* Added a check for Infinite or NaN values before updating a heightfield. This may slow down terraforming when it debug mode - feedback appreciated.
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@ -129,6 +129,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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get { return map[x, y]; }
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set
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{
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// Will "fix" terrain hole problems. Although not fantastically.
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if(Double.IsNaN(value) || Double.IsInfinity(value))
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return;
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if (map[x, y] != value)
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{
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taint[x / 16, y / 16] = true;
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