* Assign incoming items with a random UUID so that archives can be loaded more than once
* Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)0.6.3-post-fixes
parent
d205cb5260
commit
e28738c13b
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@ -104,17 +104,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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reader.ReadStartElement("Owner");
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item.Owner = UUID.Parse(reader.ReadString());
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reader.ReadEndElement();
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//No description would kill it
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if (reader.IsEmptyElement)
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{
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reader.ReadStartElement("Description");
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}
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else
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{
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reader.ReadStartElement("Description");
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item.Description = reader.ReadString();
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reader.ReadEndElement();
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}
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reader.ReadElementString("Description");
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reader.ReadStartElement("AssetType");
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item.AssetType = Convert.ToInt32(reader.ReadString());
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reader.ReadEndElement();
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@ -225,6 +215,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (item != null)
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{
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// Don't use the item ID that's in the file
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item.ID = UUID.Random();
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item.Creator = m_userInfo.UserProfile.ID;
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item.Owner = m_userInfo.UserProfile.ID;
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@ -109,6 +109,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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path, inventoryItem.Name, inventoryItem.ID);
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StringWriter sw = new StringWriter();
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XmlTextWriter writer = new XmlTextWriter(sw);
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writer.Formatting = Formatting.Indented;
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writer.WriteStartElement("InventoryObject");
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writer.WriteStartElement("Name");
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writer.WriteString(inventoryItem.Name);
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@ -113,8 +113,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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archiverModule.ArchiveInventory(userFirstName, userLastName, "Objects", archiveWriteStream);
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lock (this)
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{
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