* Fixed a few warnings.

* Added license info to a few files it was missing from.
* Fleshed out the landbuy interfaces
* If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone.  Structured gridmode requires a lot more work, see the documentation in the example money module.   The example money module is not secure especially in standalone mode.
0.6.0-stable
Teravus Ovares 2008-04-14 17:13:38 +00:00
parent 5c52068dd7
commit e21886eea0
12 changed files with 347 additions and 10 deletions

View File

@ -11,9 +11,9 @@ namespace OpenSim.Framework.Communications.XMPP
public string localName = String.Empty; public string localName = String.Empty;
public JId to; public JId to;
public JId from; public JId from;
string id; public string id;
string lang; public string lang;
string nodeName; public string nodeName;
public Stanza(XmlNode node, Object defaults, bool hasID) public Stanza(XmlNode node, Object defaults, bool hasID)
{ {

View File

@ -424,6 +424,9 @@ namespace OpenSim.Framework
public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes); public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
public delegate void MoneyTransferRequest(LLUUID sourceID, LLUUID destID, int amount, int transactionType, string description); public delegate void MoneyTransferRequest(LLUUID sourceID, LLUUID destID, int amount, int transactionType, string description);
public delegate void ParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned,
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated);
// We keep all this information for fraud purposes in the future. // We keep all this information for fraud purposes in the future.
public delegate void MoneyBalanceRequest(IClientAPI remoteClient, LLUUID agentID, LLUUID sessionID, LLUUID TransactionID); public delegate void MoneyBalanceRequest(IClientAPI remoteClient, LLUUID agentID, LLUUID sessionID, LLUUID TransactionID);
@ -544,6 +547,7 @@ namespace OpenSim.Framework
event MoneyBalanceRequest OnMoneyBalanceRequest; event MoneyBalanceRequest OnMoneyBalanceRequest;
event UpdateAvatarProperties OnUpdateAvatarProperties; event UpdateAvatarProperties OnUpdateAvatarProperties;
event ParcelBuy OnParcelBuy;

View File

@ -214,6 +214,7 @@ namespace OpenSim.Region.ClientStack
private ViewerEffectEventHandler handlerViewerEffect = null; //OnViewerEffect; private ViewerEffectEventHandler handlerViewerEffect = null; //OnViewerEffect;
private Action<IClientAPI> handlerLogout = null; //OnLogout; private Action<IClientAPI> handlerLogout = null; //OnLogout;
private MoneyTransferRequest handlerMoneyTransferRequest = null; //OnMoneyTransferRequest; private MoneyTransferRequest handlerMoneyTransferRequest = null; //OnMoneyTransferRequest;
private ParcelBuy handlerParcelBuy = null;
private EconomyDataRequest handlerEconomoyDataRequest = null; private EconomyDataRequest handlerEconomoyDataRequest = null;
private UpdateVector handlerUpdatePrimSinglePosition = null; //OnUpdatePrimSinglePosition; private UpdateVector handlerUpdatePrimSinglePosition = null; //OnUpdatePrimSinglePosition;
@ -769,6 +770,7 @@ namespace OpenSim.Region.ClientStack
public event EconomyDataRequest OnEconomyDataRequest; public event EconomyDataRequest OnEconomyDataRequest;
public event MoneyBalanceRequest OnMoneyBalanceRequest; public event MoneyBalanceRequest OnMoneyBalanceRequest;
public event ParcelBuy OnParcelBuy;
#region Scene/Avatar to Client #region Scene/Avatar to Client
@ -2396,6 +2398,7 @@ namespace OpenSim.Region.ClientStack
AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached); AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate); AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest); AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest);
} }
private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack) private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
@ -2420,6 +2423,28 @@ namespace OpenSim.Region.ClientStack
} }
} }
private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack)
{
ParcelBuyPacket parcel = (ParcelBuyPacket)Pack;
if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == this.SessionId)
{
handlerParcelBuy = OnParcelBuy;
if (handlerParcelBuy != null)
{
handlerParcelBuy(parcel.AgentData.AgentID, parcel.Data.GroupID, parcel.Data.Final, parcel.Data.IsGroupOwned,
parcel.Data.RemoveContribution, parcel.Data.LocalID, parcel.ParcelData.Area, parcel.ParcelData.Price,
false);
}
return true;
}
else
{
return false;
}
}
private bool HandleViewerEffect(IClientAPI sender, Packet Pack) private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
{ {
ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;

View File

@ -48,6 +48,7 @@ namespace OpenSim.Region.Environment.Interfaces
void resetLandPrimCounts(); void resetLandPrimCounts();
void addPrimToCount(SceneObjectGroup obj); void addPrimToCount(SceneObjectGroup obj);
void removePrimFromCount(SceneObjectGroup obj); void removePrimFromCount(SceneObjectGroup obj);
void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
} }

View File

@ -39,12 +39,20 @@ using OpenSim.Region.Environment.Scenes;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using MoneyTransferArgs = OpenSim.Region.Environment.Scenes.EventManager.MoneyTransferArgs; using MoneyTransferArgs = OpenSim.Region.Environment.Scenes.EventManager.MoneyTransferArgs;
using LandBuyArgs = OpenSim.Region.Environment.Scenes.EventManager.LandBuyArgs;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
/// <summary> /// <summary>
/// Demo Economy/Money Module. This is not a production quality money/economy module! /// Demo Economy/Money Module. This is not a production quality money/economy module!
/// This is a demo for you to use when making one that works for you. /// This is a demo for you to use when making one that works for you.
/// // To use the following you need to add:
/// -helperuri <ADDRESS TO HERE OR grid MONEY SERVER>
/// to the command line parameters you use to start up your client
/// This commonly looks like -helperuri http://127.0.0.1:9000/
///
/// Centralized grid structure example using OpenSimWi Redux revision 9+
/// svn co https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux
/// </summary> /// </summary>
public class BetaGridLikeMoneyModule: IRegionModule public class BetaGridLikeMoneyModule: IRegionModule
{ {
@ -134,6 +142,7 @@ namespace OpenSim.Region.Environment.Modules
if (m_MoneyAddress.Length > 0) if (m_MoneyAddress.Length > 0)
{ {
// Centralized grid structure using OpenSimWi Redux revision 9+ // Centralized grid structure using OpenSimWi Redux revision 9+
// https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux
scene.AddXmlRPCHandler("dynamic_balance_update_request", GridMoneyUpdate); scene.AddXmlRPCHandler("dynamic_balance_update_request", GridMoneyUpdate);
} }
else else
@ -165,6 +174,8 @@ namespace OpenSim.Region.Environment.Modules
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnMakeChildAgent += MakeChildAgent; scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnClientClosed += ClientLoggedOut; scene.EventManager.OnClientClosed += ClientLoggedOut;
scene.EventManager.OnLandBuy += ValidateLandBuy;
scene.EventManager.OnValidatedLandBuy += processLandBuy;
} }
} }
@ -329,6 +340,101 @@ namespace OpenSim.Region.Environment.Modules
} }
} }
private void ValidateLandBuy (Object osender, LandBuyArgs e)
{
LLUUID agentId = e.agentId;
int price = e.parcelPrice;
bool final = e.final;
int funds = 0;
if (m_MoneyAddress.Length > 0)
{
IClientAPI aClient = LocateClientObject(agentId);
if (aClient != null)
{
Scene s = LocateSceneClientIn(agentId);
if (s != null)
{
Hashtable hbinfo = GetBalanceForUserFromMoneyServer(aClient.AgentId, aClient.SecureSessionId, s.RegionInfo.originRegionID.ToString(), s.RegionInfo.regionSecret);
if ((bool)hbinfo["success"] == true)
{
Helpers.TryParse((string)hbinfo["agentId"], out agentId);
try
{
funds = (Int32)hbinfo["funds"];
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
m_log.ErrorFormat("[MONEY]: While getting the Currency for user {0}, the return funds overflowed.", agentId);
aClient.SendAlertMessage("Unable to get your money balance, money operations will be unavailable");
}
catch (InvalidCastException)
{
funds = 0;
}
SetLocalFundsForAgentID(agentId, funds);
}
else
{
m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentId, (string)hbinfo["errorMessage"]);
aClient.SendAlertMessage((string)hbinfo["errorMessage"]);
}
}
}
}
else
{
funds = GetFundsForAgentID(agentId);
}
if (funds >= e.parcelPrice)
{
lock (e)
{
e.economyValidated = true;
}
XMLRPCHandler.EventManager.TriggerValidatedLandBuy(this, e);
}
}
private void processLandBuy(Object osender, LandBuyArgs e)
{
LLUUID agentId = e.agentId;
int price = e.parcelPrice;
bool final = e.final;
int funds = 0;
// Only do this if we have not already transacted against this.
if (e.transactionID == 0)
{
funds = GetFundsForAgentID(e.agentId);
if (e.landValidated)
{
if (e.parcelPrice >= 0)
{
doMoneyTranfer(agentId, e.parcelOwnerID, e.parcelPrice);
lock (e)
{
e.transactionID = Util.UnixTimeSinceEpoch();
e.amountDebited = e.parcelPrice;
}
}
// This tells the land module that we've transacted.
XMLRPCHandler.EventManager.TriggerValidatedLandBuy(this, e);
}
}
}
/// <summary> /// <summary>
/// THis method gets called when someone pays someone else as a gift. /// THis method gets called when someone pays someone else as a gift.
/// </summary> /// </summary>

View File

@ -1,7 +1,33 @@
using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using Axiom.Math; using Axiom.Math;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
@ -11,6 +37,8 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
using LandBuyArgs = OpenSim.Region.Environment.Scenes.EventManager.LandBuyArgs;
namespace OpenSim.Region.Environment.Modules.LandManagement namespace OpenSim.Region.Environment.Modules.LandManagement
{ {
public class LandChannel : ILandChannel public class LandChannel : ILandChannel
@ -232,6 +260,18 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
} }
} }
public ILandObject getLandObject(int parcelLocalID)
{
lock (landList)
{
if (landList.ContainsKey(parcelLocalID))
{
return landList[parcelLocalID];
}
}
return null;
}
public ILandObject getLandObject(int x, int y) public ILandObject getLandObject(int x, int y)
{ {
if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0)
@ -657,6 +697,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
if (landList.ContainsKey(packet.ParcelData.LocalID)) if (landList.ContainsKey(packet.ParcelData.LocalID))
{ {
landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client); landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
} }
} }
@ -912,5 +953,49 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
} }
} }
public void handleLandBuyRequest(Object o, LandBuyArgs e)
{
if (e.economyValidated && e.landValidated)
{
lock (landList)
{
if (landList.ContainsKey(e.parcelLocalID))
{
landList[e.parcelLocalID].updateLandSold(e.agentId, e.groupId, e.groupOwned, (uint)e.transactionID, e.parcelPrice, e.parcelArea);
return;
}
}
}
else if (e.landValidated == false)
{
ILandObject lob = null;
lock (landList)
{
if (landList.ContainsKey(e.parcelLocalID))
{
lob = landList[e.parcelLocalID];
}
}
if (lob != null)
{
LLUUID AuthorizedID = lob.landData.authBuyerID;
int saleprice = lob.landData.salePrice;
LLUUID pOwnerID = lob.landData.ownerID;
bool landforsale = ((lob.landData.landFlags & (uint)(libsecondlife.Parcel.ParcelFlags.ForSale | libsecondlife.Parcel.ParcelFlags.ForSaleObjects | libsecondlife.Parcel.ParcelFlags.SellParcelObjects)) != 0);
if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
{
lock (e)
{
e.parcelOwnerID = pOwnerID;
e.landValidated = true;
}
}
}
m_scene.EventManager.TriggerValidatedLandBuy(this, e);
}
}
} }
} }

View File

@ -1,4 +1,31 @@
using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
@ -8,6 +35,8 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using Nini.Config; using Nini.Config;
using LandBuyArgs = OpenSim.Region.Environment.Scenes.EventManager.LandBuyArgs;
namespace OpenSim.Region.Environment.Modules.LandManagement namespace OpenSim.Region.Environment.Modules.LandManagement
{ {
public class LandManagementModule : IRegionModule public class LandManagementModule : IRegionModule
@ -26,6 +55,8 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts; m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
m_scene.EventManager.OnValidatedLandBuy += landChannel.handleLandBuyRequest;
lock (m_scene) lock (m_scene)
{ {

View File

@ -256,12 +256,28 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
newData.snapshotID = packet.ParcelData.SnapshotID; newData.snapshotID = packet.ParcelData.SnapshotID;
newData.userLocation = packet.ParcelData.UserLocation; newData.userLocation = packet.ParcelData.UserLocation;
newData.userLookAt = packet.ParcelData.UserLookAt; newData.userLookAt = packet.ParcelData.UserLookAt;
m_scene.LandChannel.updateLandObject(landData.localID, newData); m_scene.LandChannel.updateLandObject(landData.localID, newData);
sendLandUpdateToAvatarsOverMe(); sendLandUpdateToAvatarsOverMe();
} }
} }
public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
{
LandData newData = landData.Copy();
newData.ownerID = avatarID;
newData.groupID = groupID;
newData.isGroupOwned = groupOwned;
//newData.auctionID = AuctionID;
newData.claimDate = Util.UnixTimeSinceEpoch();
newData.claimPrice = claimprice;
newData.salePrice = 0;
newData.authBuyerID = LLUUID.Zero;
newData.landFlags &= ~(uint)(libsecondlife.Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
m_scene.LandChannel.updateLandObject(landData.localID, newData);
sendLandUpdateToAvatarsOverMe();
}
public bool isEitherBannedOrRestricted(LLUUID avatar) public bool isEitherBannedOrRestricted(LLUUID avatar)
{ {

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@ -130,6 +130,15 @@ namespace OpenSim.Region.Environment.Scenes
EventManager.TriggerMoneyTransfer(this, args); EventManager.TriggerMoneyTransfer(this, args);
} }
public virtual void ProcessParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned,
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
{
EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(
agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated);
m_eventManager.TriggerLandBuy(this, args);
}
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{ {

View File

@ -1001,8 +1001,8 @@ namespace OpenSim.Region.Environment.Scenes
LLVector3 RayEnd = new LLVector3(0, 0, 0); LLVector3 RayEnd = new LLVector3(0, 0, 0);
LLVector3 RayStart = new LLVector3(0, 0, 0); LLVector3 RayStart = new LLVector3(0, 0, 0);
LLVector3 direction = new LLVector3(0, 0, -1); LLVector3 direction = new LLVector3(0, 0, -1);
Vector3 AXOrigin = new Vector3(); //Vector3 AXOrigin = new Vector3();
Vector3 AXdirection = new Vector3(); //Vector3 AXdirection = new Vector3();
Ray testRay = new Ray(); Ray testRay = new Ray();
EntityIntersection rt = new EntityIntersection(); EntityIntersection rt = new EntityIntersection();
@ -1573,6 +1573,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnGrabObject += ProcessObjectGrab; client.OnGrabObject += ProcessObjectGrab;
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
client.OnParcelBuy += ProcessParcelBuy;
client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
client.OnPacketStats += AddPacketStats; client.OnPacketStats += AddPacketStats;

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@ -176,10 +176,50 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public class LandBuyArgs : System.EventArgs
{
public LLUUID agentId = LLUUID.Zero;
public LLUUID groupId = LLUUID.Zero;
public LLUUID parcelOwnerID = LLUUID.Zero;
public bool final = false;
public bool groupOwned = false;
public bool removeContribution = false;
public int parcelLocalID = 0;
public int parcelArea = 0;
public int parcelPrice = 0;
public bool authenticated = false;
public bool landValidated = false;
public bool economyValidated = false;
public int transactionID = 0;
public int amountDebited = 0;
public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
bool pauthenticated)
{
agentId = pagentId;
groupId = pgroupId;
final = pfinal;
groupOwned = pgroupOwned;
removeContribution = premoveContribution;
parcelLocalID = pparcelLocalID;
parcelArea = pparcelArea;
parcelPrice = pparcelPrice;
authenticated = pauthenticated;
}
}
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
public event MoneyTransferEvent OnMoneyTransfer; public delegate void LandBuy(Object sender, LandBuyArgs e);
public event MoneyTransferEvent OnMoneyTransfer;
public event LandBuy OnLandBuy;
public event LandBuy OnValidatedLandBuy;
/* Designated Event Deletage Instances */ /* Designated Event Deletage Instances */
@ -212,6 +252,8 @@ namespace OpenSim.Region.Environment.Scenes
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps; private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null; private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
private LandBuy handlerLandBuy = null;
private LandBuy handlerValidatedLandBuy = null;
public void TriggerOnScriptChangedEvent(uint localID, uint change) public void TriggerOnScriptChangedEvent(uint localID, uint change)
{ {
@ -476,5 +518,21 @@ namespace OpenSim.Region.Environment.Scenes
handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel); handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
} }
} }
public void TriggerLandBuy (Object sender, LandBuyArgs e)
{
handlerLandBuy = OnLandBuy;
if (handlerLandBuy != null)
{
handlerLandBuy(sender, e);
}
}
public void TriggerValidatedLandBuy(Object sender, LandBuyArgs e)
{
handlerValidatedLandBuy = OnValidatedLandBuy;
if (handlerValidatedLandBuy != null)
{
handlerValidatedLandBuy(sender, e);
}
}
} }
} }

View File

@ -49,6 +49,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event ObjectPermissions OnObjectPermissions; public event ObjectPermissions OnObjectPermissions;
public event MoneyTransferRequest OnMoneyTransferRequest; public event MoneyTransferRequest OnMoneyTransferRequest;
public event ParcelBuy OnParcelBuy;
public event Action<IClientAPI> OnConnectionClosed; public event Action<IClientAPI> OnConnectionClosed;
public event ImprovedInstantMessage OnInstantMessage; public event ImprovedInstantMessage OnInstantMessage;