.net xml things don't like null terminated strings
parent
9ecee558b5
commit
e308ab8843
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@ -193,8 +193,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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coa = null;
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try
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{
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int len = data.Length;
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if (len < 32)
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return false;
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if (data[len - 1] == 0)
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--len;
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// Quickly check if this is a coalesced object, without fully parsing the XML
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using (MemoryStream ms = new MemoryStream(data))
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using (MemoryStream ms = new MemoryStream(data, 0, len, false))
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{
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using (XmlTextReader reader = new XmlTextReader(ms))
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{
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@ -79,6 +79,31 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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}
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}
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public static SceneObjectGroup FromOriginalXmlData(byte[] data)
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{
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int len = data.Length;
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if(len < 32)
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return null;
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if(data[len -1 ] == 0)
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--len;
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using (MemoryStream ms = new MemoryStream(data,0, len, false))
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{
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using (XmlReader reader = XmlReader.Create(ms, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
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{
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try
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{
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return FromOriginalXmlFormat(reader);
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}
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catch (Exception e)
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{
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m_log.Error("[SERIALIZER]: Deserialization of xml data failed ", e);
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string s = Utils.BytesToString(data);
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return null;
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}
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}
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}
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}
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/// <summary>
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/// Deserialize a scene object from the original xml format
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/// </summary>
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@ -808,7 +808,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(Utils.BytesToString(sceneObjectAsset.Data));
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SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlData(sceneObjectAsset.Data);
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if (null != sog)
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{
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sog.TemporaryInstance = true;
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