Make "show object part" command correctly display script status.
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.0.7.4-extended
parent
fe503de17a
commit
e3927d2868
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@ -35,10 +35,12 @@ using OpenMetaverse;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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/// <summary>
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/// <summary>
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/// A dictionary for task inventory.
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/// A dictionary containing task inventory items. Indexed by item UUID.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before
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/// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before
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/// iterating over it.
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/// iterating over it.
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/// </remarks>
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public class TaskInventoryDictionary : Dictionary<UUID, TaskInventoryItem>,
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public class TaskInventoryDictionary : Dictionary<UUID, TaskInventoryItem>,
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ICloneable, IXmlSerializable
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ICloneable, IXmlSerializable
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{
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{
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@ -73,9 +73,6 @@ namespace OpenSim.Framework
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private bool _ownerChanged = false;
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private bool _ownerChanged = false;
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// This used ONLY during copy. It can't be relied on at other times!
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private bool _scriptRunning = true;
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public UUID AssetID {
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public UUID AssetID {
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get {
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get {
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return _assetID;
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return _assetID;
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@ -353,14 +350,13 @@ namespace OpenSim.Framework
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}
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}
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}
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}
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public bool ScriptRunning {
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/// <summary>
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get {
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/// This used ONLY during copy. It can't be relied on at other times!
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return _scriptRunning;
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/// </summary>
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}
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/// <remarks>
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set {
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/// For true script running status, use IEntityInventory.TryGetScriptInstanceRunning() for now.
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_scriptRunning = value;
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/// </remarks>
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}
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public bool ScriptRunning { get; set; }
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}
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// See ICloneable
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// See ICloneable
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@ -388,6 +384,7 @@ namespace OpenSim.Framework
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public TaskInventoryItem()
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public TaskInventoryItem()
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{
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{
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ScriptRunning = true;
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CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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}
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}
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}
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}
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@ -531,9 +531,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (grp.HasGroupChanged)
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if (grp.HasGroupChanged)
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{
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{
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// m_log.DebugFormat(
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m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
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"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
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// grp.UUID, grp.AttachmentPoint);
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grp.UUID, grp.AttachmentPoint);
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
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@ -609,12 +609,18 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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cdt.AddColumn("Asset UUID", 36);
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cdt.AddColumn("Asset UUID", 36);
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foreach (TaskInventoryItem item in inv.GetInventoryItems())
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foreach (TaskInventoryItem item in inv.GetInventoryItems())
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{
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bool foundScriptInstance, scriptRunning;
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foundScriptInstance
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= SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, item, out scriptRunning);
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cdt.AddRow(
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cdt.AddRow(
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item.Name,
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item.Name,
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((InventoryType)item.InvType).ToString(),
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((InventoryType)item.InvType).ToString(),
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(InventoryType)item.InvType == InventoryType.LSL ? item.ScriptRunning.ToString() : "n/a",
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foundScriptInstance ? scriptRunning.ToString() : "n/a",
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item.ItemID.ToString(),
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item.ItemID.ToString(),
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item.AssetID.ToString());
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item.AssetID.ToString());
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}
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return sb.Append(cdt.ToString());
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return sb.Append(cdt.ToString());
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}
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}
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@ -149,6 +149,19 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="itemId"></param>
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/// <param name="itemId"></param>
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void StopScriptInstance(UUID itemId);
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void StopScriptInstance(UUID itemId);
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/// <summary>
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/// Try to get the script running status.
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/// </summary>
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/// <returns>
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/// Returns true if a script for the item was found in one of the simulator's script engines. In this case,
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/// the running parameter will reflect the running status.
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/// Returns false if the item could not be found, if the item is not a script or if a script instance for the
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/// item was not found in any of the script engines. In this case, running status is irrelevant.
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/// </returns>
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/// <param name='itemId'></param>
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/// <param name='running'></param>
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bool TryGetScriptInstanceRunning(UUID itemId, out bool running);
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/// <summary>
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/// <summary>
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/// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
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/// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
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/// name is chosen.
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/// name is chosen.
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@ -232,31 +232,49 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
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if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
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return;
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return;
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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if (engines == null) // No engine at all
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return;
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lock (Items)
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lock (Items)
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{
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{
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foreach (TaskInventoryItem item in Items.Values)
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foreach (TaskInventoryItem item in Items.Values)
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{
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{
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if (item.InvType == (int)InventoryType.LSL)
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bool running;
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{
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if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running))
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foreach (IScriptModule e in engines)
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item.ScriptRunning = running;
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{
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bool running;
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if (e.HasScript(item.ItemID, out running))
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{
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item.ScriptRunning = running;
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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public bool TryGetScriptInstanceRunning(UUID itemId, out bool running)
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{
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running = false;
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TaskInventoryItem item = GetInventoryItem(itemId);
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if (item == null)
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return false;
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return TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running);
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}
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public static bool TryGetScriptInstanceRunning(Scene scene, TaskInventoryItem item, out bool running)
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{
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running = false;
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if (item.InvType != (int)InventoryType.LSL)
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return false;
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IScriptModule[] engines = scene.RequestModuleInterfaces<IScriptModule>();
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if (engines == null) // No engine at all
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return false;
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foreach (IScriptModule e in engines)
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{
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if (e.HasScript(item.ItemID, out running))
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return true;
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}
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return false;
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}
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public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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{
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{
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int scriptsValidForStarting = 0;
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int scriptsValidForStarting = 0;
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@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
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// log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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UUID userId = TestHelpers.ParseTail(0x1);
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// UUID objectId = TestHelpers.ParseTail(0x2);
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// UUID objectId = TestHelpers.ParseTail(0x100);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = "TestStartScript() Item";
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string itemName = "TestStartScript() Item";
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@ -105,12 +105,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
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m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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m_scene.RezNewScript(userId, itemTemplate);
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SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate);
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m_chatEvent.WaitOne(60000);
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m_chatEvent.WaitOne(60000);
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Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
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Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
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Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
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Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
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bool running;
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TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
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Assert.That(
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SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
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Assert.That(running, Is.True);
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}
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}
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private void OnChatFromWorld(object sender, OSChatMessage oscm)
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private void OnChatFromWorld(object sender, OSChatMessage oscm)
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