Merge branch 'master' of /var/git/opensim/
commit
e37566b4fb
|
@ -303,15 +303,19 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
{
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case "UUID":
|
||||
xtr.ReadStartElement("UUID");
|
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uuid = UUID.Parse(xtr.ReadElementString("Guid"));
|
||||
try
|
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{
|
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uuid = UUID.Parse(xtr.ReadElementString("UUID"));
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xtr.ReadEndElement();
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}
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catch { } // ignore everything but <UUID><UUID>...</UUID></UUID>
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break;
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case "Name":
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name = xtr.ReadElementContentAsString();
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break;
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case "CreatorID":
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xtr.ReadStartElement("CreatorID");
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creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
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creatorId = UUID.Parse(xtr.ReadElementString("UUID"));
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xtr.ReadEndElement();
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break;
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}
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|
|
|
@ -39,6 +39,7 @@ using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Scripting;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Framework.Scenes
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@ -118,40 +119,36 @@ namespace OpenSim.Region.Framework.Scenes
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/// <value>
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/// Is this sop a root part?
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/// </value>
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[XmlIgnore]
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public bool IsRoot
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{
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get { return ParentGroup.RootPart == this; }
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}
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// use only one serializer to give the runtime a chance to optimize it (it won't do that if you
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// use a new instance every time)
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private static XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
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#region Fields
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public bool AllowedDrop;
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[XmlIgnore]
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public bool DIE_AT_EDGE;
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[XmlIgnore]
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public bool RETURN_AT_EDGE;
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[XmlIgnore]
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public bool BlockGrab;
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[XmlIgnore]
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public bool StatusSandbox;
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[XmlIgnore]
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public Vector3 StatusSandboxPos;
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// TODO: This needs to be persisted in next XML version update!
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[XmlIgnore]
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public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
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|
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[XmlIgnore]
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public PhysicsActor PhysActor
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{
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get { return m_physActor; }
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|
@ -166,43 +163,43 @@ namespace OpenSim.Region.Framework.Scenes
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// Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
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// Not a big problem as long as the script that sets it remains in the prim on startup.
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// for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script)
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[XmlIgnore]
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||||
|
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public UUID Sound;
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|
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[XmlIgnore]
|
||||
|
||||
public byte SoundFlags;
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|
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[XmlIgnore]
|
||||
|
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public double SoundGain;
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|
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[XmlIgnore]
|
||||
|
||||
public double SoundRadius;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public uint TimeStampFull;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public uint TimeStampLastActivity; // Will be used for AutoReturn
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public uint TimeStampTerse;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public UUID FromItemID;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public UUID FromFolderID;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public int STATUS_ROTATE_X;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public int STATUS_ROTATE_Y;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public int STATUS_ROTATE_Z;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
|
||||
|
||||
/// <value>
|
||||
|
@ -211,68 +208,68 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </value>
|
||||
private UUID m_fromUserInventoryItemID;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public UUID FromUserInventoryItemID
|
||||
{
|
||||
get { return m_fromUserInventoryItemID; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public bool IsAttachment;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public scriptEvents AggregateScriptEvents;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public UUID AttachedAvatar;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public Vector3 AttachedPos;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public uint AttachmentPoint;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public Vector3 RotationAxis = Vector3.One;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this
|
||||
// Certainly this must be a persistant setting finally
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public bool IsWaitingForFirstSpinUpdatePacket;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public Quaternion SpinOldOrientation = Quaternion.Identity;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public Quaternion m_APIDTarget = Quaternion.Identity;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public float m_APIDDamp = 0;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public float m_APIDStrength = 0;
|
||||
|
||||
/// <summary>
|
||||
/// This part's inventory
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
|
||||
public IEntityInventory Inventory
|
||||
{
|
||||
get { return m_inventory; }
|
||||
}
|
||||
protected SceneObjectPartInventory m_inventory;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public bool Undoing;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public bool IgnoreUndoUpdate = false;
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
private PrimFlags LocalFlags;
|
||||
[XmlIgnore]
|
||||
|
||||
private float m_damage = -1.0f;
|
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private byte[] m_TextureAnimation;
|
||||
private byte m_clickAction;
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|
@ -280,9 +277,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private string m_description = String.Empty;
|
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private readonly List<uint> m_lastColliders = new List<uint>();
|
||||
private int m_linkNum;
|
||||
[XmlIgnore]
|
||||
|
||||
private int m_scriptAccessPin;
|
||||
[XmlIgnore]
|
||||
|
||||
private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
|
||||
private string m_sitName = String.Empty;
|
||||
private Quaternion m_sitTargetOrientation = Quaternion.Identity;
|
||||
|
@ -548,7 +545,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public Dictionary<int, string> CollisionFilter
|
||||
{
|
||||
get { return m_CollisionFilter; }
|
||||
|
@ -558,21 +555,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public Quaternion APIDTarget
|
||||
{
|
||||
get { return m_APIDTarget; }
|
||||
set { m_APIDTarget = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public float APIDDamp
|
||||
{
|
||||
get { return m_APIDDamp; }
|
||||
set { m_APIDDamp = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public float APIDStrength
|
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{
|
||||
get { return m_APIDStrength; }
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||||
|
@ -618,35 +615,35 @@ namespace OpenSim.Region.Framework.Scenes
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|||
set { m_LoopSoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public Byte[] TextureAnimation
|
||||
{
|
||||
get { return m_TextureAnimation; }
|
||||
set { m_TextureAnimation = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public Byte[] ParticleSystem
|
||||
{
|
||||
get { return m_particleSystem; }
|
||||
set { m_particleSystem = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public DateTime Expires
|
||||
{
|
||||
get { return m_expires; }
|
||||
set { m_expires = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public DateTime Rezzed
|
||||
{
|
||||
get { return m_rezzed; }
|
||||
set { m_rezzed = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public float Damage
|
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{
|
||||
get { return m_damage; }
|
||||
|
@ -1019,7 +1016,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public bool CreateSelected
|
||||
{
|
||||
get { return m_createSelected; }
|
||||
|
@ -1201,14 +1198,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public UUID SitTargetAvatar
|
||||
{
|
||||
get { return m_sitTargetAvatar; }
|
||||
set { m_sitTargetAvatar = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public virtual UUID RegionID
|
||||
{
|
||||
get
|
||||
|
@ -1222,7 +1219,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
private UUID _parentUUID = UUID.Zero;
|
||||
[XmlIgnore]
|
||||
|
||||
public UUID ParentUUID
|
||||
{
|
||||
get
|
||||
|
@ -1236,7 +1233,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
set { _parentUUID = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
public string SitAnimation
|
||||
{
|
||||
get { return m_sitAnimation; }
|
||||
|
@ -1850,7 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="xmlReader"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectPart FromXml(XmlReader xmlReader)
|
||||
public static SceneObjectPart FromXml(XmlTextReader xmlReader)
|
||||
{
|
||||
return FromXml(UUID.Zero, xmlReader);
|
||||
}
|
||||
|
@ -1861,9 +1858,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="fromUserInventoryItemId">The inventory id from which this part came, if applicable</param>
|
||||
/// <param name="xmlReader"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlReader xmlReader)
|
||||
public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlTextReader xmlReader)
|
||||
{
|
||||
SceneObjectPart part = (SceneObjectPart)serializer.Deserialize(xmlReader);
|
||||
SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);
|
||||
part.m_fromUserInventoryItemID = fromUserInventoryItemId;
|
||||
|
||||
// for tempOnRez objects, we have to fix the Expire date.
|
||||
|
@ -4058,9 +4055,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Serialize this part to xml.
|
||||
/// </summary>
|
||||
/// <param name="xmlWriter"></param>
|
||||
public void ToXml(XmlWriter xmlWriter)
|
||||
public void ToXml(XmlTextWriter xmlWriter)
|
||||
{
|
||||
serializer.Serialize(xmlWriter, this);
|
||||
SceneObjectSerializer.SOPToXml2(xmlWriter, this, new Dictionary<string, object>());
|
||||
}
|
||||
|
||||
public void TriggerScriptChangedEvent(Changed val)
|
||||
|
|
|
@ -67,14 +67,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
|
||||
//int time = System.Environment.TickCount;
|
||||
|
||||
// libomv.types changes UUID to Guid
|
||||
xmlData = xmlData.Replace("<UUID>", "<Guid>");
|
||||
xmlData = xmlData.Replace("</UUID>", "</Guid>");
|
||||
|
||||
// Handle Nested <UUID><UUID> property
|
||||
xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
|
||||
xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
|
||||
|
||||
try
|
||||
{
|
||||
StringReader sr;
|
||||
|
@ -126,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Serialize a scene object to the original xml format
|
||||
/// </summary>
|
||||
|
@ -156,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
|
||||
writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
|
||||
ToOriginalXmlFormat(sceneObject.RootPart, writer);
|
||||
ToXmlFormat(sceneObject.RootPart, writer);
|
||||
writer.WriteEndElement();
|
||||
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
|
||||
|
||||
|
@ -167,7 +160,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
if (part.UUID != sceneObject.RootPart.UUID)
|
||||
{
|
||||
writer.WriteStartElement(String.Empty, "Part", String.Empty);
|
||||
ToOriginalXmlFormat(part, writer);
|
||||
ToXmlFormat(part, writer);
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
}
|
||||
|
@ -179,9 +172,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
|
||||
}
|
||||
|
||||
protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer)
|
||||
protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
|
||||
{
|
||||
part.ToXml(writer);
|
||||
SOPToXml2(writer, part, new Dictionary<string, object>());
|
||||
}
|
||||
|
||||
public static SceneObjectGroup FromXml2Format(string xmlData)
|
||||
|
@ -189,14 +182,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
|
||||
//int time = System.Environment.TickCount;
|
||||
|
||||
// libomv.types changes UUID to Guid
|
||||
xmlData = xmlData.Replace("<UUID>", "<Guid>");
|
||||
xmlData = xmlData.Replace("</UUID>", "</Guid>");
|
||||
|
||||
// Handle Nested <UUID><UUID> property
|
||||
xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
|
||||
xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
|
||||
|
||||
try
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
@ -261,41 +246,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
{
|
||||
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||
{
|
||||
ToXml2Format(sceneObject, writer);
|
||||
SOGToXml2(writer, sceneObject, new Dictionary<string,object>());
|
||||
}
|
||||
|
||||
return sw.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serialize a scene object to the 'xml2' format.
|
||||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <returns></returns>
|
||||
public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
|
||||
{
|
||||
//m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
|
||||
//int time = System.Environment.TickCount;
|
||||
|
||||
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
|
||||
sceneObject.RootPart.ToXml(writer);
|
||||
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
|
||||
|
||||
SceneObjectPart[] parts = sceneObject.Parts;
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
SceneObjectPart part = parts[i];
|
||||
if (part.UUID != sceneObject.RootPart.UUID)
|
||||
part.ToXml(writer);
|
||||
}
|
||||
|
||||
writer.WriteEndElement(); // End of OtherParts
|
||||
sceneObject.SaveScriptedState(writer);
|
||||
writer.WriteEndElement(); // End of SceneObjectGroup
|
||||
|
||||
//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
|
||||
}
|
||||
|
||||
#region manual serialization
|
||||
|
||||
|
@ -386,6 +343,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter);
|
||||
m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
|
||||
m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
|
||||
m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
|
||||
|
||||
#endregion
|
||||
|
||||
#region ShapeXmlProcessors initialization
|
||||
|
@ -817,6 +776,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.OwnerChanged = reader.ReadElementContentAsBoolean("OwnerChanged", String.Empty);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ShapeXmlProcessors
|
||||
|
@ -1078,20 +1042,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionary<string, object>options)
|
||||
{
|
||||
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
|
||||
SOPToXml2(writer, sog.RootPart, null, options);
|
||||
SOPToXml2(writer, sog.RootPart, options);
|
||||
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
|
||||
|
||||
sog.ForEachPart(delegate(SceneObjectPart sop)
|
||||
{
|
||||
if (sop.UUID != sog.RootPart.UUID)
|
||||
SOPToXml2(writer, sop, sog.RootPart, options);
|
||||
SOPToXml2(writer, sop, options);
|
||||
});
|
||||
|
||||
writer.WriteEndElement();
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, SceneObjectPart parent, Dictionary<string, object> options)
|
||||
public static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, Dictionary<string, object> options)
|
||||
{
|
||||
writer.WriteStartElement("SceneObjectPart");
|
||||
writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
|
||||
|
@ -1229,6 +1193,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
WriteUUID(writer, "PermsGranter", item.PermsGranter, options);
|
||||
writer.WriteElementString("PermsMask", item.PermsMask.ToString());
|
||||
writer.WriteElementString("Type", item.Type.ToString());
|
||||
writer.WriteElementString("OwnerChanged", item.OwnerChanged.ToString().ToLower());
|
||||
|
||||
writer.WriteEndElement(); // TaskInventoryItem
|
||||
}
|
||||
|
@ -1398,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
else
|
||||
{
|
||||
//m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
|
||||
m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
|
||||
reader.ReadOuterXml(); // ignore
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue