diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs new file mode 100644 index 0000000000..4164cea13f --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs @@ -0,0 +1,73 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Collections.Generic; +using System.Reflection; +using libsecondlife; +using log4net; +using OpenSim.Framework; + +namespace OpenSim.Region.Environment.Modules.World.Archiver +{ + /// + /// Method called when all the necessary assets for an archive request have been received. + /// + public delegate void AssetsRequestCallback(IDictionary assets); + + /// + /// Execute the write of an archive once we have received all the necessary data + /// + public class ArchiveWriteRequestExecution + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + protected string m_savePath; + protected string m_serializedEntities; + + public ArchiveWriteRequestExecution(string serializedEntities, string savePath) + { + m_serializedEntities = serializedEntities; + m_savePath = savePath; + } + + protected internal void ReceivedAllAssets(IDictionary assets) + { + m_log.DebugFormat("[ARCHIVER]: Received all {0} assets required", assets.Count); + + TarArchiveWriter archive = new TarArchiveWriter(); + + archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities); + + AssetsArchiver assetsArchiver = new AssetsArchiver(assets); + assetsArchiver.Archive(archive); + + archive.WriteTar(m_savePath); + + m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); + } + } +} diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs similarity index 78% rename from OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs rename to OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index 1d7042c748..a93e58d881 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -40,31 +40,22 @@ using Nini.Config; namespace OpenSim.Region.Environment.Modules.World.Archiver { /// - /// Method called when all the necessary assets for an archive request have been received. + /// Prepare to write out an archive. /// - public delegate void AssetsRequestCallback(IDictionary assets); - - /// - /// Handles an individual archive write request - /// - public class ArchiveWriteRequest + public class ArchiveWriteRequestPreparation { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private Scene m_scene; - private string m_savePath; + protected Scene m_scene; + protected string m_savePath; - private string m_serializedEntities; - - public ArchiveWriteRequest(Scene scene, string savePath) + public ArchiveWriteRequestPreparation(Scene scene, string savePath) { m_scene = scene; m_savePath = savePath; - - ArchiveRegion(); } - protected void ArchiveRegion() + public void ArchiveRegion() { Dictionary assetUuids = new Dictionary(); @@ -108,36 +99,19 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver } } - m_serializedEntities = SerializeObjects(entities); + string serializedEntities = SerializeObjects(entities); - if (m_serializedEntities != null && m_serializedEntities.Length > 0) + if (serializedEntities != null && serializedEntities.Length > 0) { m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", assetUuids.Count); // Asynchronously request all the assets required to perform this archive operation - new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, assetUuids.Keys); + ArchiveWriteRequestExecution awre = new ArchiveWriteRequestExecution(serializedEntities, m_savePath); + new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute(); } } - protected internal void ReceivedAllAssets(IDictionary assets) - { - m_log.DebugFormat("[ARCHIVER]: Received all {0} textures required", assets.Count); - - // XXX: Shouldn't hijack the asset async callback thread like this - this is only temporary - - TarArchiveWriter archive = new TarArchiveWriter(); - - archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities); - - AssetsArchiver assetsArchiver = new AssetsArchiver(assets); - assetsArchiver.Archive(archive); - - archive.WriteTar(m_savePath); - - m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); - } - /// /// Get an xml representation of the given scene objects. /// diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs index 0e3123e087..ae3d33322e 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs @@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver public void ArchiveRegion(string savePath) { - new ArchiveWriteRequest(m_scene, savePath); + new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion(); } public void DearchiveRegion(string loadPath) diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs index 2021b70027..f41be492d9 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs @@ -40,6 +40,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// class AssetsRequest { + /// + /// uuids to request + /// + protected ICollection m_uuids; + /// /// Callback used when all the assets requested have been received. /// @@ -60,17 +65,21 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// protected AssetCache m_assetCache; - protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection uuids) + protected internal AssetsRequest(ICollection uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback) { + m_uuids = uuids; m_assetsRequestCallback = assetsRequestCallback; m_assetCache = assetCache; m_repliesRequired = uuids.Count; - + } + + protected internal void Execute() + { // We can stop here if there are no assets to fetch if (m_repliesRequired == 0) m_assetsRequestCallback(m_assets); - foreach (LLUUID uuid in uuids) + foreach (LLUUID uuid in m_uuids) { m_assetCache.GetAsset(uuid, AssetRequestCallback, true); }