From e2fbc88d98b8e23b26716b6b800ab540ac0ca821 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 27 Jan 2014 22:56:51 +0000 Subject: [PATCH] Re-enabled NPCModuleTests.TestCreate() --- .../Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 7f9e440732..c65794e297 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs @@ -110,8 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests // ScenePresence.SendInitialData() to reset our entire appearance. m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); -/* - m_afMod.SetAppearance(sp, originalTe, null); + m_afMod.SetAppearance(sp, originalTe, null, null); UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); @@ -126,7 +125,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests // Have to account for both SP and NPC. Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2)); -*/ } [Test]