Merge commit 'b63ec987b0a1692da4c5e84facf0ea149d4cfe90' into bigmerge

avinationmerge
Melanie 2011-10-25 03:17:40 +01:00
commit e35835602f
2 changed files with 5 additions and 13 deletions

View File

@ -883,12 +883,11 @@ namespace OpenSim.Region.Physics.OdePlugin
/// Called from Simulate /// Called from Simulate
/// This is the avatar's movement control + PID Controller /// This is the avatar's movement control + PID Controller
/// </summary> /// </summary>
/// <param name="timeStep"></param>
/// <param name="defects"> /// <param name="defects">
/// If there is something wrong with the character (e.g. its position is non-finite) /// If there is something wrong with the character (e.g. its position is non-finite)
/// then it is added to this list. The ODE structures associated with it are also destroyed. /// then it is added to this list. The ODE structures associated with it are also destroyed.
/// </param> /// </param>
public void Move(float timeStep, List<OdeCharacter> defects) internal void Move(List<OdeCharacter> defects)
{ {
// no lock; for now it's only called from within Simulate() // no lock; for now it's only called from within Simulate()

View File

@ -1473,8 +1473,7 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <summary> /// <summary>
/// This is our collision testing routine in ODE /// This is our collision testing routine in ODE
/// </summary> /// </summary>
/// <param name="timeStep"></param> private void collision_optimized()
private void collision_optimized(float timeStep)
{ {
_perloopContact.Clear(); _perloopContact.Clear();
@ -2692,12 +2691,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
while (step_time > 0.0f) while (step_time > 0.0f)
{ {
//lock (ode)
//{
//if (!ode.lockquery())
//{
// ode.dlock(world);
try try
{ {
// Insert, remove Characters // Insert, remove Characters
@ -2766,7 +2759,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
foreach (OdeCharacter actor in _characters) foreach (OdeCharacter actor in _characters)
{ {
if (actor != null) if (actor != null)
actor.Move(timeStep, defects); actor.Move(defects);
} }
if (0 != defects.Count) if (0 != defects.Count)
{ {
@ -2793,7 +2786,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
//int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
m_rayCastManager.ProcessQueuedRequests(); m_rayCastManager.ProcessQueuedRequests();
collision_optimized(timeStep); collision_optimized();
lock (_collisionEventPrim) lock (_collisionEventPrim)
{ {