parent
7cd44c1a81
commit
e38e8ae987
|
@ -29,7 +29,7 @@ namespace OpenSim
|
||||||
{
|
{
|
||||||
public class VersionInfo
|
public class VersionInfo
|
||||||
{
|
{
|
||||||
private const string VERSION_NUMBER = "0.6.9CM";
|
private const string VERSION_NUMBER = "0.6.91CM";
|
||||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||||
public enum Flavour
|
public enum Flavour
|
||||||
{
|
{
|
||||||
|
|
|
@ -513,24 +513,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
// If this is a linkset, we don't want the physics engine mucking up our group position here.
|
// If this is a linkset, we don't want the physics engine mucking up our group position here.
|
||||||
PhysicsActor actor = PhysActor;
|
PhysicsActor actor = PhysActor;
|
||||||
|
|
||||||
if (actor != null && _parentID == 0)
|
if (actor != null && _parentID == 0)
|
||||||
{
|
{
|
||||||
m_groupPosition = actor.Position;
|
m_groupPosition = actor.Position;
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
if (actor != null)
|
|
||||||
{
|
|
||||||
if (_parentID == 0)
|
|
||||||
{
|
|
||||||
m_groupPosition = actor.Position;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_groupPosition = ParentGroup.AbsolutePosition; // KF+Casper Update Child prims too!
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
if (IsAttachment)
|
if (IsAttachment)
|
||||||
{
|
{
|
||||||
ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
|
ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
|
||||||
|
@ -545,7 +532,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
StoreUndoState();
|
StoreUndoState();
|
||||||
|
|
||||||
m_groupPosition = value;
|
m_groupPosition = value;
|
||||||
|
|
||||||
PhysicsActor actor = PhysActor;
|
PhysicsActor actor = PhysActor;
|
||||||
if (actor != null)
|
if (actor != null)
|
||||||
{
|
{
|
||||||
|
@ -1755,16 +1741,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public Vector3 GetWorldPosition()
|
public Vector3 GetWorldPosition()
|
||||||
{
|
{
|
||||||
Quaternion parentRot = ParentGroup.RootPart.RotationOffset;
|
Quaternion parentRot = ParentGroup.RootPart.RotationOffset;
|
||||||
|
|
||||||
Vector3 axPos = OffsetPosition;
|
Vector3 axPos = OffsetPosition;
|
||||||
axPos *= parentRot;
|
axPos *= parentRot;
|
||||||
Vector3 translationOffsetPosition = axPos;
|
Vector3 translationOffsetPosition = axPos;
|
||||||
|
if(_parentID == 0)
|
||||||
int tx = (int)GroupPosition.X;
|
{
|
||||||
int ty = (int)GroupPosition.Y;
|
return GroupPosition;
|
||||||
int tz = (int)GroupPosition.Z;
|
}
|
||||||
|
else
|
||||||
return GroupPosition + translationOffsetPosition;
|
{
|
||||||
|
return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1775,7 +1762,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
Quaternion newRot;
|
Quaternion newRot;
|
||||||
|
|
||||||
if (this.LinkNum == 0)
|
if (this.LinkNum < 2) //KF Single or root prim
|
||||||
{
|
{
|
||||||
newRot = RotationOffset;
|
newRot = RotationOffset;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue