Make "show object part" command correctly display script status.

Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
0.7.4-extended
Justin Clark-Casey (justincc) 2012-10-31 00:31:18 +00:00
parent fe503de17a
commit e3927d2868
7 changed files with 77 additions and 35 deletions

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@ -35,10 +35,12 @@ using OpenMetaverse;
namespace OpenSim.Framework namespace OpenSim.Framework
{ {
/// <summary> /// <summary>
/// A dictionary for task inventory. /// A dictionary containing task inventory items. Indexed by item UUID.
/// </summary> /// </summary>
/// <remarks>
/// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before /// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before
/// iterating over it. /// iterating over it.
/// </remarks>
public class TaskInventoryDictionary : Dictionary<UUID, TaskInventoryItem>, public class TaskInventoryDictionary : Dictionary<UUID, TaskInventoryItem>,
ICloneable, IXmlSerializable ICloneable, IXmlSerializable
{ {

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@ -73,9 +73,6 @@ namespace OpenSim.Framework
private bool _ownerChanged = false; private bool _ownerChanged = false;
// This used ONLY during copy. It can't be relied on at other times!
private bool _scriptRunning = true;
public UUID AssetID { public UUID AssetID {
get { get {
return _assetID; return _assetID;
@ -353,14 +350,13 @@ namespace OpenSim.Framework
} }
} }
public bool ScriptRunning { /// <summary>
get { /// This used ONLY during copy. It can't be relied on at other times!
return _scriptRunning; /// </summary>
} /// <remarks>
set { /// For true script running status, use IEntityInventory.TryGetScriptInstanceRunning() for now.
_scriptRunning = value; /// </remarks>
} public bool ScriptRunning { get; set; }
}
// See ICloneable // See ICloneable
@ -388,6 +384,7 @@ namespace OpenSim.Framework
public TaskInventoryItem() public TaskInventoryItem()
{ {
ScriptRunning = true;
CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
} }
} }

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@ -531,9 +531,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (grp.HasGroupChanged) if (grp.HasGroupChanged)
{ {
// m_log.DebugFormat( m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
// grp.UUID, grp.AttachmentPoint); grp.UUID, grp.AttachmentPoint);
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState); string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);

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@ -609,12 +609,18 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
cdt.AddColumn("Asset UUID", 36); cdt.AddColumn("Asset UUID", 36);
foreach (TaskInventoryItem item in inv.GetInventoryItems()) foreach (TaskInventoryItem item in inv.GetInventoryItems())
{
bool foundScriptInstance, scriptRunning;
foundScriptInstance
= SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, item, out scriptRunning);
cdt.AddRow( cdt.AddRow(
item.Name, item.Name,
((InventoryType)item.InvType).ToString(), ((InventoryType)item.InvType).ToString(),
(InventoryType)item.InvType == InventoryType.LSL ? item.ScriptRunning.ToString() : "n/a", foundScriptInstance ? scriptRunning.ToString() : "n/a",
item.ItemID.ToString(), item.ItemID.ToString(),
item.AssetID.ToString()); item.AssetID.ToString());
}
return sb.Append(cdt.ToString()); return sb.Append(cdt.ToString());
} }

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@ -149,6 +149,19 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="itemId"></param> /// <param name="itemId"></param>
void StopScriptInstance(UUID itemId); void StopScriptInstance(UUID itemId);
/// <summary>
/// Try to get the script running status.
/// </summary>
/// <returns>
/// Returns true if a script for the item was found in one of the simulator's script engines. In this case,
/// the running parameter will reflect the running status.
/// Returns false if the item could not be found, if the item is not a script or if a script instance for the
/// item was not found in any of the script engines. In this case, running status is irrelevant.
/// </returns>
/// <param name='itemId'></param>
/// <param name='running'></param>
bool TryGetScriptInstanceRunning(UUID itemId, out bool running);
/// <summary> /// <summary>
/// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
/// name is chosen. /// name is chosen.

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@ -232,31 +232,49 @@ namespace OpenSim.Region.Framework.Scenes
if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
return; return;
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
if (engines == null) // No engine at all
return;
lock (Items) lock (Items)
{ {
foreach (TaskInventoryItem item in Items.Values) foreach (TaskInventoryItem item in Items.Values)
{ {
if (item.InvType == (int)InventoryType.LSL) bool running;
{ if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running))
foreach (IScriptModule e in engines) item.ScriptRunning = running;
{
bool running;
if (e.HasScript(item.ItemID, out running))
{
item.ScriptRunning = running;
break;
}
}
}
} }
} }
} }
public bool TryGetScriptInstanceRunning(UUID itemId, out bool running)
{
running = false;
TaskInventoryItem item = GetInventoryItem(itemId);
if (item == null)
return false;
return TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running);
}
public static bool TryGetScriptInstanceRunning(Scene scene, TaskInventoryItem item, out bool running)
{
running = false;
if (item.InvType != (int)InventoryType.LSL)
return false;
IScriptModule[] engines = scene.RequestModuleInterfaces<IScriptModule>();
if (engines == null) // No engine at all
return false;
foreach (IScriptModule e in engines)
{
if (e.HasScript(item.ItemID, out running))
return true;
}
return false;
}
public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{ {
int scriptsValidForStarting = 0; int scriptsValidForStarting = 0;

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@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1); UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x2); // UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3); // UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStartScript() Item"; string itemName = "TestStartScript() Item";
@ -105,12 +105,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
m_scene.RezNewScript(userId, itemTemplate); SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate);
m_chatEvent.WaitOne(60000); m_chatEvent.WaitOne(60000);
Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()"); Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running")); Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
bool running;
TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
Assert.That(
SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
Assert.That(running, Is.True);
} }
private void OnChatFromWorld(object sender, OSChatMessage oscm) private void OnChatFromWorld(object sender, OSChatMessage oscm)