* minor: remove 2 mono compiler warnings

0.6.1-post-fixes
Justin Clarke Casey 2008-12-01 19:02:16 +00:00
parent 5727146d61
commit e31b8be54d
2 changed files with 2 additions and 2 deletions

View File

@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
// the avatar.Close below will clear the child region list. We need this below for (possibly) // the avatar.Close below will clear the child region list. We need this below for (possibly)
// closing the child agents, so save it here (we need a copy as it is Clear()-ed). // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
// failure at this point (unlike a border crossing failure). So perhaps this can never fail // failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here... // once we reach here...

View File

@ -675,7 +675,7 @@ namespace OpenSim.Region.Environment.Scenes
// the avatar.Close below will clear the child region list. We need this below for (possibly) // the avatar.Close below will clear the child region list. We need this below for (possibly)
// closing the child agents, so save it here (we need a copy as it is Clear()-ed). // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
// failure at this point (unlike a border crossing failure). So perhaps this can never fail // failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here... // once we reach here...