Merge branch 'master' into careminster
commit
e2dc04586a
|
@ -0,0 +1,139 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to generated a formatted table for the console.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
|
||||
/// </remarks>
|
||||
public class ConsoleTable
|
||||
{
|
||||
/// <summary>
|
||||
/// Default number of spaces between table columns.
|
||||
/// </summary>
|
||||
public const int DefaultTableSpacing = 2;
|
||||
|
||||
/// <summary>
|
||||
/// Table columns.
|
||||
/// </summary>
|
||||
public List<ConsoleTableColumn> Columns { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Table rows
|
||||
/// </summary>
|
||||
public List<ConsoleTableRow> Rows { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of spaces to indent the table.
|
||||
/// </summary>
|
||||
public int Indent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Spacing between table columns
|
||||
/// </summary>
|
||||
public int TableSpacing { get; set; }
|
||||
|
||||
public ConsoleTable()
|
||||
{
|
||||
TableSpacing = DefaultTableSpacing;
|
||||
Columns = new List<ConsoleTableColumn>();
|
||||
Rows = new List<ConsoleTableRow>();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
AddToStringBuilder(sb);
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public void AddToStringBuilder(StringBuilder sb)
|
||||
{
|
||||
string formatString = GetFormatString();
|
||||
// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
|
||||
|
||||
// columns
|
||||
sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray());
|
||||
|
||||
// rows
|
||||
foreach (ConsoleTableRow row in Rows)
|
||||
sb.AppendFormat(formatString, row.Cells.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the format string for the table.
|
||||
/// </summary>
|
||||
private string GetFormatString()
|
||||
{
|
||||
StringBuilder formatSb = new StringBuilder();
|
||||
|
||||
formatSb.Append(' ', Indent);
|
||||
|
||||
for (int i = 0; i < Columns.Count; i++)
|
||||
{
|
||||
formatSb.Append(' ', TableSpacing);
|
||||
|
||||
// Can only do left formatting for now
|
||||
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
|
||||
}
|
||||
|
||||
formatSb.Append('\n');
|
||||
|
||||
return formatSb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public struct ConsoleTableColumn
|
||||
{
|
||||
public string Header { get; set; }
|
||||
public int Width { get; set; }
|
||||
|
||||
public ConsoleTableColumn(string header, int width) : this()
|
||||
{
|
||||
Header = header;
|
||||
Width = width;
|
||||
}
|
||||
}
|
||||
|
||||
public struct ConsoleTableRow
|
||||
{
|
||||
public List<string> Cells { get; private set; }
|
||||
|
||||
public ConsoleTableRow(List<string> cells) : this()
|
||||
{
|
||||
Cells = cells;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -724,6 +724,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
if (shouldTaint)
|
||||
{
|
||||
m_scene.EventManager.TriggerTerrainTainted();
|
||||
m_tainted = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public event ClientMovement OnClientMovement;
|
||||
|
||||
public delegate void OnTerrainTaintedDelegate();
|
||||
|
||||
public event OnTerrainTaintedDelegate OnTerrainTainted;
|
||||
|
||||
public delegate void OnTerrainTickDelegate();
|
||||
|
||||
public delegate void OnTerrainUpdateDelegate();
|
||||
|
@ -938,6 +942,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerTerrainTainted()
|
||||
{
|
||||
OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
|
||||
if (handlerTerrainTainted != null)
|
||||
{
|
||||
foreach (OnTerrainTickDelegate d in handlerTerrainTainted.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
|
||||
{
|
||||
OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
|
||||
|
|
|
@ -1403,6 +1403,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
try
|
||||
{
|
||||
// Apply taints in terrain module to terrain in physics scene
|
||||
if (Frame % m_update_terrain == 0)
|
||||
{
|
||||
terMS = Util.EnvironmentTickCount();
|
||||
UpdateTerrain();
|
||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||
}
|
||||
|
||||
tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
||||
if ((Frame % m_update_physics == 0) && m_physics_enabled)
|
||||
m_sceneGraph.UpdatePreparePhysics();
|
||||
|
@ -1467,13 +1475,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
||||
}
|
||||
|
||||
if (Frame % m_update_terrain == 0)
|
||||
{
|
||||
terMS = Util.EnvironmentTickCount();
|
||||
UpdateTerrain();
|
||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||
}
|
||||
|
||||
//if (Frame % m_update_land == 0)
|
||||
//{
|
||||
// int ldMS = Util.EnvironmentTickCount();
|
||||
|
|
|
@ -0,0 +1,195 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
||||
{
|
||||
/// <summary>
|
||||
/// A module that just holds commands for inspecting avatar appearance.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")]
|
||||
public class AttachmentsCommandModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
// private IAvatarFactoryModule m_avatarFactory;
|
||||
|
||||
public string Name { get { return "Attachments Command Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes.Add(scene);
|
||||
|
||||
scene.AddCommand(
|
||||
"Users", this, "attachments show",
|
||||
"attachments show [<first-name> <last-name>]",
|
||||
"Show attachment information for avatars in this simulator.",
|
||||
HandleShowAttachmentsCommand);
|
||||
}
|
||||
|
||||
protected void HandleShowAttachmentsCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 2 && cmd.Length < 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: attachments show [<first-name> <last-name>]");
|
||||
return;
|
||||
}
|
||||
|
||||
bool targetNameSupplied = false;
|
||||
string optionalTargetFirstName = null;
|
||||
string optionalTargetLastName = null;
|
||||
|
||||
if (cmd.Length >= 4)
|
||||
{
|
||||
targetNameSupplied = true;
|
||||
optionalTargetFirstName = cmd[2];
|
||||
optionalTargetLastName = cmd[3];
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
if (targetNameSupplied)
|
||||
{
|
||||
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
GetAttachmentsReport(sp, sb);
|
||||
}
|
||||
else
|
||||
{
|
||||
scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(sb.ToString());
|
||||
}
|
||||
|
||||
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
|
||||
{
|
||||
sb.AppendFormat("Attachments for {0}\n", sp.Name);
|
||||
|
||||
ConsoleTable ct = new ConsoleTable() { Indent = 2 };
|
||||
ct.Columns.Add(new ConsoleTableColumn("Attachment Name", 36));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Local ID", 10));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Item ID", 36));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Attach Point", 14));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Position", 15));
|
||||
|
||||
// sb.AppendFormat(
|
||||
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
|
||||
// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
|
||||
|
||||
List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
|
||||
foreach (SceneObjectGroup attachmentObject in attachmentObjects)
|
||||
{
|
||||
// InventoryItemBase attachmentItem
|
||||
// = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID));
|
||||
|
||||
// if (attachmentItem == null)
|
||||
// {
|
||||
// sb.AppendFormat(
|
||||
// "WARNING: Couldn't find attachment for item {0} at point {1}\n",
|
||||
// attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint);
|
||||
// continue;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// sb.AppendFormat(
|
||||
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
|
||||
// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
|
||||
// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
|
||||
ct.Rows.Add(
|
||||
new ConsoleTableRow(
|
||||
new List<string>()
|
||||
{
|
||||
attachmentObject.Name,
|
||||
attachmentObject.LocalId.ToString(),
|
||||
attachmentObject.FromItemID.ToString(),
|
||||
((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(),
|
||||
attachmentObject.RootPart.AttachedPos.ToString()
|
||||
}));
|
||||
// }
|
||||
}
|
||||
|
||||
ct.AddToStringBuilder(sb);
|
||||
sb.Append("\n");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -66,7 +66,7 @@ namespace OpenSim.Tests.Common
|
|||
private AgentCircuitManager m_acm = new AgentCircuitManager();
|
||||
private ISimulationDataService m_simDataService
|
||||
= OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
|
||||
private IEstateDataService m_estateDataService;
|
||||
private IEstateDataService m_estateDataService = null;
|
||||
|
||||
private LocalAssetServicesConnector m_assetService;
|
||||
private LocalAuthenticationServicesConnector m_authenticationService;
|
||||
|
|
|
@ -43,6 +43,14 @@ using Timer = System.Timers.Timer;
|
|||
|
||||
namespace pCampBot
|
||||
{
|
||||
public enum ConnectionState
|
||||
{
|
||||
Disconnected,
|
||||
Connecting,
|
||||
Connected,
|
||||
Disconnecting
|
||||
}
|
||||
|
||||
public class Bot
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
@ -86,7 +94,7 @@ namespace pCampBot
|
|||
/// <summary>
|
||||
/// Is this bot connected to the grid?
|
||||
/// </summary>
|
||||
public bool IsConnected { get; private set; }
|
||||
public ConnectionState ConnectionState { get; private set; }
|
||||
|
||||
public string FirstName { get; private set; }
|
||||
public string LastName { get; private set; }
|
||||
|
@ -130,6 +138,8 @@ namespace pCampBot
|
|||
BotManager bm, List<IBehaviour> behaviours,
|
||||
string firstName, string lastName, string password, string loginUri)
|
||||
{
|
||||
ConnectionState = ConnectionState.Disconnected;
|
||||
|
||||
behaviours.ForEach(b => b.Initialize(this));
|
||||
|
||||
Client = new GridClient();
|
||||
|
@ -157,10 +167,10 @@ namespace pCampBot
|
|||
Behaviours.ForEach(
|
||||
b =>
|
||||
{
|
||||
Thread.Sleep(Random.Next(3000, 10000));
|
||||
|
||||
// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
|
||||
b.Action();
|
||||
|
||||
Thread.Sleep(Random.Next(1000, 10000));
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -178,6 +188,8 @@ namespace pCampBot
|
|||
/// </summary>
|
||||
public void shutdown()
|
||||
{
|
||||
ConnectionState = ConnectionState.Disconnecting;
|
||||
|
||||
if (m_actionThread != null)
|
||||
m_actionThread.Abort();
|
||||
|
||||
|
@ -209,9 +221,11 @@ namespace pCampBot
|
|||
Client.Network.Disconnected += this.Network_OnDisconnected;
|
||||
Client.Objects.ObjectUpdate += Objects_NewPrim;
|
||||
|
||||
ConnectionState = ConnectionState.Connecting;
|
||||
|
||||
if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
|
||||
{
|
||||
IsConnected = true;
|
||||
ConnectionState = ConnectionState.Connected;
|
||||
|
||||
Thread.Sleep(Random.Next(1000, 10000));
|
||||
m_actionThread = new Thread(Action);
|
||||
|
@ -241,6 +255,8 @@ namespace pCampBot
|
|||
}
|
||||
else
|
||||
{
|
||||
ConnectionState = ConnectionState.Disconnected;
|
||||
|
||||
m_log.ErrorFormat(
|
||||
"{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);
|
||||
|
||||
|
@ -439,6 +455,8 @@ namespace pCampBot
|
|||
|
||||
public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
|
||||
{
|
||||
ConnectionState = ConnectionState.Disconnected;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[BOT]: Bot {0} disconnected reason {1}, message {2}", Name, args.Reason, args.Message);
|
||||
|
||||
|
@ -456,7 +474,6 @@ namespace pCampBot
|
|||
&& OnDisconnected != null)
|
||||
// if (OnDisconnected != null)
|
||||
{
|
||||
IsConnected = false;
|
||||
OnDisconnected(this, EventType.DISCONNECTED);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,6 +49,14 @@ namespace pCampBot
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public const int DefaultLoginDelay = 5000;
|
||||
|
||||
/// <summary>
|
||||
/// Delay between logins of multiple bots.
|
||||
/// </summary>
|
||||
/// <remarks>TODO: This value needs to be configurable by a command line argument.</remarks>
|
||||
public int LoginDelay { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Command console
|
||||
/// </summary>
|
||||
|
@ -84,6 +92,8 @@ namespace pCampBot
|
|||
/// </summary>
|
||||
public BotManager()
|
||||
{
|
||||
LoginDelay = DefaultLoginDelay;
|
||||
|
||||
Rng = new Random(Environment.TickCount);
|
||||
AssetsReceived = new Dictionary<UUID, bool>();
|
||||
RegionsKnown = new Dictionary<ulong, GridRegion>();
|
||||
|
@ -151,10 +161,20 @@ namespace pCampBot
|
|||
Array.ForEach<string>(
|
||||
cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"[BOT MANAGER]: Starting {0} bots connecting to {1}, named {2} {3}_<n>",
|
||||
botcount,
|
||||
loginUri,
|
||||
firstName,
|
||||
lastNameStem);
|
||||
|
||||
MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
|
||||
|
||||
for (int i = 0; i < botcount; i++)
|
||||
{
|
||||
string lastName = string.Format("{0}_{1}", lastNameStem, i);
|
||||
|
||||
// We must give each bot its own list of instantiated behaviours since they store state.
|
||||
List<IBehaviour> behaviours = new List<IBehaviour>();
|
||||
|
||||
// Hard-coded for now
|
||||
|
@ -170,10 +190,6 @@ namespace pCampBot
|
|||
if (behaviourSwitches.Contains("c"))
|
||||
behaviours.Add(new CrossBehaviour());
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"[BOT MANAGER]: Bot {0} {1} configured for behaviours {2}",
|
||||
firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
|
||||
|
||||
StartBot(this, behaviours, firstName, lastName, password, loginUri);
|
||||
}
|
||||
}
|
||||
|
@ -211,6 +227,10 @@ namespace pCampBot
|
|||
BotManager bm, List<IBehaviour> behaviours,
|
||||
string firstName, string lastName, string password, string loginUri)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"[BOT MANAGER]: Starting bot {0} {1}, behaviours are {2}",
|
||||
firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
|
||||
|
||||
Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri);
|
||||
|
||||
pb.OnConnected += handlebotEvent;
|
||||
|
@ -222,7 +242,11 @@ namespace pCampBot
|
|||
Thread pbThread = new Thread(pb.startup);
|
||||
pbThread.Name = pb.Name;
|
||||
pbThread.IsBackground = true;
|
||||
|
||||
pbThread.Start();
|
||||
|
||||
// Stagger logins
|
||||
Thread.Sleep(LoginDelay);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -242,7 +266,7 @@ namespace pCampBot
|
|||
|
||||
lock (m_lBot)
|
||||
{
|
||||
if (m_lBot.TrueForAll(b => !b.IsConnected))
|
||||
if (m_lBot.TrueForAll(b => b.ConnectionState == ConnectionState.Disconnected))
|
||||
Environment.Exit(0);
|
||||
|
||||
break;
|
||||
|
@ -251,13 +275,21 @@ namespace pCampBot
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shutting down all bots
|
||||
/// Shut down all bots
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// We launch each shutdown on its own thread so that a slow shutting down bot doesn't hold up all the others.
|
||||
/// </remarks>
|
||||
public void doBotShutdown()
|
||||
{
|
||||
lock (m_lBot)
|
||||
foreach (Bot pb in m_lBot)
|
||||
pb.shutdown();
|
||||
{
|
||||
foreach (Bot bot in m_lBot)
|
||||
{
|
||||
Bot thisBot = bot;
|
||||
Util.FireAndForget(o => thisBot.shutdown());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -271,11 +303,8 @@ namespace pCampBot
|
|||
|
||||
private void HandleShutdown(string module, string[] cmd)
|
||||
{
|
||||
Util.FireAndForget(o =>
|
||||
{
|
||||
m_log.Warn("[BOTMANAGER]: Shutting down bots");
|
||||
doBotShutdown();
|
||||
});
|
||||
m_log.Info("[BOTMANAGER]: Shutting down bots");
|
||||
doBotShutdown();
|
||||
}
|
||||
|
||||
private void HandleShowRegions(string module, string[] cmd)
|
||||
|
@ -302,9 +331,11 @@ namespace pCampBot
|
|||
{
|
||||
foreach (Bot pb in m_lBot)
|
||||
{
|
||||
Simulator currentSim = pb.Client.Network.CurrentSim;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
outputFormat,
|
||||
pb.Name, pb.Client.Network.CurrentSim.Name, pb.IsConnected ? "Connected" : "Disconnected");
|
||||
pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
|
@ -67,7 +68,9 @@ namespace pCampBot
|
|||
BotManager bm = new BotManager();
|
||||
|
||||
//startup specified number of bots. 1 is the default
|
||||
bm.dobotStartup(botcount, config);
|
||||
Thread startBotThread = new Thread(o => bm.dobotStartup(botcount, config));
|
||||
startBotThread.Name = "Initial start bots thread";
|
||||
startBotThread.Start();
|
||||
|
||||
while (true)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue