Some typos fixed related to master avie removal

slimupdates
Diva Canto 2010-01-10 15:41:49 -08:00
parent e3d1d824e1
commit e31131b40f
3 changed files with 4 additions and 4 deletions

View File

@ -427,7 +427,7 @@ namespace OpenSim.Client.MXP.ClientStack
pe.ObjectFragment.ObjectIndex = (uint)(m_scene.RegionInfo.RegionSettings.RegionUUID.GetHashCode() + ((long)int.MaxValue) / 2);
pe.ObjectFragment.ParentObjectId = UUID.Zero.Guid;
pe.ObjectFragment.ObjectName = "Terrain of " + m_scene.RegionInfo.RegionName;
pe.ObjectFragment.OwnerId = m_scene.RegionInfo.EstateSettings.EstateOwner;
pe.ObjectFragment.OwnerId = m_scene.RegionInfo.EstateSettings.EstateOwner.Guid;
pe.ObjectFragment.TypeId = Guid.Empty;
pe.ObjectFragment.TypeName = "Terrain";
pe.ObjectFragment.Acceleration = new MsdVector3f();

View File

@ -56,7 +56,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
//Now in DataSnapshotProvider module form!
XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
UUID ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
UserAccount userInfo = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);
//TODO: Change to query userserver about the master avatar UUID ?

View File

@ -212,7 +212,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (script.StartsWith("//MRM:C#"))
{
if (m_config.GetBoolean("OwnerOnly", true))
if (m_scene.GetSceneObjectPart(localID).OwnerID != m_scene.RegionInfo.EstateSettings.EstateOwner)
if (m_scene.GetSceneObjectPart(localID).OwnerID != m_scene.RegionInfo.EstateSettings.EstateOwner
|| m_scene.GetSceneObjectPart(localID).CreatorID != m_scene.RegionInfo.EstateSettings.EstateOwner)
return;
@ -280,7 +280,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public void GetGlobalEnvironment(uint localID, out IWorld world, out IHost host)
{
// UUID should be changed to object owner.
UUID owner = m_scene.RegionInfo.EstateSettings.EstateOwner)
UUID owner = m_scene.RegionInfo.EstateSettings.EstateOwner;
SEUser securityUser = new SEUser(owner, "Name Unassigned");
SecurityCredential creds = new SecurityCredential(securityUser, m_scene);