minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts.
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ef686ead37
commit
e23d7ff9c0
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@ -1625,7 +1625,7 @@ namespace OpenSim.Region.Framework.Scenes
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else
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m_log.WarnFormat(
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"[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
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Name, LocalId, id);
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Name, UUID, id);
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}
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/// <summary>
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