parent
7cd44c1a81
commit
e38e8ae987
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@ -29,7 +29,7 @@ namespace OpenSim
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{
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public class VersionInfo
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{
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private const string VERSION_NUMBER = "0.6.9CM";
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private const string VERSION_NUMBER = "0.6.91CM";
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private const Flavour VERSION_FLAVOUR = Flavour.Dev;
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public enum Flavour
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{
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@ -513,24 +513,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// If this is a linkset, we don't want the physics engine mucking up our group position here.
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PhysicsActor actor = PhysActor;
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if (actor != null && _parentID == 0)
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{
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m_groupPosition = actor.Position;
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}
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/*
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if (actor != null)
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{
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if (_parentID == 0)
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{
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m_groupPosition = actor.Position;
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}
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else
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{
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m_groupPosition = ParentGroup.AbsolutePosition; // KF+Casper Update Child prims too!
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}
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}
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*/
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if (IsAttachment)
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{
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ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
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@ -545,7 +532,6 @@ namespace OpenSim.Region.Framework.Scenes
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StoreUndoState();
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m_groupPosition = value;
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PhysicsActor actor = PhysActor;
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if (actor != null)
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{
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@ -1755,16 +1741,17 @@ namespace OpenSim.Region.Framework.Scenes
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public Vector3 GetWorldPosition()
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{
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Quaternion parentRot = ParentGroup.RootPart.RotationOffset;
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Vector3 axPos = OffsetPosition;
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axPos *= parentRot;
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Vector3 translationOffsetPosition = axPos;
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int tx = (int)GroupPosition.X;
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int ty = (int)GroupPosition.Y;
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int tz = (int)GroupPosition.Z;
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return GroupPosition + translationOffsetPosition;
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if(_parentID == 0)
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{
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return GroupPosition;
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}
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else
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{
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return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position
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}
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}
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/// <summary>
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@ -1775,7 +1762,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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Quaternion newRot;
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if (this.LinkNum == 0)
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if (this.LinkNum < 2) //KF Single or root prim
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{
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newRot = RotationOffset;
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}
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