Merge branch 'master' into mantis5110

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
viewer-2-initial-appearance
Jonathan Freedman 2010-10-30 14:10:13 -04:00
commit e371d3208c
19 changed files with 347 additions and 488 deletions

View File

@ -1510,11 +1510,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
for (int i=0; i<wearables.Length; i++)
{
if (inventoryMap.ContainsKey(wearables[i].ItemID))
if (inventoryMap.ContainsKey(wearables[i][0].ItemID))
{
AvatarWearable wearable = new AvatarWearable();
wearable.AssetID = wearables[i].AssetID;
wearable.ItemID = inventoryMap[wearables[i].ItemID];
wearable.Wear(inventoryMap[wearables[i][0].ItemID],
wearables[i][0].AssetID);
avatarAppearance.SetWearable(i, wearable);
}
}
@ -1568,10 +1568,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
for (int i=0; i<wearables.Length; i++)
{
wearable = wearables[i];
if (wearable.ItemID != UUID.Zero)
if (wearable[0].ItemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = new InventoryItemBase(wearable.ItemID, source);
InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
item = inventoryService.GetItem(item);
if (item != null)
@ -1602,13 +1602,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// Wear item
AvatarWearable newWearable = new AvatarWearable();
newWearable.AssetID = wearable.AssetID;
newWearable.ItemID = destinationItem.ID;
newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
avatarAppearance.SetWearable(i, newWearable);
}
else
{
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable.ItemID, destinationFolder.ID);
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
}
}
}
@ -2057,8 +2056,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{
if (select && (GetStringAttribute(item, "wear", "false") == "true"))
{
avatarAppearance.Wearables[inventoryItem.Flags].ItemID = inventoryItem.ID;
avatarAppearance.Wearables[inventoryItem.Flags].AssetID = inventoryItem.AssetID;
avatarAppearance.Wearables[inventoryItem.Flags].Wear(inventoryItem.ID, inventoryItem.AssetID);
}
}
catch (Exception e)

View File

@ -499,6 +499,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
indata = true;
}
break;
/*
case "Body" :
if (xml.MoveToAttribute("Item"))
{
@ -655,6 +656,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
indata = true;
}
break;
*/
case "Attachment" :
{
@ -749,6 +751,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString());
rdata.writer.WriteAttributeString("Serial", rdata.userAppearance.Serial.ToString());
/*
FormatPart(rdata, "Body", rdata.userAppearance.BodyItem, rdata.userAppearance.BodyAsset);
FormatPart(rdata, "Skin", rdata.userAppearance.SkinItem, rdata.userAppearance.SkinAsset);
FormatPart(rdata, "Hair", rdata.userAppearance.HairItem, rdata.userAppearance.HairAsset);
@ -765,7 +768,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
FormatPart(rdata, "UnderShirt", rdata.userAppearance.UnderShirtItem, rdata.userAppearance.UnderShirtAsset);
FormatPart(rdata, "UnderPants", rdata.userAppearance.UnderPantsItem, rdata.userAppearance.UnderPantsAsset);
*/
Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting attachments", MsgId);
rdata.writer.WriteStartElement("Attachments");

View File

@ -212,41 +212,10 @@ namespace OpenSim.Framework
args["mac"] = OSD.FromString(Mac);
args["id0"] = OSD.FromString(Id0);
// Eventually this code should be deprecated, use full appearance
// packing in packed_appearance
if (Appearance != null)
{
args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
//System.Console.WriteLine("XXX Before packing Wearables");
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
{
OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
foreach (AvatarWearable awear in Appearance.Wearables)
{
wears.Add(OSD.FromUUID(awear.ItemID));
wears.Add(OSD.FromUUID(awear.AssetID));
//System.Console.WriteLine("XXX ItemID=" + awear.ItemID + " assetID=" + awear.AssetID);
}
args["wearables"] = wears;
}
//System.Console.WriteLine("XXX Before packing Attachments");
List<AvatarAttachment> attachments = Appearance.GetAttachments();
if ((attachments != null) && (attachments.Count > 0))
{
OSDArray attachs = new OSDArray(attachments.Count);
foreach (AvatarAttachment attach in attachments)
{
attachs.Add(attach.Pack());
//System.Console.WriteLine("XXX att.pt=" + kvp.Key + "; itemID=" + kvp.Value[0] + "; assetID=" + kvp.Value[1]);
}
args["attachments"] = attachs;
}
}
if (Appearance != null)
{
OSDMap appmap = Appearance.Pack();
args["packed_appearance"] = appmap;
}
@ -346,28 +315,6 @@ namespace OpenSim.Framework
if (args["appearance_serial"] != null)
Appearance.Serial = args["appearance_serial"].AsInteger();
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
{
OSDArray wears = (OSDArray)(args["wearables"]);
for (int i = 0; i < wears.Count / 2; i++)
{
AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
Appearance.SetWearable(i,awear);
}
}
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
{
OSDArray attachs = (OSDArray)(args["attachments"]);
foreach (OSD o in attachs)
{
if (o.Type == OSDType.Map)
{
Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
}
}
}
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
{
Appearance.Unpack((OSDMap)args["packed_appearance"]);

View File

@ -35,104 +35,6 @@ using log4net;
namespace OpenSim.Framework
{
// A special dictionary for avatar appearance
public struct LayerItem
{
public UUID ItemID;
public UUID AssetID;
public LayerItem(UUID itemID, UUID assetID)
{
ItemID = itemID;
AssetID = assetID;
}
}
public class Layer
{
protected int m_layerType;
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
protected List<UUID> m_ids = new List<UUID>();
public Layer(int type)
{
m_layerType = type;
}
public int LayerType
{
get { return m_layerType; }
}
public int Count
{
get { return m_ids.Count; }
}
public void Add(UUID itemID, UUID assetID)
{
if (m_items.ContainsKey(itemID))
return;
if (m_ids.Count >= 5)
return;
m_ids.Add(itemID);
m_items[itemID] = assetID;
}
public void Wear(UUID itemID, UUID assetID)
{
Clear();
Add(itemID, assetID);
}
public void Clear()
{
m_ids.Clear();
m_items.Clear();
}
public void RemoveItem(UUID itemID)
{
if (m_items.ContainsKey(itemID))
{
m_ids.Remove(itemID);
m_items.Remove(itemID);
}
}
public void RemoveAsset(UUID assetID)
{
UUID itemID = UUID.Zero;
foreach (KeyValuePair<UUID, UUID> kvp in m_items)
{
if (kvp.Value == assetID)
{
itemID = kvp.Key;
break;
}
}
if (itemID != UUID.Zero)
{
m_ids.Remove(itemID);
m_items.Remove(itemID);
}
}
public LayerItem this [int idx]
{
get
{
if (idx >= m_ids.Count || idx < 0)
return new LayerItem(UUID.Zero, UUID.Zero);
return new LayerItem(m_ids[idx], m_items[m_ids[idx]]);
}
}
}
/// <summary>
/// Contains the Avatar's Appearance and methods to manipulate the appearance.
/// </summary>
@ -184,136 +86,6 @@ namespace OpenSim.Framework
set { m_wearables = value; }
}
public virtual UUID BodyItem {
get { return m_wearables[AvatarWearable.BODY].ItemID; }
set { m_wearables[AvatarWearable.BODY].ItemID = value; }
}
public virtual UUID BodyAsset {
get { return m_wearables[AvatarWearable.BODY].AssetID; }
set { m_wearables[AvatarWearable.BODY].AssetID = value; }
}
public virtual UUID SkinItem {
get { return m_wearables[AvatarWearable.SKIN].ItemID; }
set { m_wearables[AvatarWearable.SKIN].ItemID = value; }
}
public virtual UUID SkinAsset {
get { return m_wearables[AvatarWearable.SKIN].AssetID; }
set { m_wearables[AvatarWearable.SKIN].AssetID = value; }
}
public virtual UUID HairItem {
get { return m_wearables[AvatarWearable.HAIR].ItemID; }
set { m_wearables[AvatarWearable.HAIR].ItemID = value; }
}
public virtual UUID HairAsset {
get { return m_wearables[AvatarWearable.HAIR].AssetID; }
set { m_wearables[AvatarWearable.HAIR].AssetID = value; }
}
public virtual UUID EyesItem {
get { return m_wearables[AvatarWearable.EYES].ItemID; }
set { m_wearables[AvatarWearable.EYES].ItemID = value; }
}
public virtual UUID EyesAsset {
get { return m_wearables[AvatarWearable.EYES].AssetID; }
set { m_wearables[AvatarWearable.EYES].AssetID = value; }
}
public virtual UUID ShirtItem {
get { return m_wearables[AvatarWearable.SHIRT].ItemID; }
set { m_wearables[AvatarWearable.SHIRT].ItemID = value; }
}
public virtual UUID ShirtAsset {
get { return m_wearables[AvatarWearable.SHIRT].AssetID; }
set { m_wearables[AvatarWearable.SHIRT].AssetID = value; }
}
public virtual UUID PantsItem {
get { return m_wearables[AvatarWearable.PANTS].ItemID; }
set { m_wearables[AvatarWearable.PANTS].ItemID = value; }
}
public virtual UUID PantsAsset {
get { return m_wearables[AvatarWearable.PANTS].AssetID; }
set { m_wearables[AvatarWearable.PANTS].AssetID = value; }
}
public virtual UUID ShoesItem {
get { return m_wearables[AvatarWearable.SHOES].ItemID; }
set { m_wearables[AvatarWearable.SHOES].ItemID = value; }
}
public virtual UUID ShoesAsset {
get { return m_wearables[AvatarWearable.SHOES].AssetID; }
set { m_wearables[AvatarWearable.SHOES].AssetID = value; }
}
public virtual UUID SocksItem {
get { return m_wearables[AvatarWearable.SOCKS].ItemID; }
set { m_wearables[AvatarWearable.SOCKS].ItemID = value; }
}
public virtual UUID SocksAsset {
get { return m_wearables[AvatarWearable.SOCKS].AssetID; }
set { m_wearables[AvatarWearable.SOCKS].AssetID = value; }
}
public virtual UUID JacketItem {
get { return m_wearables[AvatarWearable.JACKET].ItemID; }
set { m_wearables[AvatarWearable.JACKET].ItemID = value; }
}
public virtual UUID JacketAsset {
get { return m_wearables[AvatarWearable.JACKET].AssetID; }
set { m_wearables[AvatarWearable.JACKET].AssetID = value; }
}
public virtual UUID GlovesItem {
get { return m_wearables[AvatarWearable.GLOVES].ItemID; }
set { m_wearables[AvatarWearable.GLOVES].ItemID = value; }
}
public virtual UUID GlovesAsset {
get { return m_wearables[AvatarWearable.GLOVES].AssetID; }
set { m_wearables[AvatarWearable.GLOVES].AssetID = value; }
}
public virtual UUID UnderShirtItem {
get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; }
set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; }
}
public virtual UUID UnderShirtAsset {
get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; }
set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; }
}
public virtual UUID UnderPantsItem {
get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; }
set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; }
}
public virtual UUID UnderPantsAsset {
get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; }
set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; }
}
public virtual UUID SkirtItem {
get { return m_wearables[AvatarWearable.SKIRT].ItemID; }
set { m_wearables[AvatarWearable.SKIRT].ItemID = value; }
}
public virtual UUID SkirtAsset {
get { return m_wearables[AvatarWearable.SKIRT].AssetID; }
set { m_wearables[AvatarWearable.SKIRT].AssetID = value; }
}
public virtual float AvatarHeight
{
get { return m_avatarHeight; }
@ -339,6 +111,10 @@ namespace OpenSim.Framework
SetDefaultParams();
SetHeight();
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
m_wearables[i] = new AvatarWearable();
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
}
@ -400,10 +176,11 @@ namespace OpenSim.Framework
m_serial = appearance.Serial;
m_owner = appearance.Owner;
m_wearables = null;
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
m_wearables[i] = new AvatarWearable();
if (appearance.Wearables != null)
{
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
SetWearable(i,appearance.Wearables[i]);
}
@ -547,7 +324,9 @@ namespace OpenSim.Framework
// DEBUG ON
// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
// DEBUG OFF
m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID);
m_wearables[wearableId].Clear();
for (int i = 0 ; i < wearable.Count ; i++)
m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
}
@ -563,7 +342,10 @@ namespace OpenSim.Framework
s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
foreach (AvatarWearable awear in m_wearables)
s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID);
{
for ( int i = 0 ; i < awear.Count ; i++ )
s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
}
s += "Visual Params: ";
for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
@ -733,7 +515,7 @@ namespace OpenSim.Framework
{
OSDArray wears = (OSDArray)(data["wearables"]);
for (int i = 0; i < wears.Count; i++)
m_wearables[i] = new AvatarWearable((OSDMap)wears[i]);
m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
}
else
{

View File

@ -26,11 +26,24 @@
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
public struct WearableItem
{
public UUID ItemID;
public UUID AssetID;
public WearableItem(UUID itemID, UUID assetID)
{
ItemID = itemID;
AssetID = assetID;
}
}
public class AvatarWearable
{
// these are guessed at by the list here -
@ -49,8 +62,10 @@ namespace OpenSim.Framework
public static readonly int UNDERSHIRT = 10;
public static readonly int UNDERPANTS = 11;
public static readonly int SKIRT = 12;
public static readonly int ALPHA = 13;
public static readonly int TATTOO = 14;
public static readonly int MAX_WEARABLES = 13;
public static readonly int MAX_WEARABLES = 15;
public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
@ -67,68 +82,158 @@ namespace OpenSim.Framework
public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
public UUID AssetID;
public UUID ItemID;
public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
protected List<UUID> m_ids = new List<UUID>();
public AvatarWearable()
{
}
public AvatarWearable(UUID itemId, UUID assetId)
public AvatarWearable(UUID itemID, UUID assetID)
{
AssetID = assetId;
ItemID = itemId;
Wear(itemID, assetID);
}
public AvatarWearable(OSDMap args)
public AvatarWearable(OSDArray args)
{
Unpack(args);
}
public OSDMap Pack()
public OSD Pack()
{
OSDMap weardata = new OSDMap();
weardata["item"] = OSD.FromUUID(ItemID);
weardata["asset"] = OSD.FromUUID(AssetID);
OSDArray wearlist = new OSDArray();
return weardata;
foreach (UUID id in m_ids)
{
OSDMap weardata = new OSDMap();
weardata["item"] = OSD.FromUUID(id);
weardata["asset"] = OSD.FromUUID(m_items[id]);
wearlist.Add(weardata);
}
return wearlist;
}
public void Unpack(OSDMap args)
public void Unpack(OSDArray args)
{
ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero;
AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero;
Clear();
foreach (OSDMap weardata in args)
{
Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
}
}
public int Count
{
get { return m_ids.Count; }
}
public void Add(UUID itemID, UUID assetID)
{
if (itemID == UUID.Zero)
return;
if (m_items.ContainsKey(itemID))
{
m_items[itemID] = assetID;
return;
}
if (m_ids.Count >= 5)
return;
m_ids.Add(itemID);
m_items[itemID] = assetID;
}
public void Wear(UUID itemID, UUID assetID)
{
Clear();
Add(itemID, assetID);
}
public void Clear()
{
m_ids.Clear();
m_items.Clear();
}
public void RemoveItem(UUID itemID)
{
if (m_items.ContainsKey(itemID))
{
m_ids.Remove(itemID);
m_items.Remove(itemID);
}
}
public void RemoveAsset(UUID assetID)
{
UUID itemID = UUID.Zero;
foreach (KeyValuePair<UUID, UUID> kvp in m_items)
{
if (kvp.Value == assetID)
{
itemID = kvp.Key;
break;
}
}
if (itemID != UUID.Zero)
{
m_ids.Remove(itemID);
m_items.Remove(itemID);
}
}
public WearableItem this [int idx]
{
get
{
if (idx >= m_ids.Count || idx < 0)
return new WearableItem(UUID.Zero, UUID.Zero);
return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
}
}
public static AvatarWearable[] DefaultWearables
{
get
{
AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 13 of these
AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
for (int i = 0; i < MAX_WEARABLES; i++)
{
defaultWearables[i] = new AvatarWearable();
}
// Body
defaultWearables[0].ItemID = DEFAULT_BODY_ITEM;
defaultWearables[0].AssetID = DEFAULT_BODY_ASSET;
defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
// Hair
defaultWearables[2].ItemID = DEFAULT_HAIR_ITEM;
defaultWearables[2].AssetID = DEFAULT_HAIR_ASSET;
defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
// Skin
defaultWearables[1].ItemID = DEFAULT_SKIN_ITEM;
defaultWearables[1].AssetID = DEFAULT_SKIN_ASSET;
defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
// Shirt
defaultWearables[4].ItemID = DEFAULT_SHIRT_ITEM;
defaultWearables[4].AssetID = DEFAULT_SHIRT_ASSET;
defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
// Pants
defaultWearables[5].ItemID = DEFAULT_PANTS_ITEM;
defaultWearables[5].AssetID = DEFAULT_PANTS_ASSET;
defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
// Alpha
defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
// Tattoo
defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
return defaultWearables;
}

View File

@ -414,12 +414,10 @@ namespace OpenSim.Framework
// We might not pass this in all cases...
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
{
OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
OSDArray wears = new OSDArray(Appearance.Wearables.Length);
foreach (AvatarWearable awear in Appearance.Wearables)
{
wears.Add(OSD.FromUUID(awear.ItemID));
wears.Add(OSD.FromUUID(awear.AssetID));
}
wears.Add(awear.Pack());
args["wearables"] = wears;
}
@ -592,7 +590,7 @@ namespace OpenSim.Framework
OSDArray wears = (OSDArray)(args["wearables"]);
for (int i = 0; i < wears.Count / 2; i++)
{
AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
Appearance.SetWearable(i,awear);
}
}

View File

@ -69,6 +69,6 @@ namespace OpenSim
/// of the code that is too old.
///
/// </value>
public readonly static int MajorInterfaceVersion = 6;
public readonly static int MajorInterfaceVersion = 7;
}
}

View File

@ -3387,20 +3387,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
aw.AgentData.SerialNum = (uint)serial;
aw.AgentData.SessionID = m_sessionId;
int count = 0;
for (int i = 0; i < wearables.Length; i++)
count += wearables[i].Count;
// TODO: don't create new blocks if recycling an old packet
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
AgentWearablesUpdatePacket.WearableDataBlock awb;
int idx = 0;
for (int i = 0; i < wearables.Length; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = wearables[i].AssetID;
awb.ItemID = wearables[i].ItemID;
aw.WearableData[i] = awb;
for (int j = 0; j < wearables[i].Count; j++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = wearables[i][j].AssetID;
awb.ItemID = wearables[i][j].ItemID;
aw.WearableData[idx] = awb;
idx++;
// m_log.DebugFormat(
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
// awb.ItemID, awb.AssetID, i, Name);
}
}
OutPacket(aw, ThrottleOutPacketType.Task);

View File

@ -183,7 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IConfig config = configSource.Configs["ClientStack.LindenUDP"];
if (config != null)
{
m_asyncPacketHandling = config.GetBoolean("async_packet_handling", false);
m_asyncPacketHandling = config.GetBoolean("async_packet_handling", true);
m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);

View File

@ -382,27 +382,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
{
if (appearance.Wearables[i].ItemID == UUID.Zero)
for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
{
appearance.Wearables[i].AssetID = UUID.Zero;
}
else
{
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
baseItem = invService.GetItem(baseItem);
if (baseItem != null)
{
appearance.Wearables[i].AssetID = baseItem.AssetID;
appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
}
else
{
m_log.ErrorFormat(
"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
appearance.Wearables[i].ItemID, (WearableType)i);
appearance.Wearables[i][j].ItemID, (WearableType)i);
appearance.Wearables[i].ItemID = UUID.Zero;
appearance.Wearables[i].AssetID = UUID.Zero;
appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
}
}
}

View File

@ -173,28 +173,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
InventoryCollection contents
= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
//List<InventoryFolderImpl> childFolders = inventoryFolder.RequestListOfFolderImpls();
//List<InventoryItemBase> items = inventoryFolder.RequestListOfItems();
/*
Dictionary identicalFolderNames = new Dictionary<string, int>();
foreach (InventoryFolderImpl folder in inventories)
{
if (!identicalFolderNames.ContainsKey(folder.Name))
identicalFolderNames[folder.Name] = 0;
else
identicalFolderNames[folder.Name] = identicalFolderNames[folder.Name]++;
int folderNameNumber = identicalFolderName[folder.Name];
SaveInvDir(
folder,
string.Format(
"{0}{1}{2}/",
path, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folderNameNumber));
}
*/
foreach (InventoryFolderBase childFolder in contents.Folders)
{

View File

@ -193,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
GridRegion finalDestination = GetFinalDestination(reg);
if (finalDestination == null)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
catch (Exception e)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace);
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace);
sp.ControllingClient.SendTeleportFailed("Internal error");
}
}
@ -398,7 +398,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
if (eq != null)
{
eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
@ -558,6 +557,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
client.SendTeleportFailed("Your home region could not be found.");
return;
}
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})",
regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize);
@ -1162,7 +1162,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Utils.LongToUInts(reg.RegionHandle, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
m_log.Info("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
@ -1197,7 +1197,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// TODO: make Event Queue disablable!
}
m_log.Info("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
}

View File

@ -51,8 +51,6 @@ namespace OpenSim.Services.AvatarService
m_log.Debug("[AVATAR SERVICE]: Starting avatar service");
}
// Get|SetAppearance should preserve existing semantics
// until AvatarData can be removed completely
public AvatarAppearance GetAppearance(UUID principalID)
{
AvatarData avatar = GetAvatar(principalID);
@ -68,12 +66,15 @@ namespace OpenSim.Services.AvatarService
public AvatarData GetAvatar(UUID principalID)
{
AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString());
if (av.Length == 0)
return null;
AvatarData ret = new AvatarData();
ret.Data = new Dictionary<string,string>();
if (av.Length == 0)
{
ret.AvatarType = 1; // SL avatar
return ret;
}
foreach (AvatarBaseData b in av)
{
if (b.Data["Name"] == "AvatarType")

View File

@ -265,32 +265,33 @@ namespace OpenSim.Services.Connectors.SimianGrid
map["Height"] = OSD.FromReal(appearance.AvatarHeight);
map["ShapeItem"] = OSD.FromUUID(appearance.BodyItem);
map["ShapeAsset"] = OSD.FromUUID(appearance.BodyAsset);
map["SkinItem"] = OSD.FromUUID(appearance.SkinItem);
map["SkinAsset"] = OSD.FromUUID(appearance.SkinAsset);
map["HairItem"] = OSD.FromUUID(appearance.HairItem);
map["HairAsset"] = OSD.FromUUID(appearance.HairAsset);
map["EyesItem"] = OSD.FromUUID(appearance.EyesItem);
map["EyesAsset"] = OSD.FromUUID(appearance.EyesAsset);
map["ShirtItem"] = OSD.FromUUID(appearance.ShirtItem);
map["ShirtAsset"] = OSD.FromUUID(appearance.ShirtAsset);
map["PantsItem"] = OSD.FromUUID(appearance.PantsItem);
map["PantsAsset"] = OSD.FromUUID(appearance.PantsAsset);
map["ShoesItem"] = OSD.FromUUID(appearance.ShoesItem);
map["ShoesAsset"] = OSD.FromUUID(appearance.ShoesAsset);
map["SocksItem"] = OSD.FromUUID(appearance.SocksItem);
map["SocksAsset"] = OSD.FromUUID(appearance.SocksAsset);
map["JacketItem"] = OSD.FromUUID(appearance.JacketItem);
map["JacketAsset"] = OSD.FromUUID(appearance.JacketAsset);
map["GlovesItem"] = OSD.FromUUID(appearance.GlovesItem);
map["GlovesAsset"] = OSD.FromUUID(appearance.GlovesAsset);
map["UndershirtItem"] = OSD.FromUUID(appearance.UnderShirtItem);
map["UndershirtAsset"] = OSD.FromUUID(appearance.UnderShirtAsset);
map["UnderpantsItem"] = OSD.FromUUID(appearance.UnderPantsItem);
map["UnderpantsAsset"] = OSD.FromUUID(appearance.UnderPantsAsset);
map["SkirtItem"] = OSD.FromUUID(appearance.SkirtItem);
map["SkirtAsset"] = OSD.FromUUID(appearance.SkirtAsset);
map["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
map["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
map["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
map["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
map["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
map["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
map["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
map["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
map["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
map["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
map["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
map["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
map["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
map["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
map["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
map["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
map["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
map["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
map["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
map["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
map["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
map["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
map["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
map["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
map["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
map["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
OSDMap items = new OSDMap();
foreach (KeyValuePair<string, string> kvp in avatar.Data)

View File

@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -139,13 +139,13 @@ namespace OpenSim.Services.Connectors.Simulation
AgentCreateRequest.ContentLength = buffer.Length; //Count bytes to send
os = AgentCreateRequest.GetRequestStream();
os.Write(buffer, 0, strBuffer.Length); //Send it
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Posted CreateAgent request to remote sim {0}, region {1}, x={2} y={3}",
m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: Posted CreateAgent request to remote sim {0}, region {1}, x={2} y={3}",
uri, destination.RegionName, destination.RegionLocX, destination.RegionLocY);
}
//catch (WebException ex)
catch
{
//m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on ChildAgentUpdate {0}", ex.Message);
//m_log.ErrorFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on ChildAgentUpdate {0}", ex.Message);
reason = "cannot contact remote region";
return false;
}
@ -172,19 +172,19 @@ namespace OpenSim.Services.Connectors.Simulation
webResponse = AgentCreateRequest.GetResponse();
if (webResponse == null)
{
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on DoCreateChildAgentCall post");
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Null reply on DoCreateChildAgentCall post");
}
else
{
sr = new StreamReader(webResponse.GetResponseStream());
response = sr.ReadToEnd().Trim();
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: DoCreateChildAgentCall reply was {0} ", response);
m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: DoCreateChildAgentCall reply was {0} ", response);
}
}
catch (WebException ex)
{
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of DoCreateChildAgentCall {0}", ex.Message);
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of DoCreateChildAgentCall {0}", ex.Message);
reason = "Destination did not reply";
return string.Empty;
}
@ -212,7 +212,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
catch (NullReferenceException e)
{
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of DoCreateChildAgentCall {0}", e.Message);
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of DoCreateChildAgentCall {0}", e.Message);
// check for old style response
if (response.ToLower().StartsWith("true"))
@ -232,7 +232,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
catch (Exception e)
{
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: PackAgentCircuitData failed with exception: " + e.Message);
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: PackAgentCircuitData failed with exception: " + e.Message);
return null;
}
// Add the input arguments
@ -258,6 +258,7 @@ namespace OpenSim.Services.Connectors.Simulation
private bool UpdateAgent(GridRegion destination, IAgentData cAgentData)
{
// Eventually, we want to use a caps url instead of the agentID
string uri = destination.ServerURI + AgentPath() + cAgentData.AgentID + "/";
HttpWebRequest ChildUpdateRequest = (HttpWebRequest)WebRequest.Create(uri);
@ -274,7 +275,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
catch (Exception e)
{
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: PackUpdateMessage failed with exception: " + e.Message);
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: PackUpdateMessage failed with exception: " + e.Message);
}
// Add the input arguments
args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
@ -303,12 +304,12 @@ namespace OpenSim.Services.Connectors.Simulation
ChildUpdateRequest.ContentLength = buffer.Length; //Count bytes to send
os = ChildUpdateRequest.GetRequestStream();
os.Write(buffer, 0, strBuffer.Length); //Send it
//m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Posted AgentUpdate request to remote sim {0}", uri);
//m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: Posted AgentUpdate request to remote sim {0}", uri);
}
catch (WebException ex)
//catch
{
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on AgentUpdate {0}", ex.Message);
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on AgentUpdate {0}", ex.Message);
return false;
}
@ -319,7 +320,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
// Let's wait for the response
//m_log.Info("[REMOTE SIMULATION CONNECTOR]: Waiting for a reply after ChildAgentUpdate");
//m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Waiting for a reply after ChildAgentUpdate");
WebResponse webResponse = null;
StreamReader sr = null;
@ -328,19 +329,19 @@ namespace OpenSim.Services.Connectors.Simulation
webResponse = ChildUpdateRequest.GetResponse();
if (webResponse == null)
{
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on ChilAgentUpdate post");
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Null reply on ChilAgentUpdate post");
}
sr = new StreamReader(webResponse.GetResponseStream());
//reply = sr.ReadToEnd().Trim();
sr.ReadToEnd().Trim();
sr.Close();
//m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: ChilAgentUpdate reply was {0} ", reply);
//m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: ChilAgentUpdate reply was {0} ", reply);
}
catch (WebException ex)
{
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of ChilAgentUpdate from {0}: {1}", uri, ex.Message);
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of ChilAgentUpdate from {0}: {1}", uri, ex.Message);
// ignore, really
}
finally
@ -371,7 +372,7 @@ namespace OpenSim.Services.Connectors.Simulation
webResponse = (HttpWebResponse)request.GetResponse();
if (webResponse == null)
{
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on agent get ");
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Null reply on agent get ");
}
sr = new StreamReader(webResponse.GetResponseStream());
@ -381,7 +382,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
catch (WebException ex)
{
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent get {0}", ex.Message);
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent get {0}", ex.Message);
// ignore, really
return false;
}
@ -420,7 +421,7 @@ namespace OpenSim.Services.Connectors.Simulation
WebResponse webResponse = request.GetResponse();
if (webResponse == null)
{
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on ReleaseAgent");
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Null reply on ReleaseAgent");
}
sr = new StreamReader(webResponse.GetResponseStream());
@ -432,7 +433,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
catch (WebException ex)
{
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of ReleaseAgent {0}", ex.Message);
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of ReleaseAgent {0}", ex.Message);
return false;
}
finally
@ -448,7 +449,6 @@ namespace OpenSim.Services.Connectors.Simulation
{
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
WebRequest request = WebRequest.Create(uri);
request.Method = "DELETE";
request.Timeout = 10000;
@ -459,7 +459,7 @@ namespace OpenSim.Services.Connectors.Simulation
WebResponse webResponse = request.GetResponse();
if (webResponse == null)
{
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on agent delete ");
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Null reply on agent delete ");
}
sr = new StreamReader(webResponse.GetResponseStream());
@ -471,7 +471,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
catch (WebException ex)
{
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent delete from {0}: {1}", destination.RegionName, ex.Message);
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent delete from {0}: {1}", destination.RegionName, ex.Message);
return false;
}
finally
@ -536,11 +536,11 @@ namespace OpenSim.Services.Connectors.Simulation
ObjectCreateRequest.ContentLength = buffer.Length; //Count bytes to send
os = ObjectCreateRequest.GetRequestStream();
os.Write(buffer, 0, strBuffer.Length); //Send it
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Posted CreateObject request to remote sim {0}", uri);
m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: Posted CreateObject request to remote sim {0}", uri);
}
catch (WebException ex)
{
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on CreateObject {0}", ex.Message);
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on CreateObject {0}", ex.Message);
return false;
}
finally
@ -558,7 +558,7 @@ namespace OpenSim.Services.Connectors.Simulation
WebResponse webResponse = ObjectCreateRequest.GetResponse();
if (webResponse == null)
{
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on CreateObject post");
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: Null reply on CreateObject post");
return false;
}
@ -570,7 +570,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
catch (WebException ex)
{
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of CreateObject {0}", ex.Message);
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of CreateObject {0}", ex.Message);
return false;
}
finally

View File

@ -149,33 +149,33 @@ namespace OpenSim.Services.Interfaces
Data["Serial"] = appearance.Serial.ToString();
// Wearables
Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
Data["BodyItem"] = appearance.BodyItem.ToString();
Data["EyesItem"] = appearance.EyesItem.ToString();
Data["GlovesItem"] = appearance.GlovesItem.ToString();
Data["HairItem"] = appearance.HairItem.ToString();
Data["JacketItem"] = appearance.JacketItem.ToString();
Data["PantsItem"] = appearance.PantsItem.ToString();
Data["ShirtItem"] = appearance.ShirtItem.ToString();
Data["ShoesItem"] = appearance.ShoesItem.ToString();
Data["SkinItem"] = appearance.SkinItem.ToString();
Data["SkirtItem"] = appearance.SkirtItem.ToString();
Data["SocksItem"] = appearance.SocksItem.ToString();
Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
Data["BodyAsset"] = appearance.BodyAsset.ToString();
Data["EyesAsset"] = appearance.EyesAsset.ToString();
Data["GlovesAsset"] = appearance.GlovesAsset.ToString();
Data["HairAsset"] = appearance.HairAsset.ToString();
Data["JacketAsset"] = appearance.JacketAsset.ToString();
Data["PantsAsset"] = appearance.PantsAsset.ToString();
Data["ShirtAsset"] = appearance.ShirtAsset.ToString();
Data["ShoesAsset"] = appearance.ShoesAsset.ToString();
Data["SkinAsset"] = appearance.SkinAsset.ToString();
Data["SkirtAsset"] = appearance.SkirtAsset.ToString();
Data["SocksAsset"] = appearance.SocksAsset.ToString();
Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
// Attachments
List<AvatarAttachment> attachments = appearance.GetAttachments();
@ -190,36 +190,75 @@ namespace OpenSim.Services.Interfaces
AvatarAppearance appearance = new AvatarAppearance(owner);
try
{
appearance.Serial = Int32.Parse(Data["Serial"]);
if (Data.ContainsKey("Serial"))
appearance.Serial = Int32.Parse(Data["Serial"]);
// Wearables
appearance.BodyItem = UUID.Parse(Data["BodyItem"]);
appearance.EyesItem = UUID.Parse(Data["EyesItem"]);
appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]);
appearance.HairItem = UUID.Parse(Data["HairItem"]);
appearance.JacketItem = UUID.Parse(Data["JacketItem"]);
appearance.PantsItem = UUID.Parse(Data["PantsItem"]);
appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]);
appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]);
appearance.SkinItem = UUID.Parse(Data["SkinItem"]);
appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]);
appearance.SocksItem = UUID.Parse(Data["SocksItem"]);
appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]);
appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]);
if (Data.ContainsKey("BodyItem"))
appearance.Wearables[AvatarWearable.BODY].Wear(
UUID.Parse(Data["BodyItem"]),
UUID.Parse(Data["BodyAsset"]));
if (Data.ContainsKey("SkinItem"))
appearance.Wearables[AvatarWearable.SKIN].Wear(
UUID.Parse(Data["SkinItem"]),
UUID.Parse(Data["SkinAsset"]));
if (Data.ContainsKey("HairItem"))
appearance.Wearables[AvatarWearable.HAIR].Wear(
UUID.Parse(Data["HairItem"]),
UUID.Parse(Data["HairAsset"]));
if (Data.ContainsKey("EyesItem"))
appearance.Wearables[AvatarWearable.EYES].Wear(
UUID.Parse(Data["EyesItem"]),
UUID.Parse(Data["EyesAsset"]));
if (Data.ContainsKey("ShirtItem"))
appearance.Wearables[AvatarWearable.SHIRT].Wear(
UUID.Parse(Data["ShirtItem"]),
UUID.Parse(Data["ShirtAsset"]));
if (Data.ContainsKey("PantsItem"))
appearance.Wearables[AvatarWearable.PANTS].Wear(
UUID.Parse(Data["PantsItem"]),
UUID.Parse(Data["PantsAsset"]));
if (Data.ContainsKey("ShoesItem"))
appearance.Wearables[AvatarWearable.SHOES].Wear(
UUID.Parse(Data["ShoesItem"]),
UUID.Parse(Data["ShoesAsset"]));
if (Data.ContainsKey("SocksItem"))
appearance.Wearables[AvatarWearable.SOCKS].Wear(
UUID.Parse(Data["SocksItem"]),
UUID.Parse(Data["SocksAsset"]));
if (Data.ContainsKey("JacketItem"))
appearance.Wearables[AvatarWearable.JACKET].Wear(
UUID.Parse(Data["JacketItem"]),
UUID.Parse(Data["JacketAsset"]));
if (Data.ContainsKey("GlovesItem"))
appearance.Wearables[AvatarWearable.GLOVES].Wear(
UUID.Parse(Data["GlovesItem"]),
UUID.Parse(Data["GlovesAsset"]));
if (Data.ContainsKey("UnderShirtItem"))
appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear(
UUID.Parse(Data["UnderShirtItem"]),
UUID.Parse(Data["UnderShirtAsset"]));
if (Data.ContainsKey("UnderPantsItem"))
appearance.Wearables[AvatarWearable.UNDERPANTS].Wear(
UUID.Parse(Data["UnderPantsItem"]),
UUID.Parse(Data["UnderPantsAsset"]));
if (Data.ContainsKey("SkirtItem"))
appearance.Wearables[AvatarWearable.SKIRT].Wear(
UUID.Parse(Data["SkirtItem"]),
UUID.Parse(Data["SkirtAsset"]));
appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]);
appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]);
appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]);
appearance.HairAsset = UUID.Parse(Data["HairAsset"]);
appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]);
appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]);
appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]);
appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]);
appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]);
appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]);
appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]);
appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]);
appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]);
// Attachments
Dictionary<string, string> attchs = new Dictionary<string, string>();

View File

@ -328,8 +328,9 @@
; already separated from packet handling with a queue, so this will only
; affect whether networking internals such as packet decoding and
; acknowledgement accounting are done synchronously or asynchronously
; Default is true.
;
;async_packet_handling = false
;async_packet_handling = true
; The client socket receive buffer size determines how many
; incoming requests we can process; the default on .NET is 8192

View File

@ -64,7 +64,9 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
; Realm = "regions"
; AllowDuplicateNames = "True"
; Check4096 = "False"
;; Perform distance check for the creation of a linked region
; Check4096 = "True"
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>"

View File

@ -53,8 +53,8 @@
;;--- For MySql region storage (alternative)
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
; If HG, do you want this check on the distance to be performed?
; Check4096 = "False"
;; With hypergrid, perform distance check for the creation of a linked region
; Check4096 = true
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegioName> = "<flags>"