Add PayPrice to serialization format Xml2
parent
ef3f6b4e63
commit
e398c33648
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@ -144,11 +144,10 @@ namespace OpenSim.Region.Framework.Scenes
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public Vector3 StatusSandboxPos;
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public Vector3 StatusSandboxPos;
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// TODO: This needs to be persisted in next XML version update!
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[XmlIgnore]
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public int[] PayPrice = {-2,-2,-2,-2,-2};
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public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
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[XmlIgnore]
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public PhysicsActor PhysActor
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public PhysicsActor PhysActor
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{
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{
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get { return m_physActor; }
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get { return m_physActor; }
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@ -341,6 +341,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
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m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
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m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation);
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m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation);
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m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
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m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
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m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0);
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m_SOPXmlProcessors.Add("PayPrice1", ProcessPayPrice1);
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m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2);
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m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
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m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
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#endregion
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#endregion
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#region TaskInventoryXmlProcessors initialization
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#region TaskInventoryXmlProcessors initialization
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@ -698,6 +703,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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{
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{
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obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty));
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obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty));
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}
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}
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private static void ProcessPayPrice0(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.PayPrice[0] = (int)reader.ReadElementContentAsInt("PayPrice0", String.Empty);
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}
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private static void ProcessPayPrice1(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.PayPrice[1] = (int)reader.ReadElementContentAsInt("PayPrice1", String.Empty);
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}
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private static void ProcessPayPrice2(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.PayPrice[2] = (int)reader.ReadElementContentAsInt("PayPrice2", String.Empty);
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}
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private static void ProcessPayPrice3(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.PayPrice[3] = (int)reader.ReadElementContentAsInt("PayPrice3", String.Empty);
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}
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private static void ProcessPayPrice4(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
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}
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#endregion
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#endregion
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#region TaskInventoryXmlProcessors
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#region TaskInventoryXmlProcessors
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@ -1069,7 +1100,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
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shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
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}
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}
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#endregion
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#endregion
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////////// Write /////////
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////////// Write /////////
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@ -1175,6 +1205,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
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writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
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WriteBytes(writer, "TextureAnimation", sop.TextureAnimation);
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WriteBytes(writer, "TextureAnimation", sop.TextureAnimation);
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WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
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WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
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writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString());
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writer.WriteElementString("PayPrice1", sop.PayPrice[1].ToString());
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writer.WriteElementString("PayPrice2", sop.PayPrice[2].ToString());
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writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
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writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
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writer.WriteEndElement();
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writer.WriteEndElement();
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}
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}
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