* Adding limited support for LLParticleSystem.
* We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work. * The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect. So no alpha in/out, color change, affected by the wind, etc.. yet * Thanks to Alondria for some massive work here. This update just tweaks a few things that she did.ThreadPoolClientBranch
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61ed12c4d8
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e2f783789c
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@ -2139,20 +2139,30 @@ namespace OpenSim.Region.ScriptEngine.Common
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PSYS_SRC_ANGLE_END = 23
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}
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internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
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{
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Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None;
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return returnval;
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}
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// AL: This does not actually do anything yet. There are issues within Libsecondlife revolving around PSYS_PART_FLAGS
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// (need to OR the values, but currently stores this within an enum) as well as discovery of how the CRC works and the
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// actual packet.
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public void llParticleSystem(LSL_Types.list rules)
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{
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Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
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LSL_Types.Vector3 tempv = new LSL_Types.Vector3();
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float tempf = 0;
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for (int i = 0; i < rules.Length; i += 2)
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{
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switch ((int)rules.Data[i])
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{
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case (int)LSL_BaseClass.PSYS_PART_FLAGS:
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prules.PartFlags = (uint)rules.Data[i + 1];
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prules.PartFlags = (uint)Convert.ToInt32(rules.Data[i + 1].ToString());
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break;
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case (int)LSL_BaseClass.PSYS_PART_START_COLOR:
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@ -2163,19 +2173,22 @@ namespace OpenSim.Region.ScriptEngine.Common
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break;
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case (int)LSL_BaseClass.PSYS_PART_START_ALPHA:
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prules.PartStartColor.A = (float)rules.Data[i + 1];
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.PartStartColor.A = (float)tempf;
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break;
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case (int)LSL_BaseClass.PSYS_PART_END_COLOR:
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prules.PartEndColor = (LLColor)rules.Data[i + 1];
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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//prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
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prules.PartEndColor.R = (float)tempv.x;
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prules.PartEndColor.G = (float)tempv.y;
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prules.PartEndColor.B = (float)tempv.z;
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break;
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case (int)LSL_BaseClass.PSYS_PART_END_ALPHA:
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prules.PartEndColor.A = (float)rules.Data[i + 1];
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.PartEndColor.A = (float)tempf;
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break;
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case (int)LSL_BaseClass.PSYS_PART_START_SCALE:
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@ -2191,7 +2204,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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break;
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case (int)LSL_BaseClass.PSYS_PART_MAX_AGE:
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prules.MaxAge = (float)rules.Data[i + 1];
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//tempf = (LSL_Types.LSLFloat)rules.Data[i + 1];
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prules.MaxAge = 7;//(float)tempf;
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break;
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case (int)LSL_BaseClass.PSYS_SRC_ACCEL:
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@ -2211,27 +2225,32 @@ namespace OpenSim.Region.ScriptEngine.Common
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break;
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case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE:
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prules.BurstRate = (float)rules.Data[i + 1];
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstRate = (float)tempf;
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break;
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case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT:
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prules.BurstPartCount = (byte)rules.Data[i + 1];
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prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
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break;
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case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS:
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prules.BurstRadius = (float)rules.Data[i + 1];
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstRadius = (float)tempf;
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break;
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case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
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prules.BurstSpeedMin = (float)rules.Data[i + 1];
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstSpeedMin = (float)tempf;
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break;
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case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
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prules.BurstSpeedMax = (float)rules.Data[i + 1];
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstSpeedMax = (float)tempf;
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break;
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case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE:
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prules.MaxAge = (float)rules.Data[i + 1];
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.MaxAge = (float)tempf;
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break;
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case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY:
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@ -2248,16 +2267,21 @@ namespace OpenSim.Region.ScriptEngine.Common
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break;
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case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN:
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prules.InnerAngle = (float)rules.Data[i + 1];
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.InnerAngle = (float)tempf;
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break;
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case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END:
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prules.OuterAngle = (float)rules.Data[i + 1];
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.OuterAngle = (float)tempf;
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break;
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}
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}
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}
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prules.CRC = 1;
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OpenSim.Framework.Console.MainLog.Instance.Verbose("PARTICLE", "PS: " + prules.ToString());
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m_host.AddNewParticleSystem(prules);
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m_host.SendFullUpdateToAllClients();
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}
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public void llGroundRepel(double height, int water, double tau)
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