Make local teleports send CHANGED_TELEPORT
parent
57a60282f5
commit
e337c9130f
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@ -180,6 +180,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
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sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
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sp.Teleport(position);
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sp.Teleport(position);
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foreach (SceneObjectGroup grp in sp.Attachments)
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sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
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}
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}
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else // Another region possibly in another simulator
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else // Another region possibly in another simulator
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{
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{
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@ -18,10 +18,10 @@
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</DeploymentInformation>
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</DeploymentInformation>
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<Contents>
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<Contents>
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<File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./LS_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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