Add a test to check that ScenePresence and circuit go away when a root agent is closed down
parent
85e07c78fb
commit
e37f8cf902
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@ -93,15 +93,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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region3 = scene3.RegionInfo.RegionHandle;
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}
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// [Test]
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// public void TestLogout()
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// {
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// TestHelpers.InMethod();
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//// log4net.Config.XmlConfigurator.Configure();
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//
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// TestScene scene = SceneHelpers.SetupScene();
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// SceneHelpers.
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// }
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[Test]
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public void TestCloseAgent()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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TestScene scene = SceneHelpers.SetupScene();
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
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scene.IncomingCloseAgent(sp.UUID);
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Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
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}
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/// <summary>
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/// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region
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@ -118,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
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TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
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// TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
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// TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
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IConfigSource configSource = new IniConfigSource();
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configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule");
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