make it compatible with avn, no point making avn compatible with it
parent
43a83da5ce
commit
e312a0bc90
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@ -1251,7 +1251,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override Vector3 PIDTarget { set { return; } }
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public override Vector3 PIDTarget { set { return; } }
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public override bool PIDActive
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public override bool PIDActive
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{
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{
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get { return false; }
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// os version
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// get { return false; }
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set { return; }
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set { return; }
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}
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}
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public override float PIDTau { set { return; } }
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public override float PIDTau { set { return; } }
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@ -114,6 +114,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private float m_PIDTau;
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private float m_PIDTau;
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private float PID_D = 35f;
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private float PID_D = 35f;
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private float PID_G = 25f;
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private float PID_G = 25f;
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private bool m_usePID;
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// KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
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// KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
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// and are for non-VEHICLES only.
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// and are for non-VEHICLES only.
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@ -1730,7 +1731,7 @@ Console.WriteLine(" JointCreateFixed");
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// gravityz multiplier = 1 - m_buoyancy
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// gravityz multiplier = 1 - m_buoyancy
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fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
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fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
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if (PIDActive)
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if (m_usePID)
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{
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{
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//Console.WriteLine("PID " + Name);
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//Console.WriteLine("PID " + Name);
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// KF - this is for object move? eg. llSetPos() ?
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// KF - this is for object move? eg. llSetPos() ?
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@ -1802,7 +1803,7 @@ Console.WriteLine(" JointCreateFixed");
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} // end if (PIDActive)
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} // end if (PIDActive)
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// Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
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// Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
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if (m_useHoverPID && !PIDActive)
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if (m_useHoverPID && !m_usePID)
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{
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{
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//Console.WriteLine("Hover " + Name);
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//Console.WriteLine("Hover " + Name);
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@ -2874,7 +2875,7 @@ Console.WriteLine(" JointCreateFixed");
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// it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large.
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// it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large.
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// reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles
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// reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles
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// adding these logical exclusion situations to maintain this where I think it was intended to be.
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// adding these logical exclusion situations to maintain this where I think it was intended to be.
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if (m_throttleUpdates || PIDActive || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero))
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if (m_throttleUpdates || m_usePID || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero))
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{
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{
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m_minvelocity = 0.5f;
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m_minvelocity = 0.5f;
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}
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}
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@ -2955,7 +2956,10 @@ Console.WriteLine(" JointCreateFixed");
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m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
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m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
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}
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}
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}
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}
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public override bool PIDActive { get; set; }
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// os version
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//public override bool PIDActive {get { return m_usePID; } set { m_usePID = value; } }
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public override bool PIDActive { set { m_usePID = value; } }
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public override float PIDTau { set { m_PIDTau = value; } }
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public override float PIDTau { set { m_PIDTau = value; } }
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public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
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public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
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@ -3352,7 +3356,10 @@ Console.WriteLine(" JointCreateFixed");
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RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod;
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RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod;
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if (assetProvider != null)
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if (assetProvider != null)
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assetProvider(_pbs.SculptTexture, MeshAssetReceived);
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assetProvider(_pbs.SculptTexture, MeshAssetReceived);
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}, null, "ODEPrim.CheckMeshAsset");
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// os version
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//}, null, "ODEPrim.CheckMeshAsset");
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// avn
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});
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}
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}
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}
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}
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@ -1969,6 +1969,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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#region Add/Remove Entities
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#region Add/Remove Entities
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/* core version
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public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
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public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
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{
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{
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OdeCharacter newAv
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OdeCharacter newAv
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@ -1983,6 +1984,21 @@ namespace OpenSim.Region.Physics.OdePlugin
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return newAv;
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return newAv;
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}
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}
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*/
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public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
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{
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OdeCharacter newAv
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= new OdeCharacter(
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avName, this, position, Vector3.Zero, size, avPIDD, avPIDP,
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avCapRadius, avStandupTensor, avDensity,
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avMovementDivisorWalk, avMovementDivisorRun);
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newAv.Flying = isFlying;
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newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
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newAv.m_avatarplanted = avplanted;
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return newAv;
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}
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public override void RemoveAvatar(PhysicsActor actor)
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public override void RemoveAvatar(PhysicsActor actor)
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{
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{
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