added in some extra variables, it sometimes thinks it is on the same parcel :(
Signed-off-by: SignpostMarv <github@signpostmarv.name>0.7.4.1
parent
b6cd3b625e
commit
e3453dd9ca
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@ -1946,10 +1946,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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else{
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LSL_List parcelID = new LSL_List(ScriptBaseClass.PARCEL_DETAILS_ID);
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Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition;
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bool sameParcel =
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llGetParcelDetails(new LSL_Vector(pos.x, pos.y, pos.z), parcelID).Data[0] ==
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llGetParcelDetails(pos, parcelID).Data[0]
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;
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string parcelA = llGetParcelDetails(new LSL_Vector(objectPos.X, objectPos.X, objectPos.X), parcelID).Data[0].ToString();
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string parcelB = llGetParcelDetails(pos, parcelID).Data[0].ToString();
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bool sameParcel = parcelA == parcelB;
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int objectPrimCount = m_host.ParentGroup.PrimCount;
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LSL_Integer destParcelPrimCount = llGetParcelPrimCount(pos, ScriptBaseClass.PARCEL_COUNT_TOTAL, 0);
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LSL_Integer max = llGetParcelMaxPrims(pos, 0);
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if (
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llGetStatus((int)PrimFlags.Physics) == 1 || // return FALSE if physical.
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m_host.ParentGroup.IsAttachment || // return FALSE if attachment
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@ -1964,7 +1966,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// this check will only work if pos is within the region bounds.
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(
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!sameParcel && // if it's moving within the same parcel we do not need to check if the destination parcel will exceed capacity if the object is moved.
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(llGetParcelPrimCount(pos, ScriptBaseClass.PARCEL_COUNT_TOTAL, 0) + m_host.ParentGroup.PrimCount) > llGetParcelMaxPrims(pos, 0)
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(destParcelPrimCount + objectPrimCount) > max
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)
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// END RELIANCE ON WORK-AROUND
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){
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