Mantis #1946
Thank you, HomerHorwitz, for a patch that corrects and improves TP to landmark and home position handling.0.6.0-stable
parent
fb4eb05ae1
commit
e3157e61aa
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@ -538,6 +538,10 @@ namespace OpenSim.Data.MySQL
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Convert.ToSingle(reader["homeLookAtY"].ToString()),
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Convert.ToSingle(reader["homeLookAtZ"].ToString()));
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LLUUID regionID = LLUUID.Zero;
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LLUUID.TryParse(reader["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use LLUUID.Zero
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retval.HomeRegionID = regionID;
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retval.Created = Convert.ToInt32(reader["created"].ToString());
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retval.LastLogin = Convert.ToInt32(reader["lastLogin"].ToString());
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@ -583,6 +587,7 @@ namespace OpenSim.Data.MySQL
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LLUUID.TryParse((string)reader["webLoginKey"], out tmp);
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retval.WebLoginKey = tmp;
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}
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}
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else
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{
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@ -806,7 +811,7 @@ namespace OpenSim.Data.MySQL
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/// <param name="webLoginKey">UUID for weblogin Key</param>
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/// <returns>Success?</returns>
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public bool updateUserRow(LLUUID uuid, string username, string lastname, string passwordHash,
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string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ,
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string passwordSalt, UInt64 homeRegion, LLUUID homeRegionID, float homeLocX, float homeLocY, float homeLocZ,
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float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin,
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string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask,
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string aboutText, string firstText,
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@ -814,7 +819,7 @@ namespace OpenSim.Data.MySQL
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{
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string sql = "UPDATE users SET `username` = ?username , `lastname` = ?lastname ";
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sql += ", `passwordHash` = ?passwordHash , `passwordSalt` = ?passwordSalt , ";
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sql += "`homeRegion` = ?homeRegion , `homeLocationX` = ?homeLocationX , ";
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sql += "`homeRegion` = ?homeRegion , `homeRegionID` = ?homeRegionID, `homeLocationX` = ?homeLocationX , ";
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sql += "`homeLocationY` = ?homeLocationY , `homeLocationZ` = ?homeLocationZ , ";
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sql += "`homeLookAtX` = ?homeLookAtX , `homeLookAtY` = ?homeLookAtY , ";
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sql += "`homeLookAtZ` = ?homeLookAtZ , `created` = ?created , `lastLogin` = ?lastLogin , ";
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@ -831,6 +836,7 @@ namespace OpenSim.Data.MySQL
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parameters["?passwordHash"] = passwordHash.ToString();
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parameters["?passwordSalt"] = passwordSalt.ToString();
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parameters["?homeRegion"] = homeRegion.ToString();
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parameters["?homeRegionID"] = homeRegionID.ToString();
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parameters["?homeLocationX"] = homeLocX.ToString();
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parameters["?homeLocationY"] = homeLocY.ToString();
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parameters["?homeLocationZ"] = homeLocZ.ToString();
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@ -682,7 +682,7 @@ namespace OpenSim.Data.MySQL
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lock (database)
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{
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database.updateUserRow(user.ID, user.FirstName, user.SurName, user.PasswordHash, user.PasswordSalt,
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user.HomeRegion, user.HomeLocation.X, user.HomeLocation.Y, user.HomeLocation.Z, user.HomeLookAt.X,
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user.HomeRegion, user.HomeRegionID, user.HomeLocation.X, user.HomeLocation.Y, user.HomeLocation.Z, user.HomeLookAt.X,
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user.HomeLookAt.Y, user.HomeLookAt.Z, user.Created, user.LastLogin, user.UserInventoryURI,
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user.UserAssetURI, user.CanDoMask, user.WantDoMask, user.AboutText,
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user.FirstLifeAboutText, user.Image, user.FirstLifeImage, user.WebLoginKey);
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@ -662,6 +662,7 @@ namespace OpenSim.Data.SQLite
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SQLiteUtil.createCol(users, "homeRegionX", typeof (Int32));
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SQLiteUtil.createCol(users, "homeRegionY", typeof (Int32));
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SQLiteUtil.createCol(users, "homeRegionID", typeof (String));
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SQLiteUtil.createCol(users, "homeLocationX", typeof (Double));
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SQLiteUtil.createCol(users, "homeLocationY", typeof (Double));
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SQLiteUtil.createCol(users, "homeLocationZ", typeof (Double));
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@ -769,6 +770,11 @@ namespace OpenSim.Data.SQLite
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Convert.ToSingle(row["homeLookAtY"]),
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Convert.ToSingle(row["homeLookAtZ"])
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);
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LLUUID regionID = LLUUID.Zero;
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LLUUID.TryParse(row["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use LLUUID.Zero
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user.HomeRegionID = regionID;
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user.Created = Convert.ToInt32(row["created"]);
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user.LastLogin = Convert.ToInt32(row["lastLogin"]);
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user.RootInventoryFolderID = new LLUUID((String) row["rootInventoryFolderID"]);
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@ -803,6 +809,7 @@ namespace OpenSim.Data.SQLite
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row["homeRegionX"] = user.HomeRegionX;
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row["homeRegionY"] = user.HomeRegionY;
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row["homeRegionID"] = user.HomeRegionID;
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row["homeLocationX"] = user.HomeLocation.X;
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row["homeLocationY"] = user.HomeLocation.Y;
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row["homeLocationZ"] = user.HomeLocation.Z;
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@ -26,6 +26,7 @@
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*/
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using System.Collections.Generic;
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using libsecondlife;
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namespace OpenSim.Framework.Communications
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{
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@ -52,6 +53,7 @@ namespace OpenSim.Framework.Communications
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List<SimpleRegionInfo> RequestNeighbours(uint x, uint y);
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RegionInfo RequestNeighbourInfo(ulong regionHandle);
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RegionInfo RequestNeighbourInfo(LLUUID regionID);
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RegionInfo RequestClosestRegion(string regionName);
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Dictionary<string, string> GetGridSettings();
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List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY);
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@ -81,7 +81,7 @@ namespace OpenSim.Framework
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IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
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public delegate void TeleportLandmarkRequest(
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IClientAPI remoteClient, ulong regionHandle, LLVector3 position);
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IClientAPI remoteClient, LLUUID regionID, LLVector3 position);
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public delegate void DisconnectUser();
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@ -149,6 +149,16 @@ namespace OpenSim.Framework
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}
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}
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private LLUUID _homeRegionID;
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/// <summary>
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/// The regionID of the users home region. This is unique; even if the position of the region changes within the grid, this will refer to the same region.
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/// </summary>
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public LLUUID HomeRegionID
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{
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get { return _homeRegionID; }
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set { _homeRegionID = value; }
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}
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// Property wrappers
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public virtual LLUUID ID
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{
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@ -151,6 +151,7 @@ namespace OpenSim.Grid.UserServer
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responseData["home_coordinates_z"] = profile.HomeLocation.Z.ToString();
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responseData["home_region"] = profile.HomeRegion.ToString();
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responseData["home_region_id"] = profile.HomeRegionID.ToString();
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responseData["home_look_x"] = profile.HomeLookAt.X.ToString();
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responseData["home_look_y"] = profile.HomeLookAt.Y.ToString();
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@ -564,6 +565,12 @@ namespace OpenSim.Grid.UserServer
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}
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}
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if (requestData.Contains("home_region_id"))
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{
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LLUUID regionID = LLUUID.Zero;
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LLUUID.TryParse((string)requestData["home_region_id"], out regionID);
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userProfile.HomeRegionID = regionID;
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}
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if (requestData.Contains("home_pos_x"))
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{
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try
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@ -5241,7 +5241,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerTeleportLandmarkRequest = OnTeleportLandmarkRequest;
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if (handlerTeleportLandmarkRequest != null)
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{
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handlerTeleportLandmarkRequest(this, lm.RegionHandle, lm.Position);
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handlerTeleportLandmarkRequest(this, lm.RegionID, lm.Position);
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}
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else
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{
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@ -172,6 +172,16 @@ namespace OpenSim.Region.Communications.Local
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return null;
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}
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public RegionInfo RequestNeighbourInfo(LLUUID regionID)
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{
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// TODO add a dictionary for faster lookup
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foreach(RegionInfo info in m_regions.Values)
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{
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if(info.RegionID == regionID) return info;
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}
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return null;
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}
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public RegionInfo RequestClosestRegion(string regionName)
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{
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foreach (RegionInfo regInfo in m_regions.Values)
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@ -75,6 +75,8 @@ namespace OpenSim.Region.Communications.OGS1
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userData.Image = new LLUUID((string) data["profile_image"]);
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userData.LastLogin = Convert.ToInt32((string) data["profile_lastlogin"]);
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userData.HomeRegion = Convert.ToUInt64((string) data["home_region"]);
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if(data.Contains("home_region_id")) userData.HomeRegionID = new LLUUID((string)data["home_region_id"]);
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else userData.HomeRegionID = LLUUID.Zero;
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userData.HomeLocation =
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new LLVector3((float) Convert.ToDecimal((string) data["home_coordinates_x"]),
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(float) Convert.ToDecimal((string) data["home_coordinates_y"]),
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@ -83,7 +85,6 @@ namespace OpenSim.Region.Communications.OGS1
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new LLVector3((float) Convert.ToDecimal((string) data["home_look_x"]),
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(float) Convert.ToDecimal((string) data["home_look_y"]),
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(float) Convert.ToDecimal((string) data["home_look_z"]));
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return userData;
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}
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@ -453,6 +454,7 @@ namespace OpenSim.Region.Communications.OGS1
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//param["ProfileURL"] = UserProfile.ProfileURL.ToString();
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param["home_region"] = UserProfile.HomeRegion.ToString();
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param["home_region_id"] = UserProfile.HomeRegionID.ToString();
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param["home_pos_x"] = UserProfile.HomeLocationX.ToString();
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param["home_pos_y"] = UserProfile.HomeLocationY.ToString();
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@ -2104,10 +2104,34 @@ namespace OpenSim.Region.Environment.Scenes
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UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(AgentId);
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if (UserProfile != null)
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{
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ulong homeRegion = UserProfile.HomeRegion;
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LLUUID homeRegionID = UserProfile.HomeRegionID;
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LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX,UserProfile.HomeLocationY,UserProfile.HomeLocationZ);
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LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt);
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RequestTeleportLocation(client, homeRegion, homePostion,homeLookat,(uint)0);
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ulong homeRegionHandle = UserProfile.HomeRegion;
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if(homeRegionID == LLUUID.Zero)
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{
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RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
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if(info == null)
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{
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// can't find the region: Tell viewer and abort
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client.SendTeleportFailed("Your home-region could not be found.");
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return;
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}
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UserProfile.HomeRegionID = info.RegionID;
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CommsManager.UserService.UpdateUserProfileProperties(UserProfile);
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}
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else
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{
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RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(homeRegionID);
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if(info == null)
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{
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// can't find the region: Tell viewer and abort
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client.SendTeleportFailed("Your home-region could not be found.");
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return;
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}
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homeRegionHandle = info.RegionHandle;
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}
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RequestTeleportLocation(client, homeRegionHandle, homePostion,homeLookat,(uint)0);
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}
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}
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@ -2189,6 +2213,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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// I know I'm ignoring the regionHandle provided by the teleport location request.
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// reusing the TeleportLocationRequest delegate, so regionHandle isn't valid
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UserProfile.HomeRegionID = RegionInfo.RegionID;
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// TODO: The next line can be removed, as soon as only homeRegionID based UserServers are around.
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// TODO: The HomeRegion property can be removed then, too
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UserProfile.HomeRegion = RegionInfo.RegionHandle;
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// We cast these to an int so as not to cause a breaking change with old regions
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@ -2718,13 +2745,20 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteClient"></param>
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/// <param name="regionHandle"></param>
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/// <param name="position"></param>
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public void RequestTeleportLandmark(IClientAPI remoteClient, ulong regionHandle, LLVector3 position)
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public void RequestTeleportLandmark(IClientAPI remoteClient, LLUUID regionID, LLVector3 position)
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{
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RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID);
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if(info == null)
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{
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// can't find the region: Tell viewer and abort
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remoteClient.SendTeleportFailed("The teleport destination could not be found.");
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return;
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}
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lock (m_scenePresences)
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{
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if (m_scenePresences.ContainsKey(remoteClient.AgentId))
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{
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m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], regionHandle,
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m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], info.RegionHandle,
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position, LLVector3.Zero, 0);
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}
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}
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@ -531,6 +531,17 @@ namespace OpenSim.Region.Environment.Scenes
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return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
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}
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/// <summary>
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/// Helper function to request neighbors from grid-comms
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/// </summary>
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/// <param name="regionID"></param>
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/// <returns></returns>
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public virtual RegionInfo RequestNeighbouringRegionInfo(LLUUID regionID)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID);
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return m_commsProvider.GridService.RequestNeighbourInfo(regionID);
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}
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/// <summary>
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/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
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/// </summary>
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@ -597,8 +608,8 @@ namespace OpenSim.Region.Environment.Scenes
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// once we reach here...
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avatar.Scene.RemoveCapsHandler(avatar.UUID);
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m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
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m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
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m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
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m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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position, false);
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AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
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@ -610,17 +621,17 @@ namespace OpenSim.Region.Environment.Scenes
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m_log.DebugFormat(
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
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avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4),
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avatar.ControllingClient.SendRegionTeleport(reg.RegionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4),
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capsPath);
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avatar.MakeChildAgent();
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Thread.Sleep(5000);
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avatar.CrossAttachmentsIntoNewRegion(regionHandle);
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avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle);
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if (KillObject != null)
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{
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KillObject(avatar.LocalId);
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}
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uint newRegionX = (uint)(regionHandle >> 40);
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uint newRegionY = (((uint)(regionHandle)) >> 8);
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uint newRegionX = (uint)(reg.RegionHandle >> 40);
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uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
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uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
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uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
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if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3)
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