minor: small amount of method doc and some commented out odds and ends
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44999dce76
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@ -81,16 +81,20 @@ namespace OpenSim.Region.Framework.Scenes
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}
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/// <summary>
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/// Add an inventory item to a prim in this group.
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/// Add an inventory item from a user's inventory to a prim in this scene object.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="localID"></param>
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/// <param name="item"></param>
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/// <param name="remoteClient">The client adding the item.</param>
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/// <param name="localID">The local ID of the part receiving the add.</param>
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/// <param name="item">The user inventory item being added.</param>
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/// <param name="copyItemID">The item UUID that should be used by the new item.</param>
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/// <returns></returns>
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
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InventoryItemBase item, UUID copyItemID)
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{
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}",
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// item.Name, remoteClient.Name, localID);
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UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
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SceneObjectPart part = GetChildPart(localID);
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@ -134,6 +138,11 @@ namespace OpenSim.Region.Framework.Scenes
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}
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taskItem.Flags = item.Flags;
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}",
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// taskItem.Flags, taskItem.Name, localID, remoteClient.Name);
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// TODO: These are pending addition of those fields to TaskInventoryItem
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// taskItem.SalePrice = item.SalePrice;
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// taskItem.SaleType = item.SaleType;
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