Clean up logging calls using String.Format explicitly
parent
523284c32a
commit
e207284fef
|
@ -55,13 +55,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
|
||||
if (!String.IsNullOrEmpty(path))
|
||||
{
|
||||
m_log.Info(String.Format("[ASSETS]: Loading: [{0}][{1}]", name, path));
|
||||
m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
|
||||
|
||||
LoadAsset(asset, isImage, path);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info(String.Format("[ASSETS]: Instantiated: [{0}]", name));
|
||||
m_log.InfoFormat("[ASSETS]: Instantiated: [{0}]", name);
|
||||
}
|
||||
|
||||
return asset;
|
||||
|
@ -108,7 +108,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
}
|
||||
catch (XmlException e)
|
||||
{
|
||||
m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e));
|
||||
m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -126,7 +126,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
/// <param name="assets"></param>
|
||||
protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
|
||||
{
|
||||
m_log.Info(String.Format("[ASSETS]: Loading asset set {0}", assetSetPath));
|
||||
m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
|
||||
|
||||
if (File.Exists(assetSetPath))
|
||||
{
|
||||
|
@ -152,12 +152,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
}
|
||||
catch (XmlException e)
|
||||
{
|
||||
m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e));
|
||||
m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format("[ASSETS]: Asset set file {0} does not exist!", assetSetPath));
|
||||
m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,9 +71,9 @@ namespace OpenSim.Framework
|
|||
|
||||
public void Remove(uint id)
|
||||
{
|
||||
//m_log.Info(String.Format("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count));
|
||||
//m_log.InfoFormat("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count);
|
||||
m_clients.Remove(id);
|
||||
m_log.Info(String.Format("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count));
|
||||
m_log.InfoFormat("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count);
|
||||
}
|
||||
|
||||
public void Add(uint id, IClientAPI client)
|
||||
|
|
|
@ -335,7 +335,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
}
|
||||
|
||||
m_log.Info(String.Format("[ASSETCACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result));
|
||||
m_log.InfoFormat("[ASSETCACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result);
|
||||
}
|
||||
|
||||
public void DeleteAsset(LLUUID assetID)
|
||||
|
@ -431,7 +431,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
//if (this.RequestedTextures.ContainsKey(assetID))
|
||||
//{
|
||||
// m_log.Warn(String.Format("[ASSET CACHE]: sending image not found for {0}", assetID));
|
||||
// m_log.WarnFormat("[ASSET CACHE]: sending image not found for {0}", assetID);
|
||||
// AssetRequest req = this.RequestedTextures[assetID];
|
||||
// ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
|
||||
// notFound.ImageID.ID = assetID;
|
||||
|
@ -440,7 +440,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
//}
|
||||
//else
|
||||
//{
|
||||
// m_log.Error(String.Format("[ASSET CACHE]: Cound not send image not found for {0}", assetID));
|
||||
// m_log.ErrorFormat("[ASSET CACHE]: Cound not send image not found for {0}", assetID);
|
||||
//}
|
||||
}
|
||||
|
||||
|
|
|
@ -133,7 +133,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
req.IsTexture = isTexture;
|
||||
m_assetRequests.Enqueue(req);
|
||||
|
||||
m_log.Info(String.Format("[ASSET]: Added {0} to request queue", assetID));
|
||||
m_log.InfoFormat("[ASSET]: Added {0} to request queue", assetID);
|
||||
}
|
||||
|
||||
public virtual void UpdateAsset(AssetBase asset)
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary
|
||||
transactions.XferUploaders.Remove(uploader.TransactionID);
|
||||
|
||||
//m_log.Info(String.Format("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count));
|
||||
//m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -115,7 +115,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
XferUploaders.Remove(uploaderFound.TransactionID);
|
||||
|
||||
//m_log.Info(String.Format("[ASSET TRANSACTIONS] Current uploaders: {0}", XferUploaders.Count));
|
||||
//m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", XferUploaders.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
Stream s = null;
|
||||
try
|
||||
{
|
||||
m_log.Debug(String.Format("[ASSETCACHE]: Querying for {0}", req.AssetID.ToString()));
|
||||
m_log.DebugFormat("[ASSETCACHE]: Querying for {0}", req.AssetID.ToString());
|
||||
|
||||
RestClient rc = new RestClient(_assetServerUrl);
|
||||
rc.AddResourcePath("assets");
|
||||
|
@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[ASSETCACHE]: " + e.Message);
|
||||
m_log.Debug(String.Format("[ASSETCACHE]: Getting asset {0}", req.AssetID.ToString()));
|
||||
m_log.DebugFormat("[ASSETCACHE]: Getting asset {0}", req.AssetID.ToString());
|
||||
m_log.Error("[ASSETCACHE]: " + e.StackTrace);
|
||||
}
|
||||
|
||||
|
@ -100,7 +100,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
// rc.RequestMethod = "POST";
|
||||
// rc.Request(s);
|
||||
//m_log.Info(String.Format("[ASSET]: Stored {0}", rc));
|
||||
//m_log.InfoFormat("[ASSET]: Stored {0}", rc);
|
||||
m_log.Info("[ASSET]: Sending to " + _assetServerUrl + "/assets/");
|
||||
RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset);
|
||||
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format("[USERCACHE]: User profile for user {0} not found", userID));
|
||||
m_log.ErrorFormat("[USERCACHE]: User profile for user {0} not found", userID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -277,7 +277,7 @@ namespace OpenSim.Region.Capabilities
|
|||
{
|
||||
try
|
||||
{
|
||||
// m_log.Debug(String.Format("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param));
|
||||
// m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
|
||||
|
||||
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request));
|
||||
LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
|
||||
|
@ -709,7 +709,7 @@ namespace OpenSim.Region.Capabilities
|
|||
SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
|
||||
}
|
||||
|
||||
// m_log.Info(String.Format("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res));
|
||||
// m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
|
|||
}
|
||||
}
|
||||
realuri = sb.ToString();
|
||||
m_log.Info(String.Format("[REST]: RestURL: {0}", realuri));
|
||||
m_log.InfoFormat("[REST]: RestURL: {0}", realuri);
|
||||
return new Uri(sb.ToString());
|
||||
}
|
||||
|
||||
|
@ -376,8 +376,8 @@ namespace OpenSim.Framework.Communications
|
|||
_asyncException = null;
|
||||
_request.ContentLength = src.Length;
|
||||
|
||||
m_log.Info(String.Format("[REST]: Request Length {0}", _request.ContentLength));
|
||||
m_log.Info(String.Format("[REST]: Sending Web Request {0}", buildUri()));
|
||||
m_log.InfoFormat("[REST]: Request Length {0}", _request.ContentLength);
|
||||
m_log.InfoFormat("[REST]: Sending Web Request {0}", buildUri());
|
||||
src.Seek(0, SeekOrigin.Begin);
|
||||
m_log.Info("[REST]: Seek is ok");
|
||||
Stream dst = _request.GetRequestStream();
|
||||
|
|
|
@ -100,9 +100,9 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[ASSETS]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", assetID));
|
||||
m_log.ErrorFormat(
|
||||
"[ASSETS]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", assetID);
|
||||
_dbConnection.Reconnect();
|
||||
}
|
||||
}
|
||||
|
@ -139,10 +139,10 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[ASSETS]: " +
|
||||
"MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name));
|
||||
m_log.ErrorFormat(
|
||||
"[ASSETS]: " +
|
||||
"MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
_dbConnection.Reconnect();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -165,7 +165,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
|
||||
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
||||
{
|
||||
m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID));
|
||||
m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
|
||||
DataTable prims = m_primTable;
|
||||
DataTable shapes = m_shapeTable;
|
||||
|
@ -304,7 +304,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
/// <param name="prim"></param>
|
||||
private void LoadItems(SceneObjectPart prim)
|
||||
{
|
||||
//m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID));
|
||||
//m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
|
||||
|
||||
DataTable dbItems = m_itemsTable;
|
||||
|
||||
|
@ -318,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
TaskInventoryItem item = buildItem(row);
|
||||
inventory.Add(item);
|
||||
|
||||
m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID));
|
||||
m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
|
||||
}
|
||||
|
||||
prim.RestoreInventoryItems(inventory);
|
||||
|
@ -1216,7 +1216,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
if (!persistPrimInventories)
|
||||
return;
|
||||
|
||||
m_log.Info(String.Format("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID));
|
||||
m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID);
|
||||
|
||||
// For now, we're just going to crudely remove all the previous inventory items
|
||||
// no matter whether they have changed or not, and replace them with the current set.
|
||||
|
@ -1227,10 +1227,10 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
// repalce with current inventory details
|
||||
foreach (TaskInventoryItem newItem in items)
|
||||
{
|
||||
// m_log.Info(String.Format(
|
||||
// "[DATASTORE]: " +
|
||||
// "Adding item {0}, {1} to prim ID {2}",
|
||||
// newItem.Name, newItem.ItemID, newItem.ParentPartID));
|
||||
// m_log.InfoFormat(
|
||||
// "[DATASTORE]: " +
|
||||
// "Adding item {0}, {1} to prim ID {2}",
|
||||
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
|
||||
|
||||
DataRow newItemRow = m_itemsTable.NewRow();
|
||||
fillItemRow(newItemRow, newItem);
|
||||
|
@ -1313,7 +1313,6 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
return cmd;
|
||||
}
|
||||
|
||||
|
||||
private string defineTable(DataTable dt)
|
||||
{
|
||||
string sql = "create table " + dt.TableName + "(";
|
||||
|
@ -1334,7 +1333,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
sql += subsql;
|
||||
sql += ")";
|
||||
|
||||
//m_log.Info(String.Format("[DATASTORE]: defineTable() sql {0}", sql));
|
||||
//m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
|
||||
|
||||
return sql;
|
||||
}
|
||||
|
@ -1477,7 +1476,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[MySql]: Primitives Table Already Exists: {0}", e));
|
||||
m_log.WarnFormat("[MySql]: Primitives Table Already Exists: {0}", e);
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1486,7 +1485,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[MySql]: Shapes Table Already Exists: {0}", e));
|
||||
m_log.WarnFormat("[MySql]: Shapes Table Already Exists: {0}", e);
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1495,7 +1494,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[MySql]: Items Table Already Exists: {0}", e));
|
||||
m_log.WarnFormat("[MySql]: Items Table Already Exists: {0}", e);
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1504,7 +1503,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[MySql]: Terrain Table Already Exists: {0}", e));
|
||||
m_log.WarnFormat("[MySql]: Terrain Table Already Exists: {0}", e);
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1513,7 +1512,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[MySql]: Land Table Already Exists: {0}", e));
|
||||
m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e);
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1522,7 +1521,7 @@ namespace OpenSim.Framework.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[MySql]: LandAccessList Table Already Exists: {0}", e));
|
||||
m_log.WarnFormat("[MySql]: LandAccessList Table Already Exists: {0}", e);
|
||||
}
|
||||
conn.Close();
|
||||
}
|
||||
|
|
|
@ -207,7 +207,7 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
|
||||
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
||||
{
|
||||
m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID));
|
||||
m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
|
||||
DataTable prims = ds.Tables["prims"];
|
||||
DataTable shapes = ds.Tables["primshapes"];
|
||||
|
@ -350,7 +350,7 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
/// <param name="prim"></param>
|
||||
private void LoadItems(SceneObjectPart prim)
|
||||
{
|
||||
m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID));
|
||||
m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
|
||||
|
||||
DataTable dbItems = ds.Tables["primitems"];
|
||||
|
||||
|
@ -364,7 +364,7 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
TaskInventoryItem item = buildItem(row);
|
||||
inventory.Add(item);
|
||||
|
||||
m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID));
|
||||
m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
|
||||
}
|
||||
|
||||
prim.RestoreInventoryItems(inventory);
|
||||
|
@ -1174,7 +1174,6 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
byte[] textureEntry = (byte[]) row["Texture"];
|
||||
s.TextureEntry = textureEntry;
|
||||
|
||||
|
||||
s.ExtraParams = (byte[]) row["ExtraParams"];
|
||||
// System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
|
||||
// string texture = encoding.GetString((Byte[])row["Texture"]);
|
||||
|
@ -1267,7 +1266,7 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
if (!persistPrimInventories)
|
||||
return;
|
||||
|
||||
m_log.Info(String.Format("[DATASTORE]: Entered StorePrimInventory with prim ID {0}", primID));
|
||||
m_log.InfoFormat("[DATASTORE]: Entered StorePrimInventory with prim ID {0}", primID);
|
||||
|
||||
DataTable dbItems = ds.Tables["primitems"];
|
||||
|
||||
|
@ -1280,10 +1279,10 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
// repalce with current inventory details
|
||||
foreach (TaskInventoryItem newItem in items)
|
||||
{
|
||||
// m_log.Info(String.Format(
|
||||
// "[DATASTORE]: ",
|
||||
// "Adding item {0}, {1} to prim ID {2}",
|
||||
// newItem.Name, newItem.ItemID, newItem.ParentPartID));
|
||||
// m_log.InfoFormat(
|
||||
// "[DATASTORE]: ",
|
||||
// "Adding item {0}, {1} to prim ID {2}",
|
||||
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
|
||||
|
||||
DataRow newItemRow = dbItems.NewRow();
|
||||
fillItemRow(newItemRow, newItem);
|
||||
|
|
|
@ -73,8 +73,8 @@ namespace OpenSim.Grid.AssetServer
|
|||
|
||||
if (!LLUUID.TryParse(p[0], out assetID))
|
||||
{
|
||||
m_log.Info(String.Format(
|
||||
"[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]));
|
||||
m_log.InfoFormat(
|
||||
"[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -96,9 +96,9 @@ namespace OpenSim.Grid.AssetServer
|
|||
|
||||
result = ms.GetBuffer();
|
||||
|
||||
m_log.Info(String.Format(
|
||||
"[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
|
||||
assetID, asset.Name, result.Length));
|
||||
m_log.InfoFormat(
|
||||
"[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
|
||||
assetID, asset.Name, result.Length);
|
||||
|
||||
Array.Resize<byte>(ref result, (int) ms.Length);
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ namespace OpenSim.Grid.AssetServer
|
|||
if (StatsManager.AssetStats != null)
|
||||
StatsManager.AssetStats.AddNotFoundRequest();
|
||||
|
||||
m_log.Info(String.Format("[REST]: GET:/asset failed to find {0}", assetID));
|
||||
m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -138,7 +138,7 @@ namespace OpenSim.Grid.AssetServer
|
|||
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
|
||||
AssetBase asset = (AssetBase) xs.Deserialize(request);
|
||||
|
||||
m_log.Info(String.Format("[REST]: StoreAndCommitAsset {0}", asset.FullID));
|
||||
m_log.InfoFormat("[REST]: StoreAndCommitAsset {0}", asset.FullID);
|
||||
m_assetProvider.CreateAsset(asset);
|
||||
m_assetProvider.CommitAssets();
|
||||
|
||||
|
|
|
@ -168,14 +168,14 @@ namespace OpenSim.Grid.InventoryServer
|
|||
|
||||
private byte[] GetUserInventory(LLUUID userID)
|
||||
{
|
||||
m_log.Info(String.Format("[" + OpenInventory_Main.LogName + "]: Getting Inventory for user {0}", userID.ToString()));
|
||||
m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Getting Inventory for user {0}", userID.ToString());
|
||||
byte[] result = new byte[] {};
|
||||
|
||||
InventoryFolderBase fb = _manager._databasePlugin.getUserRootFolder(userID);
|
||||
if (fb == null)
|
||||
{
|
||||
m_log.Info(String.Format("[" + OpenInventory_Main.LogName + "]: Inventory not found for user {0}, creating new",
|
||||
userID.ToString()));
|
||||
m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Inventory not found for user {0}, creating new",
|
||||
userID.ToString());
|
||||
CreateDefaultInventory(userID);
|
||||
}
|
||||
|
||||
|
|
|
@ -156,7 +156,7 @@ namespace OpenSim.Grid.UserServer
|
|||
m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
|
||||
} catch (Exception ex)
|
||||
{
|
||||
m_log.Error(String.Format("[SERVER]: Error creating user: {0}", ex.ToString()));
|
||||
m_log.ErrorFormat("[SERVER]: Error creating user: {0}", ex.ToString());
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -166,7 +166,7 @@ namespace OpenSim.Grid.UserServer
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error(String.Format("[SERVER]: Error creating inventory for user: {0}", ex.ToString()));
|
||||
m_log.ErrorFormat("[SERVER]: Error creating inventory for user: {0}", ex.ToString());
|
||||
}
|
||||
m_lastCreatedUser = userID;
|
||||
break;
|
||||
|
|
|
@ -351,7 +351,7 @@ namespace OpenSim
|
|||
m_moduleLoader = new ModuleLoader(m_config);
|
||||
|
||||
ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup");
|
||||
m_log.Info(String.Format("[PLUGINS]: Loading {0} OpenSim application plugins", nodes.Count));
|
||||
m_log.InfoFormat("[PLUGINS]: Loading {0} OpenSim application plugins", nodes.Count);
|
||||
|
||||
foreach (TypeExtensionNode node in nodes)
|
||||
{
|
||||
|
@ -704,7 +704,7 @@ namespace OpenSim
|
|||
m_console.Notice("set-time [x] - set the current scene time phase");
|
||||
m_console.Notice("show assets - show state of asset cache.");
|
||||
m_console.Notice("show users - show info about connected users.");
|
||||
m_console.Notice("show modules - shows info aboutloaded modules.");
|
||||
m_console.Notice("show modules - shows info about loaded modules.");
|
||||
m_console.Notice("show stats - statistical information for this server not displayed in the client");
|
||||
m_console.Notice("shutdown - disconnect all clients and shutdown.");
|
||||
m_console.Notice("config set section field value - set a config value");
|
||||
|
|
|
@ -240,8 +240,8 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
m_scene.RemoveClient(AgentId);
|
||||
|
||||
//m_log.Info(String.Format("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)));
|
||||
//m_log.Info(String.Format("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)));
|
||||
//m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||
//m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
||||
|
||||
// Send the STOP packet
|
||||
DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
|
||||
|
|
|
@ -73,9 +73,9 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
{
|
||||
try
|
||||
{
|
||||
m_log.Info(
|
||||
String.Format("[INVENTORY]: Requesting inventory from {0}/GetInventory/ for user {1}",
|
||||
_inventoryServerUrl, userID));
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY]: Requesting inventory from {0}/GetInventory/ for user {1}",
|
||||
_inventoryServerUrl, userID);
|
||||
|
||||
RestObjectPosterResponse<InventoryCollection> requester
|
||||
= new RestObjectPosterResponse<InventoryCollection>();
|
||||
|
@ -98,9 +98,9 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
LLUUID userID = response.UserID;
|
||||
if (m_RequestingInventory.ContainsKey(userID))
|
||||
{
|
||||
m_log.Info(String.Format("[INVENTORY]: " +
|
||||
"Received inventory response for user {0} containing {1} folders and {2} items",
|
||||
userID, response.Folders.Count, response.AllItems.Count));
|
||||
m_log.InfoFormat("[INVENTORY]: " +
|
||||
"Received inventory response for user {0} containing {1} folders and {2} items",
|
||||
userID, response.Folders.Count, response.AllItems.Count);
|
||||
|
||||
InventoryFolderImpl rootFolder = null;
|
||||
InventoryRequest request = m_RequestingInventory[userID];
|
||||
|
@ -134,10 +134,10 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn(
|
||||
String.Format("[INVENTORY]: " +
|
||||
"Received inventory response for {0} for which we do not have a record of requesting!",
|
||||
userID));
|
||||
m_log.WarnFormat(
|
||||
"[INVENTORY]: " +
|
||||
"Received inventory response for {0} for which we do not have a record of requesting!",
|
||||
userID);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment
|
|||
DynamicTextureModule dynamicModule = new DynamicTextureModule();
|
||||
if (m_loadedSharedModules.ContainsKey(dynamicModule.Name))
|
||||
{
|
||||
m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule"));
|
||||
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment
|
|||
ChatModule chat = new ChatModule();
|
||||
if (m_loadedSharedModules.ContainsKey(chat.Name))
|
||||
{
|
||||
m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule"));
|
||||
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment
|
|||
InstantMessageModule imMod = new InstantMessageModule();
|
||||
if (m_loadedSharedModules.ContainsKey(imMod.Name))
|
||||
{
|
||||
m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule"));
|
||||
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment
|
|||
LoadImageURLModule loadMod = new LoadImageURLModule();
|
||||
if (m_loadedSharedModules.ContainsKey(loadMod.Name))
|
||||
{
|
||||
m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule"));
|
||||
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment
|
|||
AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
|
||||
if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
|
||||
{
|
||||
m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule"));
|
||||
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment
|
|||
XMLRPCModule xmlRpcMod = new XMLRPCModule();
|
||||
if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name))
|
||||
{
|
||||
m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule"));
|
||||
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -186,17 +186,17 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
if (modules.Length > 0)
|
||||
{
|
||||
m_log.Info(String.Format("[MODULES]: Found Module Library [{0}]", dllName));
|
||||
m_log.InfoFormat("[MODULES]: Found Module Library [{0}]", dllName);
|
||||
foreach (IRegionModule module in modules)
|
||||
{
|
||||
if (!module.IsSharedModule)
|
||||
{
|
||||
m_log.Info(String.Format("[MODULES]: [{0}]: Initializing.", module.Name));
|
||||
m_log.InfoFormat("[MODULES]: [{0}]: Initializing.", module.Name);
|
||||
InitializeModule(module, scene);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info(String.Format("[MODULES]: [{0}]: Loading Shared Module.", module.Name));
|
||||
m_log.InfoFormat("[MODULES]: [{0}]: Loading Shared Module.", module.Name);
|
||||
LoadSharedModule(module);
|
||||
}
|
||||
}
|
||||
|
@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
catch (BadImageFormatException)
|
||||
{
|
||||
//m_log.Info(String.Format("[MODULES]: The file [{0}] is not a module assembly.", e.FileName));
|
||||
//m_log.InfoFormat("[MODULES]: The file [{0}] is not a module assembly.", e.FileName);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
catch (ReflectionTypeLoadException)
|
||||
{
|
||||
m_log.Info(String.Format("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName));
|
||||
m_log.InfoFormat("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
// Make sure that any sender we currently have can get garbage collected
|
||||
sender = null;
|
||||
|
||||
//m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()));
|
||||
//m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules
|
|||
EnqueueTextureSender(textureSender);
|
||||
}
|
||||
|
||||
//m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
|
||||
//m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID);
|
||||
m_textureSenders.Remove(textureID);
|
||||
//m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
|
||||
//m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -925,9 +925,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Info(String.Format("[SCENE]: " +
|
||||
"DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
|
||||
primIds));
|
||||
m_log.InfoFormat("[SCENE]: " +
|
||||
"DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
|
||||
primIds);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -975,7 +975,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn(String.Format("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID));
|
||||
m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -83,8 +83,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (!TryGetAvatar(avatarId, out avatar))
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId));
|
||||
m_log.ErrorFormat(
|
||||
"[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -146,10 +146,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[AGENTINVENTORY]: " +
|
||||
"Avatar {0} cannot be found to update its inventory item asset",
|
||||
avatarId));
|
||||
m_log.ErrorFormat(
|
||||
"[AGENTINVENTORY]: " +
|
||||
"Avatar {0} cannot be found to update its inventory item asset",
|
||||
avatarId);
|
||||
}
|
||||
|
||||
return LLUUID.Zero;
|
||||
|
@ -171,10 +171,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SceneObjectGroup group = part.ParentGroup;
|
||||
if (null == group)
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
|
||||
itemId, primId));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
|
||||
itemId, primId);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -220,10 +220,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Avatar {0} cannot be found to update its prim item asset",
|
||||
avatarId));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Avatar {0} cannot be found to update its prim item asset",
|
||||
avatarId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -498,8 +498,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -524,11 +524,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Removal of item {0} requested of prim {1} but this prim does not exist",
|
||||
itemID,
|
||||
localID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Removal of item {0} requested of prim {1} but this prim does not exist",
|
||||
itemID,
|
||||
localID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -548,18 +548,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// TODO Retrieve itemID from client's inventory to pass on
|
||||
//group.AddInventoryItem(remoteClient, primLocalID, null);
|
||||
m_log.Info(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Non script prim inventory not yet implemented!"
|
||||
+ "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}",
|
||||
itemID, folderID, primLocalID, remoteClient.Name));
|
||||
m_log.InfoFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Non script prim inventory not yet implemented!"
|
||||
+ "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}",
|
||||
itemID, folderID, primLocalID, remoteClient.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Update with item {0} requested of prim {1} for {2} but this prim does not exist",
|
||||
itemID, primLocalID, remoteClient.Name));
|
||||
m_log.WarnFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Update with item {0} requested of prim {1} for {2} but this prim does not exist",
|
||||
itemID, primLocalID, remoteClient.Name);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -604,18 +604,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Could not rez script {0} into prim local ID {1} for user {2}"
|
||||
+ " because the prim could not be found in the region!",
|
||||
item.inventoryName, localID, remoteClient.Name));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Could not rez script {0} into prim local ID {1} for user {2}"
|
||||
+ " because the prim could not be found in the region!",
|
||||
item.inventoryName, localID, remoteClient.Name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!",
|
||||
itemID, remoteClient.Name));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!",
|
||||
itemID, remoteClient.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1432,7 +1432,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (m_scenePresences.Remove(agentID))
|
||||
{
|
||||
//m_log.Info(String.Format("[SCENE] Removed scene presence {0}", agentID));
|
||||
//m_log.InfoFormat("[SCENE] Removed scene presence {0}", agentID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1445,7 +1445,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (Entities.Remove(agentID))
|
||||
{
|
||||
//m_log.Info(String.Format("[SCENE] Removed scene presence {0} from entities list", agentID));
|
||||
//m_log.InfoFormat("[SCENE] Removed scene presence {0} from entities list", agentID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1470,8 +1470,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Remove client agent from profile, so new logins will work
|
||||
CommsManager.UserService.clearUserAgent(agentID);
|
||||
|
||||
//m_log.Info(String.Format("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)));
|
||||
//m_log.Info(String.Format("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)));
|
||||
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||
//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
||||
}
|
||||
|
||||
public override void CloseAllAgents(uint circuitcode)
|
||||
|
|
|
@ -296,10 +296,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (!scenePresence.IsChildAgent)
|
||||
{
|
||||
m_log.Error(String.Format("Packet debug for {0} {1} set to {2}",
|
||||
scenePresence.Firstname,
|
||||
scenePresence.Lastname,
|
||||
newDebug));
|
||||
m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
|
||||
scenePresence.Firstname,
|
||||
scenePresence.Lastname,
|
||||
newDebug);
|
||||
|
||||
scenePresence.ControllingClient.SetDebug(newDebug);
|
||||
}
|
||||
|
|
|
@ -55,10 +55,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
|
||||
localID, Name, UUID, itemID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
|
||||
localID, Name, UUID, itemID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -76,10 +76,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// }
|
||||
// else
|
||||
// {
|
||||
// m_log.Error(String.Format(
|
||||
// "[PRIMINVENTORY]: " +
|
||||
// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
|
||||
// localID, Name, UUID, itemID));
|
||||
// m_log.ErrorFormat(
|
||||
// "[PRIMINVENTORY]: " +
|
||||
// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
|
||||
// localID, Name, UUID, itemID);
|
||||
// }
|
||||
// }
|
||||
|
||||
|
@ -123,10 +123,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
|
||||
partID, Name, UUID, itemID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
|
||||
partID, Name, UUID, itemID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -144,10 +144,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
|
||||
localID, Name, UUID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
|
||||
localID, Name, UUID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -161,10 +161,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
|
||||
localID, Name, UUID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
|
||||
localID, Name, UUID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -200,10 +200,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
|
||||
localID, Name, UUID, newItemId));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
|
||||
localID, Name, UUID, newItemId);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -224,10 +224,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
|
||||
primID, part.Name, part.UUID, itemID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
|
||||
primID, part.Name, part.UUID, itemID);
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -250,10 +250,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find prim ID {0} to update item {1}, {2}",
|
||||
item.ParentPartID, item.Name, item.ItemID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't find prim ID {0} to update item {1}, {2}",
|
||||
item.ParentPartID, item.Name, item.ItemID);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -1003,9 +1003,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Info(String.Format("[SCENE]: " +
|
||||
"DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}",
|
||||
partID, LocalId));
|
||||
m_log.InfoFormat("[SCENE]: " +
|
||||
"DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}",
|
||||
partID, LocalId);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -147,10 +147,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public void StartScript(TaskInventoryItem item)
|
||||
{
|
||||
// m_log.Info(String.Format(
|
||||
// "[PRIMINVENTORY]: " +
|
||||
// "Starting script {0}, {1} in prim {2}, {3}",
|
||||
// item.Name, item.ItemID, Name, UUID));
|
||||
// m_log.InfoFormat(
|
||||
// "[PRIMINVENTORY]: " +
|
||||
// "Starting script {0}, {1} in prim {2}, {3}",
|
||||
// item.Name, item.ItemID, Name, UUID);
|
||||
AddFlag(LLObject.ObjectFlags.Scripted);
|
||||
|
||||
if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
|
||||
|
@ -166,10 +166,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
|
||||
item.Name, item.ItemID, item.AssetID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
|
||||
item.Name, item.ItemID, item.AssetID);
|
||||
}
|
||||
}
|
||||
ScheduleFullUpdate();
|
||||
|
@ -192,10 +192,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
|
||||
itemId, Name, UUID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
|
||||
itemId, Name, UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -206,27 +206,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="itemId"></param>
|
||||
public void StopScript(LLUUID itemId)
|
||||
{
|
||||
|
||||
|
||||
if (m_taskInventory.ContainsKey(itemId))
|
||||
{
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId);
|
||||
m_parentGroup.AddActiveScriptCount(-1);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
|
||||
itemId, Name, UUID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
|
||||
itemId, Name, UUID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -285,10 +276,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
itemID, Name, UUID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
itemID, Name, UUID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -317,10 +308,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
item.ItemID, Name, UUID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
item.ItemID, Name, UUID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -374,10 +365,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error(String.Format(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
itemID, Name, UUID));
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
itemID, Name, UUID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -442,8 +433,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
fileData = Helpers.StringToField(invString.BuildString);
|
||||
|
||||
// m_log.Info(String.Format(
|
||||
// "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)));
|
||||
// m_log.InfoFormat(
|
||||
// "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData));
|
||||
|
||||
if (fileData.Length > 2)
|
||||
{
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn(String.Format("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName));
|
||||
m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName);
|
||||
throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
|
||||
}
|
||||
|
||||
|
|
|
@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
|
||||
public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
|
||||
{
|
||||
m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position));
|
||||
m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position);
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
|
||||
|
@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
/*
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
|
||||
{
|
||||
m_log.Info(String.Format("NullPhysicsScene : AddPrim({0},{1})", position, size));
|
||||
m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size);
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
*/
|
||||
|
@ -124,7 +124,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
|
||||
PhysicsVector size, Quaternion rotation, bool isPhysical)
|
||||
{
|
||||
m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size));
|
||||
m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
|
||||
|
@ -146,7 +146,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length));
|
||||
m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
|
|
|
@ -245,7 +245,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
// Calculated separately to avoid errors
|
||||
cutHull.AddVertex(legEnd);
|
||||
|
||||
//m_log.Debug(String.Format("Starting cutting of the hollow shape from the prim {1}", 0, primName));
|
||||
//m_log.DebugFormat("Starting cutting of the hollow shape from the prim {1}", 0, primName);
|
||||
SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull);
|
||||
|
||||
outerHull = cuttedHull;
|
||||
|
@ -520,7 +520,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
// Calculated separately to avoid errors
|
||||
cutHull.AddVertex(legEnd);
|
||||
|
||||
m_log.Debug(String.Format("Starting cutting of the hollow shape from the prim {1}", 0, primName));
|
||||
m_log.DebugFormat("Starting cutting of the hollow shape from the prim {1}", 0, primName);
|
||||
SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull);
|
||||
|
||||
outerHull = cuttedHull;
|
||||
|
|
|
@ -246,8 +246,8 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
bool intersects = false;
|
||||
|
||||
//m_log.Debug("State before intersection detection");
|
||||
//m_log.Debug(String.Format("The baseHull is:\n{1}", 0, baseHullClone.ToString()));
|
||||
//m_log.Debug(String.Format("The otherHull is:\n{1}", 0, otherHullClone.ToString()));
|
||||
//m_log.DebugFormat("The baseHull is:\n{1}", 0, baseHullClone.ToString());
|
||||
//m_log.DebugFormat("The otherHull is:\n{1}", 0, otherHullClone.ToString());
|
||||
|
||||
{
|
||||
int iBase, iOther;
|
||||
|
@ -277,7 +277,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
}
|
||||
|
||||
//m_log.Debug("State after intersection detection for the base hull");
|
||||
//m_log.Debug(String.Format("The baseHull is:\n{1}", 0, baseHullClone.ToString()));
|
||||
//m_log.DebugFormat("The baseHull is:\n{1}", 0, baseHullClone.ToString());
|
||||
|
||||
{
|
||||
int iOther, iBase;
|
||||
|
@ -306,7 +306,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
}
|
||||
|
||||
//m_log.Debug("State after intersection detection for the base hull");
|
||||
//m_log.Debug(String.Format("The otherHull is:\n{1}", 0, otherHullClone.ToString()));
|
||||
//m_log.DebugFormat("The otherHull is:\n{1}", 0, otherHullClone.ToString());
|
||||
|
||||
|
||||
bool otherIsInBase = baseHullClone.containsPointsFrom(otherHullClone);
|
||||
|
@ -389,7 +389,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
done = true;
|
||||
}
|
||||
|
||||
//m_log.Debug(String.Format("The resulting Hull is:\n{1}", 0, result.ToString()));
|
||||
//m_log.DebugFormat("The resulting Hull is:\n{1}", 0, result.ToString());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -86,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
|
||||
|
||||
#if DEBUG
|
||||
m_scriptEngine.Log.Debug(String.Format("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before));
|
||||
m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
|
||||
#endif
|
||||
|
||||
CompiledScript.Source = Script;
|
||||
|
|
|
@ -142,7 +142,7 @@ namespace OpenSim.DataStore.MSSQL
|
|||
|
||||
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
||||
{
|
||||
m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID));
|
||||
m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
|
||||
DataTable prims = ds.Tables["prims"];
|
||||
DataTable shapes = ds.Tables["primshapes"];
|
||||
|
|
Loading…
Reference in New Issue