Make local teleports send CHANGED_TELEPORT

avinationmerge
Melanie Thielker 2010-06-12 07:34:22 +02:00
parent 57a60282f5
commit e337c9130f
2 changed files with 4 additions and 1 deletions

View File

@ -180,6 +180,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
sp.Teleport(position);
foreach (SceneObjectGroup grp in sp.Attachments)
sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
}
else // Another region possibly in another simulator
{

View File

@ -18,10 +18,10 @@
</DeploymentInformation>
<Contents>
<File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./LS_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />