Unsit seated avatars when an object is deleted
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bd87eb90d1
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@ -2440,6 +2440,14 @@ namespace OpenSim.Region.Framework.Scenes
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else
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else
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group.StopScriptInstances();
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group.StopScriptInstances();
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List<UUID> avatars = group.GetSittingAvatars();
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foreach (UUID av in avatars)
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{
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ScenePresence p = GetScenePresence(av);
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if (p != null)
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p.StandUp();
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}
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SceneObjectPart[] partList = group.Parts;
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SceneObjectPart[] partList = group.Parts;
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foreach (SceneObjectPart part in partList)
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foreach (SceneObjectPart part in partList)
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