change OSSL enable option GOD to use IsGod, so it means a active god, as my original idea
parent
2798adcdcd
commit
e2167716aa
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@ -415,14 +415,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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//Only gods may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
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{
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if (World.Permissions.IsGod(ownerID))
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{
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return String.Empty;
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}
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}
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//Only grid gods may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GRID_GOD"))
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@ -433,6 +425,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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//Only active gods may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
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{
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ScenePresence sp = World.GetScenePresence(ownerID);
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if (sp != null && !sp.IsDeleted && sp.IsGod)
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{
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return String.Empty;
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}
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}
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if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID))
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return(
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String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
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@ -38,7 +38,7 @@
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; against the owner of the object containing the script.
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; The comma separated entries in the list may be one of:
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; "GRID_GOD" -- enable for users with UserLevel >= 200
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; "GOD" -- enable for users with any type of god rights
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; "GOD" -- enable for present and with active god power
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; "ESTATE_MANAGER" -- enable for estate manager
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; "ESTATE_OWNER" -- enable for estate owner
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; "PARCEL_OWNER" -- enable for parcel owner
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