Merge branch 'master' into careminster

avinationmerge
Melanie 2012-05-13 01:24:01 +01:00
commit e2dc04586a
9 changed files with 444 additions and 32 deletions

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@ -0,0 +1,139 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenSim.Framework.Console
{
/// <summary>
/// Used to generated a formatted table for the console.
/// </summary>
/// <remarks>
/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
/// </remarks>
public class ConsoleTable
{
/// <summary>
/// Default number of spaces between table columns.
/// </summary>
public const int DefaultTableSpacing = 2;
/// <summary>
/// Table columns.
/// </summary>
public List<ConsoleTableColumn> Columns { get; private set; }
/// <summary>
/// Table rows
/// </summary>
public List<ConsoleTableRow> Rows { get; private set; }
/// <summary>
/// Number of spaces to indent the table.
/// </summary>
public int Indent { get; set; }
/// <summary>
/// Spacing between table columns
/// </summary>
public int TableSpacing { get; set; }
public ConsoleTable()
{
TableSpacing = DefaultTableSpacing;
Columns = new List<ConsoleTableColumn>();
Rows = new List<ConsoleTableRow>();
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
AddToStringBuilder(sb);
return sb.ToString();
}
public void AddToStringBuilder(StringBuilder sb)
{
string formatString = GetFormatString();
// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
// columns
sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray());
// rows
foreach (ConsoleTableRow row in Rows)
sb.AppendFormat(formatString, row.Cells.ToArray());
}
/// <summary>
/// Gets the format string for the table.
/// </summary>
private string GetFormatString()
{
StringBuilder formatSb = new StringBuilder();
formatSb.Append(' ', Indent);
for (int i = 0; i < Columns.Count; i++)
{
formatSb.Append(' ', TableSpacing);
// Can only do left formatting for now
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
}
formatSb.Append('\n');
return formatSb.ToString();
}
}
public struct ConsoleTableColumn
{
public string Header { get; set; }
public int Width { get; set; }
public ConsoleTableColumn(string header, int width) : this()
{
Header = header;
Width = width;
}
}
public struct ConsoleTableRow
{
public List<string> Cells { get; private set; }
public ConsoleTableRow(List<string> cells) : this()
{
Cells = cells;
}
}
}

View File

@ -724,6 +724,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
}
if (shouldTaint)
{
m_scene.EventManager.TriggerTerrainTainted();
m_tainted = true;
}
}

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@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes
public event ClientMovement OnClientMovement;
public delegate void OnTerrainTaintedDelegate();
public event OnTerrainTaintedDelegate OnTerrainTainted;
public delegate void OnTerrainTickDelegate();
public delegate void OnTerrainUpdateDelegate();
@ -938,6 +942,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerTerrainTainted()
{
OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
if (handlerTerrainTainted != null)
{
foreach (OnTerrainTickDelegate d in handlerTerrainTainted.GetInvocationList())
{
try
{
d();
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;

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@ -1403,6 +1403,14 @@ namespace OpenSim.Region.Framework.Scenes
try
{
// Apply taints in terrain module to terrain in physics scene
if (Frame % m_update_terrain == 0)
{
terMS = Util.EnvironmentTickCount();
UpdateTerrain();
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
}
tmpPhysicsMS2 = Util.EnvironmentTickCount();
if ((Frame % m_update_physics == 0) && m_physics_enabled)
m_sceneGraph.UpdatePreparePhysics();
@ -1467,13 +1475,6 @@ namespace OpenSim.Region.Framework.Scenes
backupMS = Util.EnvironmentTickCountSubtract(backMS);
}
if (Frame % m_update_terrain == 0)
{
terMS = Util.EnvironmentTickCount();
UpdateTerrain();
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
}
//if (Frame % m_update_land == 0)
//{
// int ldMS = Util.EnvironmentTickCount();

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@ -0,0 +1,195 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Avatar.Attachments
{
/// <summary>
/// A module that just holds commands for inspecting avatar appearance.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")]
public class AttachmentsCommandModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_scenes = new List<Scene>();
// private IAvatarFactoryModule m_avatarFactory;
public string Name { get { return "Attachments Command Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Add(scene);
scene.AddCommand(
"Users", this, "attachments show",
"attachments show [<first-name> <last-name>]",
"Show attachment information for avatars in this simulator.",
HandleShowAttachmentsCommand);
}
protected void HandleShowAttachmentsCommand(string module, string[] cmd)
{
if (cmd.Length != 2 && cmd.Length < 4)
{
MainConsole.Instance.OutputFormat("Usage: attachments show [<first-name> <last-name>]");
return;
}
bool targetNameSupplied = false;
string optionalTargetFirstName = null;
string optionalTargetLastName = null;
if (cmd.Length >= 4)
{
targetNameSupplied = true;
optionalTargetFirstName = cmd[2];
optionalTargetLastName = cmd[3];
}
StringBuilder sb = new StringBuilder();
lock (m_scenes)
{
foreach (Scene scene in m_scenes)
{
if (targetNameSupplied)
{
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
if (sp != null && !sp.IsChildAgent)
GetAttachmentsReport(sp, sb);
}
else
{
scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
}
}
}
MainConsole.Instance.Output(sb.ToString());
}
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
{
sb.AppendFormat("Attachments for {0}\n", sp.Name);
ConsoleTable ct = new ConsoleTable() { Indent = 2 };
ct.Columns.Add(new ConsoleTableColumn("Attachment Name", 36));
ct.Columns.Add(new ConsoleTableColumn("Local ID", 10));
ct.Columns.Add(new ConsoleTableColumn("Item ID", 36));
ct.Columns.Add(new ConsoleTableColumn("Attach Point", 14));
ct.Columns.Add(new ConsoleTableColumn("Position", 15));
// sb.AppendFormat(
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
foreach (SceneObjectGroup attachmentObject in attachmentObjects)
{
// InventoryItemBase attachmentItem
// = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID));
// if (attachmentItem == null)
// {
// sb.AppendFormat(
// "WARNING: Couldn't find attachment for item {0} at point {1}\n",
// attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint);
// continue;
// }
// else
// {
// sb.AppendFormat(
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
ct.Rows.Add(
new ConsoleTableRow(
new List<string>()
{
attachmentObject.Name,
attachmentObject.LocalId.ToString(),
attachmentObject.FromItemID.ToString(),
((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(),
attachmentObject.RootPart.AttachedPos.ToString()
}));
// }
}
ct.AddToStringBuilder(sb);
sb.Append("\n");
}
}
}

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@ -66,7 +66,7 @@ namespace OpenSim.Tests.Common
private AgentCircuitManager m_acm = new AgentCircuitManager();
private ISimulationDataService m_simDataService
= OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
private IEstateDataService m_estateDataService;
private IEstateDataService m_estateDataService = null;
private LocalAssetServicesConnector m_assetService;
private LocalAuthenticationServicesConnector m_authenticationService;

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@ -43,6 +43,14 @@ using Timer = System.Timers.Timer;
namespace pCampBot
{
public enum ConnectionState
{
Disconnected,
Connecting,
Connected,
Disconnecting
}
public class Bot
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -86,7 +94,7 @@ namespace pCampBot
/// <summary>
/// Is this bot connected to the grid?
/// </summary>
public bool IsConnected { get; private set; }
public ConnectionState ConnectionState { get; private set; }
public string FirstName { get; private set; }
public string LastName { get; private set; }
@ -130,6 +138,8 @@ namespace pCampBot
BotManager bm, List<IBehaviour> behaviours,
string firstName, string lastName, string password, string loginUri)
{
ConnectionState = ConnectionState.Disconnected;
behaviours.ForEach(b => b.Initialize(this));
Client = new GridClient();
@ -157,10 +167,10 @@ namespace pCampBot
Behaviours.ForEach(
b =>
{
Thread.Sleep(Random.Next(3000, 10000));
// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
b.Action();
Thread.Sleep(Random.Next(1000, 10000));
}
);
}
@ -178,6 +188,8 @@ namespace pCampBot
/// </summary>
public void shutdown()
{
ConnectionState = ConnectionState.Disconnecting;
if (m_actionThread != null)
m_actionThread.Abort();
@ -209,9 +221,11 @@ namespace pCampBot
Client.Network.Disconnected += this.Network_OnDisconnected;
Client.Objects.ObjectUpdate += Objects_NewPrim;
ConnectionState = ConnectionState.Connecting;
if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
{
IsConnected = true;
ConnectionState = ConnectionState.Connected;
Thread.Sleep(Random.Next(1000, 10000));
m_actionThread = new Thread(Action);
@ -241,6 +255,8 @@ namespace pCampBot
}
else
{
ConnectionState = ConnectionState.Disconnected;
m_log.ErrorFormat(
"{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);
@ -439,6 +455,8 @@ namespace pCampBot
public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
{
ConnectionState = ConnectionState.Disconnected;
m_log.DebugFormat(
"[BOT]: Bot {0} disconnected reason {1}, message {2}", Name, args.Reason, args.Message);
@ -456,7 +474,6 @@ namespace pCampBot
&& OnDisconnected != null)
// if (OnDisconnected != null)
{
IsConnected = false;
OnDisconnected(this, EventType.DISCONNECTED);
}
}

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@ -49,6 +49,14 @@ namespace pCampBot
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int DefaultLoginDelay = 5000;
/// <summary>
/// Delay between logins of multiple bots.
/// </summary>
/// <remarks>TODO: This value needs to be configurable by a command line argument.</remarks>
public int LoginDelay { get; set; }
/// <summary>
/// Command console
/// </summary>
@ -84,6 +92,8 @@ namespace pCampBot
/// </summary>
public BotManager()
{
LoginDelay = DefaultLoginDelay;
Rng = new Random(Environment.TickCount);
AssetsReceived = new Dictionary<UUID, bool>();
RegionsKnown = new Dictionary<ulong, GridRegion>();
@ -151,10 +161,20 @@ namespace pCampBot
Array.ForEach<string>(
cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
MainConsole.Instance.OutputFormat(
"[BOT MANAGER]: Starting {0} bots connecting to {1}, named {2} {3}_<n>",
botcount,
loginUri,
firstName,
lastNameStem);
MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
for (int i = 0; i < botcount; i++)
{
string lastName = string.Format("{0}_{1}", lastNameStem, i);
// We must give each bot its own list of instantiated behaviours since they store state.
List<IBehaviour> behaviours = new List<IBehaviour>();
// Hard-coded for now
@ -170,10 +190,6 @@ namespace pCampBot
if (behaviourSwitches.Contains("c"))
behaviours.Add(new CrossBehaviour());
MainConsole.Instance.OutputFormat(
"[BOT MANAGER]: Bot {0} {1} configured for behaviours {2}",
firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
StartBot(this, behaviours, firstName, lastName, password, loginUri);
}
}
@ -211,6 +227,10 @@ namespace pCampBot
BotManager bm, List<IBehaviour> behaviours,
string firstName, string lastName, string password, string loginUri)
{
MainConsole.Instance.OutputFormat(
"[BOT MANAGER]: Starting bot {0} {1}, behaviours are {2}",
firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri);
pb.OnConnected += handlebotEvent;
@ -222,7 +242,11 @@ namespace pCampBot
Thread pbThread = new Thread(pb.startup);
pbThread.Name = pb.Name;
pbThread.IsBackground = true;
pbThread.Start();
// Stagger logins
Thread.Sleep(LoginDelay);
}
/// <summary>
@ -242,7 +266,7 @@ namespace pCampBot
lock (m_lBot)
{
if (m_lBot.TrueForAll(b => !b.IsConnected))
if (m_lBot.TrueForAll(b => b.ConnectionState == ConnectionState.Disconnected))
Environment.Exit(0);
break;
@ -251,13 +275,21 @@ namespace pCampBot
}
/// <summary>
/// Shutting down all bots
/// Shut down all bots
/// </summary>
/// <remarks>
/// We launch each shutdown on its own thread so that a slow shutting down bot doesn't hold up all the others.
/// </remarks>
public void doBotShutdown()
{
lock (m_lBot)
foreach (Bot pb in m_lBot)
pb.shutdown();
{
foreach (Bot bot in m_lBot)
{
Bot thisBot = bot;
Util.FireAndForget(o => thisBot.shutdown());
}
}
}
/// <summary>
@ -271,11 +303,8 @@ namespace pCampBot
private void HandleShutdown(string module, string[] cmd)
{
Util.FireAndForget(o =>
{
m_log.Warn("[BOTMANAGER]: Shutting down bots");
doBotShutdown();
});
m_log.Info("[BOTMANAGER]: Shutting down bots");
doBotShutdown();
}
private void HandleShowRegions(string module, string[] cmd)
@ -302,9 +331,11 @@ namespace pCampBot
{
foreach (Bot pb in m_lBot)
{
Simulator currentSim = pb.Client.Network.CurrentSim;
MainConsole.Instance.OutputFormat(
outputFormat,
pb.Name, pb.Client.Network.CurrentSim.Name, pb.IsConnected ? "Connected" : "Disconnected");
pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState);
}
}
}

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@ -27,6 +27,7 @@
using System;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using OpenSim.Framework;
@ -67,7 +68,9 @@ namespace pCampBot
BotManager bm = new BotManager();
//startup specified number of bots. 1 is the default
bm.dobotStartup(botcount, config);
Thread startBotThread = new Thread(o => bm.dobotStartup(botcount, config));
startBotThread.Name = "Initial start bots thread";
startBotThread.Start();
while (true)
{