* Allow new script creation to be locked down to only gods if specified in OpenSim.ini

* This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment
* Default remains to allow all users to create scripts (subject to existing permissions if enabled)
0.6.1-post-fixes
Justin Clarke Casey 2008-11-14 18:43:40 +00:00
parent 9960637545
commit e3770cfee6
3 changed files with 68 additions and 13 deletions

View File

@ -43,9 +43,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
{
public class PermissionsModule : IRegionModule, ICommandableModule
{
protected Scene m_scene;
private readonly Commander m_commander = new Commander("Permissions");
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
private readonly Commander m_commander = new Commander("Permissions");
#region Constants
// These are here for testing. They will be taken out
@ -55,9 +56,18 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
//private uint PERM_MODIFY = (uint)16384;
private uint PERM_MOVE = (uint)524288;
//private uint PERM_TRANS = (uint)8192;
private uint PERM_LOCKED = (uint)540672;
#endregion
private uint PERM_LOCKED = (uint)540672;
/// <value>
/// Different user set names that come in from the configuration file.
/// </value>
enum UserSet
{
All,
Administrators
};
#endregion
#region Bypass Permissions / Debug Permissions Stuff
@ -69,6 +79,11 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
private bool m_allowGridGods = false;
private bool m_RegionOwnerIsGod = false;
private bool m_ParcelOwnerIsGod = false;
/// <value>
/// The set of users that are allowed to create scripts.
/// </value>
private UserSet m_allowedScriptCreators = UserSet.All;
#endregion
@ -79,7 +94,6 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
get { throw new System.NotImplementedException(); }
}
private void InterfaceDebugPermissions(Object[] args)
{
if ((bool)args[0] == true)
@ -147,6 +161,27 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
string allowedScriptCreators = myConfig.GetString("allowed_script_creators", UserSet.All.ToString());
// Temporary measure to allow 'gods' to be specified in config for consistency's sake. In the long term
// this should disappear.
if ("gods" == allowedScriptCreators.ToLower())
allowedScriptCreators = UserSet.Administrators.ToString();
// Doing it this was so that we can do a case insensitive conversion
try
{
m_allowedScriptCreators = (UserSet)Enum.Parse(typeof(UserSet), allowedScriptCreators, true);
}
catch
{
m_log.ErrorFormat(
"[PERMISSIONS]: {0} is not a valid allowed_script_creators value, setting to {1}",
allowedScriptCreators, m_allowedScriptCreators);
}
m_log.DebugFormat("[PERMISSIONS]: m_allowedScriptCreators {0}", m_allowedScriptCreators);
if (m_bypassPermissions)
m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks");
@ -243,6 +278,11 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName);
}
/// <summary>
/// Is the given user an administrator (in other words, a god)?
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
protected bool IsAdministrator(UUID user)
{
if (m_scene.RegionInfo.MasterAvatarAssignedUUID != UUID.Zero)
@ -250,11 +290,13 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
if (m_RegionOwnerIsGod && (m_scene.RegionInfo.MasterAvatarAssignedUUID == user))
return true;
}
if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
{
if (m_scene.RegionInfo.EstateSettings.EstateOwner == user)
return true;
}
if (m_allowGridGods)
{
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(user);
@ -1232,11 +1274,15 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
/// <returns></returns>
public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
{
//m_log.Debug("[PERMISSIONS]: CanCreateObjectInventory called");
m_log.Debug("[PERMISSIONS]: CanCreateObjectInventory called");
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
if ((int)InventoryType.LSL == invType)
if (m_allowedScriptCreators == UserSet.Administrators && !IsAdministrator(userID))
return false;
return true;
}
@ -1248,11 +1294,15 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
/// <returns></returns>
public bool CanCreateUserInventory(int invType, UUID userID)
{
//m_log.Debug("[PERMISSIONS]: CanCreateAvatarInventory called");
m_log.Debug("[PERMISSIONS]: CanCreateAvatarInventory called");
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
if ((int)InventoryType.LSL == invType)
if (m_allowedScriptCreators == UserSet.Administrators && !IsAdministrator(userID))
return false;
return true;
}
@ -1306,5 +1356,4 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return true;
}
}
}

View File

@ -736,7 +736,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return m_ScriptEngine.World.GetSimulatorVersion();
}
//for testing purposes only
public void osSetParcelMediaTime(double time)
{
@ -750,9 +749,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
World.ParcelMediaSetTime((float)time);
}
public Hashtable osParseJSON(string JSON)
{
CheckThreatLevel(ThreatLevel.None, "osParseJSON");

View File

@ -123,6 +123,15 @@
;region_owner_is_god = true
;parcel_owner_is_god = true
; Control user types that are allowed to create new scripts
; Only enforced if serviceside_object_permissions is true
;
; Current possible values are
; all - anyone can create scripts (subject to normal permissions)
; gods - only administrators can create scripts (as long as allow_grid_gods is true)
; Default value is all
; allowed_script_creators = all
; ##
; ## SCRIPT ENGINE
; ##