite
 | 
			
		|||
            if (!persistPrimInventories)
 | 
			
		||||
                return;
 | 
			
		||||
            
 | 
			
		||||
            m_log.Info(String.Format("[DATASTORE]: Entered StorePrimInventory with prim ID {0}", primID));
 | 
			
		||||
            m_log.InfoFormat("[DATASTORE]: Entered StorePrimInventory with prim ID {0}", primID);
 | 
			
		||||
            
 | 
			
		||||
            DataTable dbItems = ds.Tables["primitems"]; 
 | 
			
		||||
            
 | 
			
		||||
| 
						 | 
				
			
			@ -1280,10 +1279,10 @@ namespace OpenSim.Framework.Data.SQLite
 | 
			
		|||
                // repalce with current inventory details
 | 
			
		||||
                foreach (TaskInventoryItem newItem in items)
 | 
			
		||||
                {
 | 
			
		||||
//                    m_log.Info(String.Format(
 | 
			
		||||
//                                   "[DATASTORE]: ", 
 | 
			
		||||
//                                   "Adding item {0}, {1} to prim ID {2}", 
 | 
			
		||||
//                                   newItem.Name, newItem.ItemID, newItem.ParentPartID));
 | 
			
		||||
//                    m_log.InfoFormat(
 | 
			
		||||
//                        "[DATASTORE]: ", 
 | 
			
		||||
//                        "Adding item {0}, {1} to prim ID {2}", 
 | 
			
		||||
//                        newItem.Name, newItem.ItemID, newItem.ParentPartID);
 | 
			
		||||
                    
 | 
			
		||||
                    DataRow newItemRow = dbItems.NewRow();
 | 
			
		||||
                    fillItemRow(newItemRow, newItem);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -73,8 +73,8 @@ namespace OpenSim.Grid.AssetServer
 | 
			
		|||
                    
 | 
			
		||||
                    if (!LLUUID.TryParse(p[0], out assetID))
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Info(String.Format(
 | 
			
		||||
                                       "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]));
 | 
			
		||||
                        m_log.InfoFormat(
 | 
			
		||||
                            "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]);
 | 
			
		||||
                        return result;
 | 
			
		||||
                    }   
 | 
			
		||||
    
 | 
			
		||||
| 
						 | 
				
			
			@ -96,9 +96,9 @@ namespace OpenSim.Grid.AssetServer
 | 
			
		|||
 | 
			
		||||
                        result = ms.GetBuffer();
 | 
			
		||||
                        
 | 
			
		||||
                        m_log.Info(String.Format(
 | 
			
		||||
                                       "[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
 | 
			
		||||
                                       assetID, asset.Name, result.Length));
 | 
			
		||||
                        m_log.InfoFormat(
 | 
			
		||||
                            "[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
 | 
			
		||||
                            assetID, asset.Name, result.Length);
 | 
			
		||||
 | 
			
		||||
                        Array.Resize<byte>(ref result, (int) ms.Length);
 | 
			
		||||
                    }
 | 
			
		||||
| 
						 | 
				
			
			@ -107,7 +107,7 @@ namespace OpenSim.Grid.AssetServer
 | 
			
		|||
                        if (StatsManager.AssetStats != null)
 | 
			
		||||
                            StatsManager.AssetStats.AddNotFoundRequest();
 | 
			
		||||
                        
 | 
			
		||||
                        m_log.Info(String.Format("[REST]: GET:/asset failed to find {0}", assetID));
 | 
			
		||||
                        m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -138,7 +138,7 @@ namespace OpenSim.Grid.AssetServer
 | 
			
		|||
            XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
 | 
			
		||||
            AssetBase asset = (AssetBase) xs.Deserialize(request);
 | 
			
		||||
 | 
			
		||||
            m_log.Info(String.Format("[REST]: StoreAndCommitAsset {0}", asset.FullID));
 | 
			
		||||
            m_log.InfoFormat("[REST]: StoreAndCommitAsset {0}", asset.FullID);
 | 
			
		||||
            m_assetProvider.CreateAsset(asset);
 | 
			
		||||
            m_assetProvider.CommitAssets();
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -168,14 +168,14 @@ namespace OpenSim.Grid.InventoryServer
 | 
			
		|||
 | 
			
		||||
            private byte[] GetUserInventory(LLUUID userID)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info(String.Format("[" + OpenInventory_Main.LogName + "]: Getting Inventory for user {0}", userID.ToString()));
 | 
			
		||||
                m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Getting Inventory for user {0}", userID.ToString());
 | 
			
		||||
                byte[] result = new byte[] {};
 | 
			
		||||
 | 
			
		||||
                InventoryFolderBase fb = _manager._databasePlugin.getUserRootFolder(userID);
 | 
			
		||||
                if (fb == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Info(String.Format("[" + OpenInventory_Main.LogName + "]: Inventory not found for user {0}, creating new",
 | 
			
		||||
                                             userID.ToString()));
 | 
			
		||||
                    m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Inventory not found for user {0}, creating new",
 | 
			
		||||
                                     userID.ToString());
 | 
			
		||||
                    CreateDefaultInventory(userID);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -156,7 +156,7 @@ namespace OpenSim.Grid.UserServer
 | 
			
		|||
                            m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
 | 
			
		||||
                    } catch (Exception ex)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error(String.Format("[SERVER]: Error creating user: {0}", ex.ToString()));
 | 
			
		||||
                        m_log.ErrorFormat("[SERVER]: Error creating user: {0}", ex.ToString());
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    try
 | 
			
		||||
| 
						 | 
				
			
			@ -166,7 +166,7 @@ namespace OpenSim.Grid.UserServer
 | 
			
		|||
                    }
 | 
			
		||||
                    catch (Exception ex)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error(String.Format("[SERVER]: Error creating inventory for user: {0}", ex.ToString()));
 | 
			
		||||
                        m_log.ErrorFormat("[SERVER]: Error creating inventory for user: {0}", ex.ToString());
 | 
			
		||||
                    }
 | 
			
		||||
                    m_lastCreatedUser = userID;
 | 
			
		||||
                    break;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -351,7 +351,7 @@ namespace OpenSim
 | 
			
		|||
            m_moduleLoader = new ModuleLoader(m_config);
 | 
			
		||||
 | 
			
		||||
            ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup");
 | 
			
		||||
            m_log.Info(String.Format("[PLUGINS]: Loading {0} OpenSim application plugins", nodes.Count));
 | 
			
		||||
            m_log.InfoFormat("[PLUGINS]: Loading {0} OpenSim application plugins", nodes.Count);
 | 
			
		||||
 | 
			
		||||
            foreach (TypeExtensionNode node in nodes)
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -704,7 +704,7 @@ namespace OpenSim
 | 
			
		|||
                    m_console.Notice("set-time [x] - set the current scene time phase");
 | 
			
		||||
                    m_console.Notice("show assets - show state of asset cache.");
 | 
			
		||||
                    m_console.Notice("show users - show info about connected users.");
 | 
			
		||||
                    m_console.Notice("show modules - shows info aboutloaded modules.");
 | 
			
		||||
                    m_console.Notice("show modules - shows info about loaded modules.");
 | 
			
		||||
                    m_console.Notice("show stats - statistical information for this server not displayed in the client");
 | 
			
		||||
                    m_console.Notice("shutdown - disconnect all clients and shutdown.");
 | 
			
		||||
                    m_console.Notice("config set section field value - set a config value");
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -240,8 +240,8 @@ namespace OpenSim.Region.ClientStack
 | 
			
		|||
        {
 | 
			
		||||
            m_scene.RemoveClient(AgentId);
 | 
			
		||||
            
 | 
			
		||||
            //m_log.Info(String.Format("[CLIENTVIEW] Memory pre  GC {0}", System.GC.GetTotalMemory(false)));
 | 
			
		||||
            //m_log.Info(String.Format("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)));   
 | 
			
		||||
            //m_log.InfoFormat("[CLIENTVIEW] Memory pre  GC {0}", System.GC.GetTotalMemory(false));
 | 
			
		||||
            //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));   
 | 
			
		||||
            
 | 
			
		||||
            // Send the STOP packet 
 | 
			
		||||
            DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -73,9 +73,9 @@ namespace OpenSim.Region.Communications.OGS1
 | 
			
		|||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info(
 | 
			
		||||
                    String.Format("[INVENTORY]: Requesting inventory from {0}/GetInventory/ for user {1}",
 | 
			
		||||
                                  _inventoryServerUrl, userID));
 | 
			
		||||
                m_log.InfoFormat(
 | 
			
		||||
                    "[INVENTORY]: Requesting inventory from {0}/GetInventory/ for user {1}",
 | 
			
		||||
                    _inventoryServerUrl, userID);
 | 
			
		||||
 | 
			
		||||
                RestObjectPosterResponse<InventoryCollection> requester
 | 
			
		||||
                    = new RestObjectPosterResponse<InventoryCollection>();
 | 
			
		||||
| 
						 | 
				
			
			@ -98,9 +98,9 @@ namespace OpenSim.Region.Communications.OGS1
 | 
			
		|||
            LLUUID userID = response.UserID;
 | 
			
		||||
            if (m_RequestingInventory.ContainsKey(userID))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info(String.Format("[INVENTORY]: " +
 | 
			
		||||
                                         "Received inventory response for user {0} containing {1} folders and {2} items",
 | 
			
		||||
                                         userID, response.Folders.Count, response.AllItems.Count));
 | 
			
		||||
                m_log.InfoFormat("[INVENTORY]: " +
 | 
			
		||||
                                 "Received inventory response for user {0} containing {1} folders and {2} items",
 | 
			
		||||
                                 userID, response.Folders.Count, response.AllItems.Count);
 | 
			
		||||
 | 
			
		||||
                InventoryFolderImpl rootFolder = null;
 | 
			
		||||
                InventoryRequest request = m_RequestingInventory[userID];
 | 
			
		||||
| 
						 | 
				
			
			@ -134,10 +134,10 @@ namespace OpenSim.Region.Communications.OGS1
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn(
 | 
			
		||||
                    String.Format("[INVENTORY]: " +
 | 
			
		||||
                                  "Received inventory response for {0} for which we do not have a record of requesting!",
 | 
			
		||||
                                  userID));
 | 
			
		||||
                m_log.WarnFormat(
 | 
			
		||||
                    "[INVENTORY]: " +
 | 
			
		||||
                    "Received inventory response for {0} for which we do not have a record of requesting!",
 | 
			
		||||
                    userID);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment
 | 
			
		|||
            DynamicTextureModule dynamicModule = new DynamicTextureModule();
 | 
			
		||||
            if (m_loadedSharedModules.ContainsKey(dynamicModule.Name))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule"));
 | 
			
		||||
                m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment
 | 
			
		|||
            ChatModule chat = new ChatModule();
 | 
			
		||||
            if (m_loadedSharedModules.ContainsKey(chat.Name))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule"));
 | 
			
		||||
                m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment
 | 
			
		|||
            InstantMessageModule imMod = new InstantMessageModule();
 | 
			
		||||
            if (m_loadedSharedModules.ContainsKey(imMod.Name))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule"));
 | 
			
		||||
                m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment
 | 
			
		|||
            LoadImageURLModule loadMod = new LoadImageURLModule();
 | 
			
		||||
            if (m_loadedSharedModules.ContainsKey(loadMod.Name))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule"));
 | 
			
		||||
                m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment
 | 
			
		|||
            AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
 | 
			
		||||
            if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule"));
 | 
			
		||||
                m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment
 | 
			
		|||
            XMLRPCModule xmlRpcMod = new XMLRPCModule();
 | 
			
		||||
            if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule"));
 | 
			
		||||
                m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -186,17 +186,17 @@ namespace OpenSim.Region.Environment
 | 
			
		|||
 | 
			
		||||
            if (modules.Length > 0)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info(String.Format("[MODULES]: Found Module Library [{0}]", dllName));
 | 
			
		||||
                m_log.InfoFormat("[MODULES]: Found Module Library [{0}]", dllName);
 | 
			
		||||
                foreach (IRegionModule module in modules)
 | 
			
		||||
                {
 | 
			
		||||
                    if (!module.IsSharedModule)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Info(String.Format("[MODULES]:    [{0}]: Initializing.", module.Name));
 | 
			
		||||
                        m_log.InfoFormat("[MODULES]:    [{0}]: Initializing.", module.Name);
 | 
			
		||||
                        InitializeModule(module, scene);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Info(String.Format("[MODULES]:    [{0}]: Loading Shared Module.", module.Name));
 | 
			
		||||
                        m_log.InfoFormat("[MODULES]:    [{0}]: Loading Shared Module.", module.Name);
 | 
			
		||||
                        LoadSharedModule(module);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
| 
						 | 
				
			
			@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment
 | 
			
		|||
                }
 | 
			
		||||
                catch (BadImageFormatException)
 | 
			
		||||
                {
 | 
			
		||||
                    //m_log.Info(String.Format("[MODULES]: The file [{0}] is not a module assembly.", e.FileName));
 | 
			
		||||
                    //m_log.InfoFormat("[MODULES]: The file [{0}] is not a module assembly.", e.FileName);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment
 | 
			
		|||
                }
 | 
			
		||||
                catch (ReflectionTypeLoadException)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Info(String.Format("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName));
 | 
			
		||||
                    m_log.InfoFormat("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules
 | 
			
		|||
                // Make sure that any sender we currently have can get garbage collected
 | 
			
		||||
                sender = null;
 | 
			
		||||
                
 | 
			
		||||
                //m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()));
 | 
			
		||||
                //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules
 | 
			
		|||
                        EnqueueTextureSender(textureSender);
 | 
			
		||||
                    }
 | 
			
		||||
                    
 | 
			
		||||
                    //m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
 | 
			
		||||
                    //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID);
 | 
			
		||||
                    m_textureSenders.Remove(textureID);                    
 | 
			
		||||
                    //m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
 | 
			
		||||
                    //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -925,9 +925,9 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info(String.Format("[SCENE]: " +
 | 
			
		||||
                                         "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
 | 
			
		||||
                                         primIds));
 | 
			
		||||
                m_log.InfoFormat("[SCENE]: " +
 | 
			
		||||
                                 "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
 | 
			
		||||
                                 primIds);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -975,7 +975,7 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn(String.Format("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID));
 | 
			
		||||
                m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -83,8 +83,8 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
 | 
			
		||||
            if (!TryGetAvatar(avatarId, out avatar))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -146,10 +146,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[AGENTINVENTORY]: " +
 | 
			
		||||
                                "Avatar {0} cannot be found to update its inventory item asset",
 | 
			
		||||
                                avatarId));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[AGENTINVENTORY]: " +
 | 
			
		||||
                    "Avatar {0} cannot be found to update its inventory item asset",
 | 
			
		||||
                    avatarId);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return LLUUID.Zero;
 | 
			
		||||
| 
						 | 
				
			
			@ -171,10 +171,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            SceneObjectGroup group = part.ParentGroup;            
 | 
			
		||||
            if (null == group)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
 | 
			
		||||
                                itemId, primId));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
 | 
			
		||||
                    itemId, primId);
 | 
			
		||||
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -220,10 +220,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Avatar {0} cannot be found to update its prim item asset",
 | 
			
		||||
                                avatarId));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Avatar {0} cannot be found to update its prim item asset",
 | 
			
		||||
                    avatarId);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -498,8 +498,8 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -524,11 +524,11 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Removal of item {0} requested of prim {1} but this prim does not exist",
 | 
			
		||||
                                itemID,
 | 
			
		||||
                                localID));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Removal of item {0} requested of prim {1} but this prim does not exist",
 | 
			
		||||
                    itemID,
 | 
			
		||||
                    localID);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -548,18 +548,18 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            {
 | 
			
		||||
                // TODO Retrieve itemID from client's inventory to pass on
 | 
			
		||||
                //group.AddInventoryItem(remoteClient, primLocalID, null);
 | 
			
		||||
                m_log.Info(String.Format(
 | 
			
		||||
                               "[PRIMINVENTORY]: " +
 | 
			
		||||
                               "Non script prim inventory not yet implemented!"
 | 
			
		||||
                               + "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}",
 | 
			
		||||
                               itemID, folderID, primLocalID, remoteClient.Name));
 | 
			
		||||
                m_log.InfoFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Non script prim inventory not yet implemented!"
 | 
			
		||||
                    + "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}",
 | 
			
		||||
                    itemID, folderID, primLocalID, remoteClient.Name);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn(String.Format(
 | 
			
		||||
                               "[PRIMINVENTORY]: " +
 | 
			
		||||
                               "Update with item {0} requested of prim {1} for {2} but this prim does not exist",
 | 
			
		||||
                               itemID, primLocalID, remoteClient.Name));
 | 
			
		||||
                m_log.WarnFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Update with item {0} requested of prim {1} for {2} but this prim does not exist",
 | 
			
		||||
                    itemID, primLocalID, remoteClient.Name);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -604,18 +604,18 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            m_log.Error(String.Format(
 | 
			
		||||
                                            "[PRIMINVENTORY]: " +
 | 
			
		||||
                                            "Could not rez script {0} into prim local ID {1} for user {2}"
 | 
			
		||||
                                            + " because the prim could not be found in the region!",
 | 
			
		||||
                                            item.inventoryName, localID, remoteClient.Name));
 | 
			
		||||
                            m_log.ErrorFormat(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Could not rez script {0} into prim local ID {1} for user {2}"
 | 
			
		||||
                                + " because the prim could not be found in the region!",
 | 
			
		||||
                                item.inventoryName, localID, remoteClient.Name);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error(String.Format(
 | 
			
		||||
                                        "[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!",
 | 
			
		||||
                                        itemID, remoteClient.Name));
 | 
			
		||||
                        m_log.ErrorFormat(
 | 
			
		||||
                            "[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!",
 | 
			
		||||
                            itemID, remoteClient.Name);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1432,7 +1432,7 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            {
 | 
			
		||||
                if (m_scenePresences.Remove(agentID))
 | 
			
		||||
                {
 | 
			
		||||
                    //m_log.Info(String.Format("[SCENE] Removed scene presence {0}", agentID));
 | 
			
		||||
                    //m_log.InfoFormat("[SCENE] Removed scene presence {0}", agentID);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
| 
						 | 
				
			
			@ -1445,7 +1445,7 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            {
 | 
			
		||||
                if (Entities.Remove(agentID))
 | 
			
		||||
                {
 | 
			
		||||
                    //m_log.Info(String.Format("[SCENE] Removed scene presence {0} from entities list", agentID));
 | 
			
		||||
                    //m_log.InfoFormat("[SCENE] Removed scene presence {0} from entities list", agentID);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
| 
						 | 
				
			
			@ -1470,8 +1470,8 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            // Remove client agent from profile, so new logins will work
 | 
			
		||||
            CommsManager.UserService.clearUserAgent(agentID);  
 | 
			
		||||
            
 | 
			
		||||
            //m_log.Info(String.Format("[SCENE] Memory pre  GC {0}", System.GC.GetTotalMemory(false)));
 | 
			
		||||
            //m_log.Info(String.Format("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)));            
 | 
			
		||||
            //m_log.InfoFormat("[SCENE] Memory pre  GC {0}", System.GC.GetTotalMemory(false));
 | 
			
		||||
            //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override void CloseAllAgents(uint circuitcode)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -296,10 +296,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
                {
 | 
			
		||||
                    if (!scenePresence.IsChildAgent)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error(String.Format("Packet debug for {0} {1} set to {2}",
 | 
			
		||||
                                                  scenePresence.Firstname,
 | 
			
		||||
                                                  scenePresence.Lastname,
 | 
			
		||||
                                                  newDebug));
 | 
			
		||||
                        m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
 | 
			
		||||
                                          scenePresence.Firstname,
 | 
			
		||||
                                          scenePresence.Lastname,
 | 
			
		||||
                                          newDebug);
 | 
			
		||||
 | 
			
		||||
                        scenePresence.ControllingClient.SetDebug(newDebug);
 | 
			
		||||
                    }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -55,10 +55,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
 | 
			
		||||
                                localID, Name, UUID, itemID));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
 | 
			
		||||
                    localID, Name, UUID, itemID);
 | 
			
		||||
            }            
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
| 
						 | 
				
			
			@ -76,10 +76,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
//            }
 | 
			
		||||
//            else
 | 
			
		||||
//            {
 | 
			
		||||
//                m_log.Error(String.Format(
 | 
			
		||||
//                                "[PRIMINVENTORY]: " +
 | 
			
		||||
//                                "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
 | 
			
		||||
//                                localID, Name, UUID, itemID));
 | 
			
		||||
//                m_log.ErrorFormat(
 | 
			
		||||
//                    "[PRIMINVENTORY]: " +
 | 
			
		||||
//                    "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
 | 
			
		||||
//                    localID, Name, UUID, itemID);
 | 
			
		||||
//            }            
 | 
			
		||||
//        }        
 | 
			
		||||
        
 | 
			
		||||
| 
						 | 
				
			
			@ -123,10 +123,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
 | 
			
		||||
                                partID, Name, UUID, itemID));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
 | 
			
		||||
                    partID, Name, UUID, itemID);
 | 
			
		||||
            }            
 | 
			
		||||
        }         
 | 
			
		||||
        
 | 
			
		||||
| 
						 | 
				
			
			@ -144,10 +144,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
 | 
			
		||||
                                localID, Name, UUID));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
 | 
			
		||||
                    localID, Name, UUID);
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -161,10 +161,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Couldn't find part {0} in object group {1}, {2} to request inventory data",
 | 
			
		||||
                                localID, Name, UUID));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Couldn't find part {0} in object group {1}, {2} to request inventory data",
 | 
			
		||||
                    localID, Name, UUID);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -200,10 +200,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
 | 
			
		||||
                                localID, Name, UUID, newItemId));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
 | 
			
		||||
                    localID, Name, UUID, newItemId);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return false;
 | 
			
		||||
| 
						 | 
				
			
			@ -224,10 +224,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
 | 
			
		||||
                                primID, part.Name, part.UUID, itemID));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
 | 
			
		||||
                    primID, part.Name, part.UUID, itemID);
 | 
			
		||||
            }   
 | 
			
		||||
            
 | 
			
		||||
            return null;
 | 
			
		||||
| 
						 | 
				
			
			@ -250,10 +250,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Couldn't find prim ID {0} to update item {1}, {2}",
 | 
			
		||||
                                item.ParentPartID, item.Name, item.ItemID));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Couldn't find prim ID {0} to update item {1}, {2}",
 | 
			
		||||
                    item.ParentPartID, item.Name, item.ItemID);
 | 
			
		||||
            }   
 | 
			
		||||
            
 | 
			
		||||
            return false;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1003,9 +1003,9 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info(String.Format("[SCENE]: " +
 | 
			
		||||
                                         "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}",
 | 
			
		||||
                                         partID, LocalId));
 | 
			
		||||
                m_log.InfoFormat("[SCENE]: " +
 | 
			
		||||
                                 "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}",
 | 
			
		||||
                                 partID, LocalId);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -147,10 +147,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
        /// <returns></returns>
 | 
			
		||||
        public void StartScript(TaskInventoryItem item)
 | 
			
		||||
        {
 | 
			
		||||
//            m_log.Info(String.Format(
 | 
			
		||||
//                           "[PRIMINVENTORY]: " +
 | 
			
		||||
//                           "Starting script {0}, {1} in prim {2}, {3}", 
 | 
			
		||||
//                           item.Name, item.ItemID, Name, UUID));
 | 
			
		||||
//            m_log.InfoFormat(
 | 
			
		||||
//                "[PRIMINVENTORY]: " +
 | 
			
		||||
//                "Starting script {0}, {1} in prim {2}, {3}", 
 | 
			
		||||
//                item.Name, item.ItemID, Name, UUID);
 | 
			
		||||
            AddFlag(LLObject.ObjectFlags.Scripted);
 | 
			
		||||
 | 
			
		||||
            if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
 | 
			
		||||
| 
						 | 
				
			
			@ -166,10 +166,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error(String.Format(
 | 
			
		||||
                                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                                    "Couldn't start script {0}, {1} since asset ID {2} could not be found",
 | 
			
		||||
                                    item.Name, item.ItemID, item.AssetID));
 | 
			
		||||
                    m_log.ErrorFormat(
 | 
			
		||||
                        "[PRIMINVENTORY]: " +
 | 
			
		||||
                        "Couldn't start script {0}, {1} since asset ID {2} could not be found",
 | 
			
		||||
                        item.Name, item.ItemID, item.AssetID);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            ScheduleFullUpdate();
 | 
			
		||||
| 
						 | 
				
			
			@ -192,10 +192,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
                }            
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error(String.Format(
 | 
			
		||||
                                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                                    "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", 
 | 
			
		||||
                                    itemId, Name, UUID));
 | 
			
		||||
                    m_log.ErrorFormat(
 | 
			
		||||
                        "[PRIMINVENTORY]: " +
 | 
			
		||||
                        "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", 
 | 
			
		||||
                        itemId, Name, UUID);
 | 
			
		||||
                }                
 | 
			
		||||
            }
 | 
			
		||||
        }        
 | 
			
		||||
| 
						 | 
				
			
			@ -206,27 +206,18 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
        /// <param name="itemId"></param>        
 | 
			
		||||
        public void StopScript(LLUUID itemId)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            
 | 
			
		||||
            if (m_taskInventory.ContainsKey(itemId))
 | 
			
		||||
            {
 | 
			
		||||
                
 | 
			
		||||
                m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId);
 | 
			
		||||
                m_parentGroup.AddActiveScriptCount(-1);
 | 
			
		||||
                
 | 
			
		||||
                
 | 
			
		||||
                
 | 
			
		||||
                
 | 
			
		||||
                
 | 
			
		||||
            }            
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error(String.Format(
 | 
			
		||||
                                "[PRIMINVENTORY]: " +
 | 
			
		||||
                                "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", 
 | 
			
		||||
                                itemId, Name, UUID));
 | 
			
		||||
                m_log.ErrorFormat(
 | 
			
		||||
                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                    "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", 
 | 
			
		||||
                    itemId, Name, UUID);
 | 
			
		||||
            }
 | 
			
		||||
                           
 | 
			
		||||
        }        
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -285,10 +276,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error(String.Format(
 | 
			
		||||
                                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                                    "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
 | 
			
		||||
                                    itemID, Name, UUID));
 | 
			
		||||
                    m_log.ErrorFormat(
 | 
			
		||||
                        "[PRIMINVENTORY]: " +
 | 
			
		||||
                        "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
 | 
			
		||||
                        itemID, Name, UUID);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -317,10 +308,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error(String.Format(
 | 
			
		||||
                                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                                    "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
 | 
			
		||||
                                    item.ItemID, Name, UUID));
 | 
			
		||||
                    m_log.ErrorFormat(
 | 
			
		||||
                        "[PRIMINVENTORY]: " +
 | 
			
		||||
                        "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
 | 
			
		||||
                        item.ItemID, Name, UUID);
 | 
			
		||||
                }   
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
| 
						 | 
				
			
			@ -374,10 +365,10 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error(String.Format(
 | 
			
		||||
                                    "[PRIMINVENTORY]: " +
 | 
			
		||||
                                    "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
 | 
			
		||||
                                    itemID, Name, UUID));
 | 
			
		||||
                    m_log.ErrorFormat(
 | 
			
		||||
                        "[PRIMINVENTORY]: " +
 | 
			
		||||
                        "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
 | 
			
		||||
                        itemID, Name, UUID);
 | 
			
		||||
                }            
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -442,8 +433,8 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            
 | 
			
		||||
            fileData = Helpers.StringToField(invString.BuildString);
 | 
			
		||||
            
 | 
			
		||||
//            m_log.Info(String.Format(
 | 
			
		||||
//                           "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)));
 | 
			
		||||
//            m_log.InfoFormat(
 | 
			
		||||
//                "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData));
 | 
			
		||||
            
 | 
			
		||||
            if (fileData.Length > 2)
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -67,7 +67,7 @@ namespace OpenSim.Region.Physics.Manager
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Warn(String.Format("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName));
 | 
			
		||||
                m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName);
 | 
			
		||||
                throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.Manager
 | 
			
		|||
 | 
			
		||||
            public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position));
 | 
			
		||||
                m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position);
 | 
			
		||||
                return PhysicsActor.Null;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.Manager
 | 
			
		|||
/*
 | 
			
		||||
            public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info(String.Format("NullPhysicsScene : AddPrim({0},{1})", position, size));
 | 
			
		||||
                m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size);
 | 
			
		||||
                return PhysicsActor.Null;
 | 
			
		||||
            }
 | 
			
		||||
*/
 | 
			
		||||
| 
						 | 
				
			
			@ -124,7 +124,7 @@ namespace OpenSim.Region.Physics.Manager
 | 
			
		|||
            public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
 | 
			
		||||
                                                      PhysicsVector size, Quaternion rotation, bool isPhysical)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size));
 | 
			
		||||
                m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
 | 
			
		||||
                return PhysicsActor.Null;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -146,7 +146,7 @@ namespace OpenSim.Region.Physics.Manager
 | 
			
		|||
 | 
			
		||||
            public override void SetTerrain(float[] heightMap)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length));
 | 
			
		||||
                m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            public override void DeleteTerrain()
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -245,7 +245,7 @@ namespace OpenSim.Region.Physics.Meshing
 | 
			
		|||
                    // Calculated separately to avoid errors
 | 
			
		||||
                cutHull.AddVertex(legEnd);
 | 
			
		||||
 | 
			
		||||
                //m_log.Debug(String.Format("Starting cutting of the hollow shape from the prim {1}", 0, primName));
 | 
			
		||||
                //m_log.DebugFormat("Starting cutting of the hollow shape from the prim {1}", 0, primName);
 | 
			
		||||
                SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull);
 | 
			
		||||
 | 
			
		||||
                outerHull = cuttedHull;
 | 
			
		||||
| 
						 | 
				
			
			@ -520,7 +520,7 @@ namespace OpenSim.Region.Physics.Meshing
 | 
			
		|||
                // Calculated separately to avoid errors
 | 
			
		||||
                cutHull.AddVertex(legEnd);
 | 
			
		||||
 | 
			
		||||
                m_log.Debug(String.Format("Starting cutting of the hollow shape from the prim {1}", 0, primName));
 | 
			
		||||
                m_log.DebugFormat("Starting cutting of the hollow shape from the prim {1}", 0, primName);
 | 
			
		||||
                SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull);
 | 
			
		||||
 | 
			
		||||
                outerHull = cuttedHull;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -246,8 +246,8 @@ namespace OpenSim.Region.Physics.Meshing
 | 
			
		|||
            bool intersects = false;
 | 
			
		||||
 | 
			
		||||
            //m_log.Debug("State before intersection detection");
 | 
			
		||||
            //m_log.Debug(String.Format("The baseHull is:\n{1}", 0, baseHullClone.ToString()));
 | 
			
		||||
            //m_log.Debug(String.Format("The otherHull is:\n{1}", 0, otherHullClone.ToString()));
 | 
			
		||||
            //m_log.DebugFormat("The baseHull is:\n{1}", 0, baseHullClone.ToString());
 | 
			
		||||
            //m_log.DebugFormat("The otherHull is:\n{1}", 0, otherHullClone.ToString());
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                int iBase, iOther;
 | 
			
		||||
| 
						 | 
				
			
			@ -277,7 +277,7 @@ namespace OpenSim.Region.Physics.Meshing
 | 
			
		|||
            }
 | 
			
		||||
 | 
			
		||||
            //m_log.Debug("State after intersection detection for the base hull");
 | 
			
		||||
            //m_log.Debug(String.Format("The baseHull is:\n{1}", 0, baseHullClone.ToString()));
 | 
			
		||||
            //m_log.DebugFormat("The baseHull is:\n{1}", 0, baseHullClone.ToString());
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                int iOther, iBase;
 | 
			
		||||
| 
						 | 
				
			
			@ -306,7 +306,7 @@ namespace OpenSim.Region.Physics.Meshing
 | 
			
		|||
            }
 | 
			
		||||
 | 
			
		||||
            //m_log.Debug("State after intersection detection for the base hull");
 | 
			
		||||
            //m_log.Debug(String.Format("The otherHull is:\n{1}", 0, otherHullClone.ToString()));
 | 
			
		||||
            //m_log.DebugFormat("The otherHull is:\n{1}", 0, otherHullClone.ToString());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            bool otherIsInBase = baseHullClone.containsPointsFrom(otherHullClone);
 | 
			
		||||
| 
						 | 
				
			
			@ -389,7 +389,7 @@ namespace OpenSim.Region.Physics.Meshing
 | 
			
		|||
                    done = true;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //m_log.Debug(String.Format("The resulting Hull is:\n{1}", 0, result.ToString()));
 | 
			
		||||
            //m_log.DebugFormat("The resulting Hull is:\n{1}", 0, result.ToString());
 | 
			
		||||
 | 
			
		||||
            return result;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -86,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
 | 
			
		|||
                CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
 | 
			
		||||
 | 
			
		||||
#if DEBUG
 | 
			
		||||
                m_scriptEngine.Log.Debug(String.Format("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before));
 | 
			
		||||
                m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
                CompiledScript.Source = Script;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -142,7 +142,7 @@ namespace OpenSim.DataStore.MSSQL
 | 
			
		|||
 | 
			
		||||
        public void RemoveObject(LLUUID obj, LLUUID regionUUID)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID));
 | 
			
		||||
            m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
 | 
			
		||||
            
 | 
			
		||||
            DataTable prims = ds.Tables["prims"];
 | 
			
		||||
            DataTable shapes = ds.Tables["primshapes"];
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue