* Fixed a few warnings.
* Added license info to a few files it was missing from. * Fleshed out the landbuy interfaces * If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.0.6.0-stable
parent
5c52068dd7
commit
e21886eea0
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@ -11,9 +11,9 @@ namespace OpenSim.Framework.Communications.XMPP
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public string localName = String.Empty;
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public string localName = String.Empty;
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public JId to;
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public JId to;
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public JId from;
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public JId from;
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string id;
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public string id;
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string lang;
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public string lang;
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string nodeName;
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public string nodeName;
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public Stanza(XmlNode node, Object defaults, bool hasID)
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public Stanza(XmlNode node, Object defaults, bool hasID)
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{
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{
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@ -424,6 +424,9 @@ namespace OpenSim.Framework
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public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
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public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
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public delegate void MoneyTransferRequest(LLUUID sourceID, LLUUID destID, int amount, int transactionType, string description);
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public delegate void MoneyTransferRequest(LLUUID sourceID, LLUUID destID, int amount, int transactionType, string description);
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public delegate void ParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned,
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bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated);
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// We keep all this information for fraud purposes in the future.
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// We keep all this information for fraud purposes in the future.
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public delegate void MoneyBalanceRequest(IClientAPI remoteClient, LLUUID agentID, LLUUID sessionID, LLUUID TransactionID);
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public delegate void MoneyBalanceRequest(IClientAPI remoteClient, LLUUID agentID, LLUUID sessionID, LLUUID TransactionID);
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@ -544,6 +547,7 @@ namespace OpenSim.Framework
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event MoneyBalanceRequest OnMoneyBalanceRequest;
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event MoneyBalanceRequest OnMoneyBalanceRequest;
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event UpdateAvatarProperties OnUpdateAvatarProperties;
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event UpdateAvatarProperties OnUpdateAvatarProperties;
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event ParcelBuy OnParcelBuy;
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@ -214,6 +214,7 @@ namespace OpenSim.Region.ClientStack
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private ViewerEffectEventHandler handlerViewerEffect = null; //OnViewerEffect;
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private ViewerEffectEventHandler handlerViewerEffect = null; //OnViewerEffect;
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private Action<IClientAPI> handlerLogout = null; //OnLogout;
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private Action<IClientAPI> handlerLogout = null; //OnLogout;
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private MoneyTransferRequest handlerMoneyTransferRequest = null; //OnMoneyTransferRequest;
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private MoneyTransferRequest handlerMoneyTransferRequest = null; //OnMoneyTransferRequest;
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private ParcelBuy handlerParcelBuy = null;
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private EconomyDataRequest handlerEconomoyDataRequest = null;
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private EconomyDataRequest handlerEconomoyDataRequest = null;
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private UpdateVector handlerUpdatePrimSinglePosition = null; //OnUpdatePrimSinglePosition;
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private UpdateVector handlerUpdatePrimSinglePosition = null; //OnUpdatePrimSinglePosition;
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@ -769,6 +770,7 @@ namespace OpenSim.Region.ClientStack
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public event EconomyDataRequest OnEconomyDataRequest;
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public event EconomyDataRequest OnEconomyDataRequest;
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public event MoneyBalanceRequest OnMoneyBalanceRequest;
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public event MoneyBalanceRequest OnMoneyBalanceRequest;
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public event ParcelBuy OnParcelBuy;
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#region Scene/Avatar to Client
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#region Scene/Avatar to Client
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@ -2396,6 +2398,7 @@ namespace OpenSim.Region.ClientStack
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AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
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AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
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AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
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AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
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AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
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AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
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AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest);
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}
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}
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private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
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private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
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@ -2420,6 +2423,28 @@ namespace OpenSim.Region.ClientStack
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}
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}
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}
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}
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private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack)
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{
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ParcelBuyPacket parcel = (ParcelBuyPacket)Pack;
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if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == this.SessionId)
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{
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handlerParcelBuy = OnParcelBuy;
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if (handlerParcelBuy != null)
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{
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handlerParcelBuy(parcel.AgentData.AgentID, parcel.Data.GroupID, parcel.Data.Final, parcel.Data.IsGroupOwned,
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parcel.Data.RemoveContribution, parcel.Data.LocalID, parcel.ParcelData.Area, parcel.ParcelData.Price,
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false);
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
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private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
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{
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{
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ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
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ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
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@ -48,6 +48,7 @@ namespace OpenSim.Region.Environment.Interfaces
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void resetLandPrimCounts();
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void resetLandPrimCounts();
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void addPrimToCount(SceneObjectGroup obj);
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void addPrimToCount(SceneObjectGroup obj);
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void removePrimFromCount(SceneObjectGroup obj);
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void removePrimFromCount(SceneObjectGroup obj);
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void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
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}
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}
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@ -39,12 +39,20 @@ using OpenSim.Region.Environment.Scenes;
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using Nwc.XmlRpc;
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using Nwc.XmlRpc;
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using MoneyTransferArgs = OpenSim.Region.Environment.Scenes.EventManager.MoneyTransferArgs;
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using MoneyTransferArgs = OpenSim.Region.Environment.Scenes.EventManager.MoneyTransferArgs;
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using LandBuyArgs = OpenSim.Region.Environment.Scenes.EventManager.LandBuyArgs;
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namespace OpenSim.Region.Environment.Modules
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namespace OpenSim.Region.Environment.Modules
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{
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{
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/// <summary>
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/// <summary>
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/// Demo Economy/Money Module. This is not a production quality money/economy module!
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/// Demo Economy/Money Module. This is not a production quality money/economy module!
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/// This is a demo for you to use when making one that works for you.
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/// This is a demo for you to use when making one that works for you.
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/// // To use the following you need to add:
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/// -helperuri <ADDRESS TO HERE OR grid MONEY SERVER>
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/// to the command line parameters you use to start up your client
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/// This commonly looks like -helperuri http://127.0.0.1:9000/
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///
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/// Centralized grid structure example using OpenSimWi Redux revision 9+
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/// svn co https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux
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/// </summary>
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/// </summary>
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public class BetaGridLikeMoneyModule: IRegionModule
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public class BetaGridLikeMoneyModule: IRegionModule
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{
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{
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@ -134,6 +142,7 @@ namespace OpenSim.Region.Environment.Modules
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if (m_MoneyAddress.Length > 0)
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if (m_MoneyAddress.Length > 0)
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{
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{
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// Centralized grid structure using OpenSimWi Redux revision 9+
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// Centralized grid structure using OpenSimWi Redux revision 9+
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// https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux
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scene.AddXmlRPCHandler("dynamic_balance_update_request", GridMoneyUpdate);
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scene.AddXmlRPCHandler("dynamic_balance_update_request", GridMoneyUpdate);
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}
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}
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else
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else
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@ -165,6 +174,8 @@ namespace OpenSim.Region.Environment.Modules
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.EventManager.OnLandBuy += ValidateLandBuy;
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scene.EventManager.OnValidatedLandBuy += processLandBuy;
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}
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}
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}
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}
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@ -329,6 +340,101 @@ namespace OpenSim.Region.Environment.Modules
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}
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}
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}
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}
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private void ValidateLandBuy (Object osender, LandBuyArgs e)
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{
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LLUUID agentId = e.agentId;
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int price = e.parcelPrice;
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bool final = e.final;
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int funds = 0;
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if (m_MoneyAddress.Length > 0)
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{
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IClientAPI aClient = LocateClientObject(agentId);
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if (aClient != null)
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{
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Scene s = LocateSceneClientIn(agentId);
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if (s != null)
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{
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Hashtable hbinfo = GetBalanceForUserFromMoneyServer(aClient.AgentId, aClient.SecureSessionId, s.RegionInfo.originRegionID.ToString(), s.RegionInfo.regionSecret);
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if ((bool)hbinfo["success"] == true)
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{
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Helpers.TryParse((string)hbinfo["agentId"], out agentId);
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try
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{
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funds = (Int32)hbinfo["funds"];
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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m_log.ErrorFormat("[MONEY]: While getting the Currency for user {0}, the return funds overflowed.", agentId);
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aClient.SendAlertMessage("Unable to get your money balance, money operations will be unavailable");
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}
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catch (InvalidCastException)
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{
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funds = 0;
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}
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SetLocalFundsForAgentID(agentId, funds);
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}
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else
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{
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m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentId, (string)hbinfo["errorMessage"]);
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aClient.SendAlertMessage((string)hbinfo["errorMessage"]);
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}
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}
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}
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}
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else
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{
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funds = GetFundsForAgentID(agentId);
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}
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if (funds >= e.parcelPrice)
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{
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lock (e)
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{
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e.economyValidated = true;
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}
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XMLRPCHandler.EventManager.TriggerValidatedLandBuy(this, e);
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}
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}
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private void processLandBuy(Object osender, LandBuyArgs e)
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{
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LLUUID agentId = e.agentId;
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int price = e.parcelPrice;
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bool final = e.final;
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int funds = 0;
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// Only do this if we have not already transacted against this.
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if (e.transactionID == 0)
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{
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funds = GetFundsForAgentID(e.agentId);
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if (e.landValidated)
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{
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if (e.parcelPrice >= 0)
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{
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doMoneyTranfer(agentId, e.parcelOwnerID, e.parcelPrice);
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lock (e)
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{
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e.transactionID = Util.UnixTimeSinceEpoch();
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e.amountDebited = e.parcelPrice;
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}
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}
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// This tells the land module that we've transacted.
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XMLRPCHandler.EventManager.TriggerValidatedLandBuy(this, e);
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}
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}
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}
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/// <summary>
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/// <summary>
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/// THis method gets called when someone pays someone else as a gift.
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/// THis method gets called when someone pays someone else as a gift.
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/// </summary>
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/// </summary>
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@ -1,7 +1,33 @@
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using System;
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
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||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
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|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
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using System.Text;
|
using System.Text;
|
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|
|
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using Axiom.Math;
|
using Axiom.Math;
|
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using libsecondlife;
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using libsecondlife;
|
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using libsecondlife.Packets;
|
using libsecondlife.Packets;
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|
@ -11,6 +37,8 @@ using OpenSim.Region.Environment.Scenes;
|
||||||
using OpenSim.Region.Environment.Interfaces;
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using OpenSim.Region.Physics.Manager;
|
using OpenSim.Region.Physics.Manager;
|
||||||
|
|
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using LandBuyArgs = OpenSim.Region.Environment.Scenes.EventManager.LandBuyArgs;
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||||||
|
|
||||||
namespace OpenSim.Region.Environment.Modules.LandManagement
|
namespace OpenSim.Region.Environment.Modules.LandManagement
|
||||||
{
|
{
|
||||||
public class LandChannel : ILandChannel
|
public class LandChannel : ILandChannel
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||||||
|
@ -232,6 +260,18 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ILandObject getLandObject(int parcelLocalID)
|
||||||
|
{
|
||||||
|
lock (landList)
|
||||||
|
{
|
||||||
|
if (landList.ContainsKey(parcelLocalID))
|
||||||
|
{
|
||||||
|
return landList[parcelLocalID];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
public ILandObject getLandObject(int x, int y)
|
public ILandObject getLandObject(int x, int y)
|
||||||
{
|
{
|
||||||
if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0)
|
if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0)
|
||||||
|
@ -657,6 +697,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
|
||||||
if (landList.ContainsKey(packet.ParcelData.LocalID))
|
if (landList.ContainsKey(packet.ParcelData.LocalID))
|
||||||
{
|
{
|
||||||
landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
|
landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -912,5 +953,49 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void handleLandBuyRequest(Object o, LandBuyArgs e)
|
||||||
|
{
|
||||||
|
if (e.economyValidated && e.landValidated)
|
||||||
|
{
|
||||||
|
lock (landList)
|
||||||
|
{
|
||||||
|
if (landList.ContainsKey(e.parcelLocalID))
|
||||||
|
{
|
||||||
|
landList[e.parcelLocalID].updateLandSold(e.agentId, e.groupId, e.groupOwned, (uint)e.transactionID, e.parcelPrice, e.parcelArea);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (e.landValidated == false)
|
||||||
|
{
|
||||||
|
ILandObject lob = null;
|
||||||
|
lock (landList)
|
||||||
|
{
|
||||||
|
if (landList.ContainsKey(e.parcelLocalID))
|
||||||
|
{
|
||||||
|
lob = landList[e.parcelLocalID];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (lob != null)
|
||||||
|
{
|
||||||
|
LLUUID AuthorizedID = lob.landData.authBuyerID;
|
||||||
|
int saleprice = lob.landData.salePrice;
|
||||||
|
LLUUID pOwnerID = lob.landData.ownerID;
|
||||||
|
|
||||||
|
bool landforsale = ((lob.landData.landFlags & (uint)(libsecondlife.Parcel.ParcelFlags.ForSale | libsecondlife.Parcel.ParcelFlags.ForSaleObjects | libsecondlife.Parcel.ParcelFlags.SellParcelObjects)) != 0);
|
||||||
|
if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
|
||||||
|
{
|
||||||
|
lock (e)
|
||||||
|
{
|
||||||
|
e.parcelOwnerID = pOwnerID;
|
||||||
|
e.landValidated = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_scene.EventManager.TriggerValidatedLandBuy(this, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,31 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
|
@ -8,6 +35,8 @@ using OpenSim.Region.Environment.Scenes;
|
||||||
using OpenSim.Region.Environment.Interfaces;
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
|
|
||||||
|
using LandBuyArgs = OpenSim.Region.Environment.Scenes.EventManager.LandBuyArgs;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Modules.LandManagement
|
namespace OpenSim.Region.Environment.Modules.LandManagement
|
||||||
{
|
{
|
||||||
public class LandManagementModule : IRegionModule
|
public class LandManagementModule : IRegionModule
|
||||||
|
@ -26,6 +55,8 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
|
||||||
m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
|
m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
|
||||||
m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
|
m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
|
||||||
m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
|
m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
|
||||||
|
m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
|
||||||
|
m_scene.EventManager.OnValidatedLandBuy += landChannel.handleLandBuyRequest;
|
||||||
|
|
||||||
lock (m_scene)
|
lock (m_scene)
|
||||||
{
|
{
|
||||||
|
|
|
@ -256,12 +256,28 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
|
||||||
newData.snapshotID = packet.ParcelData.SnapshotID;
|
newData.snapshotID = packet.ParcelData.SnapshotID;
|
||||||
newData.userLocation = packet.ParcelData.UserLocation;
|
newData.userLocation = packet.ParcelData.UserLocation;
|
||||||
newData.userLookAt = packet.ParcelData.UserLookAt;
|
newData.userLookAt = packet.ParcelData.UserLookAt;
|
||||||
|
|
||||||
m_scene.LandChannel.updateLandObject(landData.localID, newData);
|
m_scene.LandChannel.updateLandObject(landData.localID, newData);
|
||||||
|
|
||||||
sendLandUpdateToAvatarsOverMe();
|
sendLandUpdateToAvatarsOverMe();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
|
||||||
|
{
|
||||||
|
LandData newData = landData.Copy();
|
||||||
|
newData.ownerID = avatarID;
|
||||||
|
newData.groupID = groupID;
|
||||||
|
newData.isGroupOwned = groupOwned;
|
||||||
|
//newData.auctionID = AuctionID;
|
||||||
|
newData.claimDate = Util.UnixTimeSinceEpoch();
|
||||||
|
newData.claimPrice = claimprice;
|
||||||
|
newData.salePrice = 0;
|
||||||
|
newData.authBuyerID = LLUUID.Zero;
|
||||||
|
newData.landFlags &= ~(uint)(libsecondlife.Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
|
||||||
|
m_scene.LandChannel.updateLandObject(landData.localID, newData);
|
||||||
|
|
||||||
|
sendLandUpdateToAvatarsOverMe();
|
||||||
|
}
|
||||||
|
|
||||||
public bool isEitherBannedOrRestricted(LLUUID avatar)
|
public bool isEitherBannedOrRestricted(LLUUID avatar)
|
||||||
{
|
{
|
||||||
|
|
|
@ -130,6 +130,15 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
EventManager.TriggerMoneyTransfer(this, args);
|
EventManager.TriggerMoneyTransfer(this, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void ProcessParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned,
|
||||||
|
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
|
||||||
|
{
|
||||||
|
EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(
|
||||||
|
agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated);
|
||||||
|
|
||||||
|
m_eventManager.TriggerLandBuy(this, args);
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -1001,8 +1001,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
LLVector3 RayEnd = new LLVector3(0, 0, 0);
|
LLVector3 RayEnd = new LLVector3(0, 0, 0);
|
||||||
LLVector3 RayStart = new LLVector3(0, 0, 0);
|
LLVector3 RayStart = new LLVector3(0, 0, 0);
|
||||||
LLVector3 direction = new LLVector3(0, 0, -1);
|
LLVector3 direction = new LLVector3(0, 0, -1);
|
||||||
Vector3 AXOrigin = new Vector3();
|
//Vector3 AXOrigin = new Vector3();
|
||||||
Vector3 AXdirection = new Vector3();
|
//Vector3 AXdirection = new Vector3();
|
||||||
Ray testRay = new Ray();
|
Ray testRay = new Ray();
|
||||||
EntityIntersection rt = new EntityIntersection();
|
EntityIntersection rt = new EntityIntersection();
|
||||||
|
|
||||||
|
@ -1573,6 +1573,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
client.OnGrabObject += ProcessObjectGrab;
|
client.OnGrabObject += ProcessObjectGrab;
|
||||||
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
|
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
|
||||||
|
client.OnParcelBuy += ProcessParcelBuy;
|
||||||
client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
|
client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
|
||||||
client.OnPacketStats += AddPacketStats;
|
client.OnPacketStats += AddPacketStats;
|
||||||
|
|
||||||
|
|
|
@ -176,10 +176,50 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class LandBuyArgs : System.EventArgs
|
||||||
|
{
|
||||||
|
public LLUUID agentId = LLUUID.Zero;
|
||||||
|
|
||||||
|
public LLUUID groupId = LLUUID.Zero;
|
||||||
|
|
||||||
|
public LLUUID parcelOwnerID = LLUUID.Zero;
|
||||||
|
|
||||||
|
public bool final = false;
|
||||||
|
public bool groupOwned = false;
|
||||||
|
public bool removeContribution = false;
|
||||||
|
public int parcelLocalID = 0;
|
||||||
|
public int parcelArea = 0;
|
||||||
|
public int parcelPrice = 0;
|
||||||
|
public bool authenticated = false;
|
||||||
|
public bool landValidated = false;
|
||||||
|
public bool economyValidated = false;
|
||||||
|
public int transactionID = 0;
|
||||||
|
public int amountDebited = 0;
|
||||||
|
|
||||||
|
|
||||||
|
public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
|
||||||
|
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
|
||||||
|
bool pauthenticated)
|
||||||
|
{
|
||||||
|
agentId = pagentId;
|
||||||
|
groupId = pgroupId;
|
||||||
|
final = pfinal;
|
||||||
|
groupOwned = pgroupOwned;
|
||||||
|
removeContribution = premoveContribution;
|
||||||
|
parcelLocalID = pparcelLocalID;
|
||||||
|
parcelArea = pparcelArea;
|
||||||
|
parcelPrice = pparcelPrice;
|
||||||
|
authenticated = pauthenticated;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
|
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
|
||||||
|
|
||||||
public event MoneyTransferEvent OnMoneyTransfer;
|
public delegate void LandBuy(Object sender, LandBuyArgs e);
|
||||||
|
|
||||||
|
public event MoneyTransferEvent OnMoneyTransfer;
|
||||||
|
public event LandBuy OnLandBuy;
|
||||||
|
public event LandBuy OnValidatedLandBuy;
|
||||||
|
|
||||||
/* Designated Event Deletage Instances */
|
/* Designated Event Deletage Instances */
|
||||||
|
|
||||||
|
@ -212,6 +252,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
|
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
|
||||||
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
|
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
|
||||||
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
|
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
|
||||||
|
private LandBuy handlerLandBuy = null;
|
||||||
|
private LandBuy handlerValidatedLandBuy = null;
|
||||||
|
|
||||||
public void TriggerOnScriptChangedEvent(uint localID, uint change)
|
public void TriggerOnScriptChangedEvent(uint localID, uint change)
|
||||||
{
|
{
|
||||||
|
@ -476,5 +518,21 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
|
handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void TriggerLandBuy (Object sender, LandBuyArgs e)
|
||||||
|
{
|
||||||
|
handlerLandBuy = OnLandBuy;
|
||||||
|
if (handlerLandBuy != null)
|
||||||
|
{
|
||||||
|
handlerLandBuy(sender, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void TriggerValidatedLandBuy(Object sender, LandBuyArgs e)
|
||||||
|
{
|
||||||
|
handlerValidatedLandBuy = OnValidatedLandBuy;
|
||||||
|
if (handlerValidatedLandBuy != null)
|
||||||
|
{
|
||||||
|
handlerValidatedLandBuy(sender, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -49,6 +49,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
public event ObjectPermissions OnObjectPermissions;
|
public event ObjectPermissions OnObjectPermissions;
|
||||||
|
|
||||||
public event MoneyTransferRequest OnMoneyTransferRequest;
|
public event MoneyTransferRequest OnMoneyTransferRequest;
|
||||||
|
public event ParcelBuy OnParcelBuy;
|
||||||
public event Action<IClientAPI> OnConnectionClosed;
|
public event Action<IClientAPI> OnConnectionClosed;
|
||||||
|
|
||||||
public event ImprovedInstantMessage OnInstantMessage;
|
public event ImprovedInstantMessage OnInstantMessage;
|
||||||
|
|
Loading…
Reference in New Issue