* Whoops, forgot the water heightfield.
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9f4b8260c2
commit
e2e43f1ab7
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@ -236,7 +236,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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return;
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return;
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if (g2 == m_scene.LandGeom)
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if (g2 == m_scene.LandGeom)
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return;
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return;
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if (g1 == m_scene.WaterGeom)
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return;
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if (g2 == m_scene.WaterGeom)
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return;
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@ -179,7 +179,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private readonly IntPtr contactgroup;
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private readonly IntPtr contactgroup;
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internal IntPtr LandGeom;
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internal IntPtr LandGeom;
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private IntPtr WaterGeom;
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internal IntPtr WaterGeom;
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private float nmTerrainContactFriction = 255.0f;
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private float nmTerrainContactFriction = 255.0f;
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private float nmTerrainContactBounce = 0.1f;
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private float nmTerrainContactBounce = 0.1f;
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