diff --git a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
new file mode 100644
index 0000000000..874723cc49
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
@@ -0,0 +1,180 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Monitoring;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Animation;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Region.OptionalModules.Avatar.SitStand
+{
+ ///
+ /// A module that just holds commands for changing avatar sitting and standing states.
+ ///
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
+ public class SitStandCommandModule : INonSharedRegionModule
+ {
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_scene;
+
+ public string Name { get { return "SitStand Command Module"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ public void Initialise(IConfigSource source)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
+ }
+
+ public void PostInitialise()
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
+ }
+
+ public void Close()
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
+ }
+
+ public void AddRegion(Scene scene)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
+
+ m_scene = scene;
+
+ scene.AddCommand(
+ "Users", this, "sit user name",
+ "sit user name ",
+ "Sit the named user on an unoccupied object with a sit target.\n"
+ + "If there are no such objects then nothing happens",
+ HandleSitUserNameCommand);
+
+ scene.AddCommand(
+ "Users", this, "stand user name",
+ "stand user name ",
+ "Stand the named user.",
+ HandleStandUserNameCommand);
+ }
+
+ protected void HandleSitUserNameCommand(string module, string[] cmd)
+ {
+ if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
+ return;
+
+ if (cmd.Length != 5)
+ {
+ MainConsole.Instance.Output("Usage: sit user name ");
+ return;
+ }
+
+ string firstName = cmd[3];
+ string lastName = cmd[4];
+
+ ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
+
+ if (sp == null || sp.IsChildAgent)
+ return;
+
+ SceneObjectPart sitPart = null;
+ List sceneObjects = m_scene.GetSceneObjectGroups();
+
+ foreach (SceneObjectGroup sceneObject in sceneObjects)
+ {
+ foreach (SceneObjectPart part in sceneObject.Parts)
+ {
+ if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
+ {
+ sitPart = part;
+ break;
+ }
+ }
+ }
+
+ if (sitPart != null)
+ {
+ MainConsole.Instance.OutputFormat(
+ "Sitting {0} on {1} {2} in {3}",
+ sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
+
+ sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
+ sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
+ }
+ else
+ {
+ MainConsole.Instance.OutputFormat(
+ "Could not find any unoccupied set seat on which to sit {0} in {1}",
+ sp.Name, m_scene.Name);
+ }
+ }
+
+ protected void HandleStandUserNameCommand(string module, string[] cmd)
+ {
+ if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
+ return;
+
+ if (cmd.Length != 5)
+ {
+ MainConsole.Instance.Output("Usage: stand user name ");
+ return;
+ }
+
+ string firstName = cmd[3];
+ string lastName = cmd[4];
+
+ ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
+
+ if (sp == null || sp.IsChildAgent)
+ return;
+
+ sp.StandUp();
+ }
+ }
+}
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