* minor: remove 2 mono compiler warnings
parent
5727146d61
commit
e31b8be54d
|
@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||||
|
|
||||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||||
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
||||||
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
||||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||||
// once we reach here...
|
// once we reach here...
|
||||||
|
|
|
@ -675,7 +675,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||||
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
||||||
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
||||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||||
// once we reach here...
|
// once we reach here...
|
||||||
|
|
Loading…
Reference in New Issue