Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
parent
3a5d379db8
commit
e3dac1292e
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@ -226,7 +226,8 @@ namespace OpenSim.Region.Framework
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"[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e);
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// justincc: Right now this is fatal to really get the user's attention
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throw e;
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// TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to?
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//throw e;
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}
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}
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@ -1499,10 +1499,13 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="childPrims"></param>
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protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
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{
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SceneObjectGroup parentGroup = root.ParentGroup;
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if (parentGroup == null) return;
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Monitor.Enter(m_updateLock);
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try
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{
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SceneObjectGroup parentGroup = root.ParentGroup;
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parentGroup.areUpdatesSuspended = true;
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List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
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if (parentGroup != null)
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@ -1541,12 +1544,12 @@ namespace OpenSim.Region.Framework.Scenes
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// occur on link to invoke this elsewhere (such as object selection)
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parentGroup.RootPart.AddFlag(PrimFlags.CreateSelected);
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parentGroup.TriggerScriptChangedEvent(Changed.LINK);
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parentGroup.HasGroupChanged = true;
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parentGroup.ScheduleGroupForFullUpdate();
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}
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finally
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{
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parentGroup.areUpdatesSuspended = false;
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parentGroup.HasGroupChanged = true;
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parentGroup.ScheduleGroupForFullUpdate();
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Monitor.Exit(m_updateLock);
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}
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}
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@ -1583,12 +1586,23 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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if (childParts.Count > 0)
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{
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try
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{
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childParts[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart child in childParts)
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{
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// Unlink all child parts from their groups
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//
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child.ParentGroup.DelinkFromGroup(child, true);
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}
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}
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finally
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{
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childParts[0].ParentGroup.areUpdatesSuspended = false;
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}
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}
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foreach (SceneObjectPart root in rootParts)
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{
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@ -1611,11 +1625,22 @@ namespace OpenSim.Region.Framework.Scenes
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if (numChildren > 1)
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sendEventsToRemainder = false;
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if (newSet.Count > 0)
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{
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try
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{
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newSet[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart p in newSet)
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{
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if (p != group.RootPart)
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group.DelinkFromGroup(p, sendEventsToRemainder);
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}
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}
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finally
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{
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newSet[0].ParentGroup.areUpdatesSuspended = false;
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}
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}
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// If there is more than one prim remaining, we
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// need to re-link
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@ -109,9 +109,26 @@ namespace OpenSim.Region.Framework.Scenes
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private long m_maxPersistTime = 0;
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private long m_minPersistTime = 0;
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private Random m_rand;
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private bool m_suspendUpdates;
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private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim();
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public bool areUpdatesSuspended
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{
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get
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{
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return m_suspendUpdates;
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}
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set
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{
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m_suspendUpdates = value;
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if (!value)
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{
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QueueForUpdateCheck();
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}
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}
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}
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public void lockPartsForRead(bool locked)
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{
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if (locked)
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@ -2723,9 +2723,12 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
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if (m_parentGroup != null)
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{
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if (!m_parentGroup.areUpdatesSuspended)
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{
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m_parentGroup.QueueForUpdateCheck();
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}
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}
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int timeNow = Util.UnixTimeSinceEpoch();
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@ -4450,8 +4453,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_shape.TextureEntry = textureEntry;
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TriggerScriptChangedEvent(Changed.TEXTURE);
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m_updateFlag = 1;
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ParentGroup.HasGroupChanged = true;
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//This is madness..
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//ParentGroup.ScheduleGroupForFullUpdate();
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//This is sparta
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@ -1649,10 +1649,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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if (parts.Count > 0)
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{
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try
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{
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parts[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart part in parts)
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SetAlpha(part, alpha, face);
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}
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finally
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{
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parts[0].ParentGroup.areUpdatesSuspended = false;
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}
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}
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}
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protected void SetAlpha(SceneObjectPart part, double alpha, int face)
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{
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@ -1816,10 +1826,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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if (parts.Count > 0)
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{
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try
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{
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parts[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart part in parts)
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SetTexture(part, texture, face);
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}
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finally
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{
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parts[0].ParentGroup.areUpdatesSuspended = false;
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}
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}
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ScriptSleep(200);
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}
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@ -3661,10 +3680,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
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{
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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if (parts.Count > 0)
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{
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try
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{
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parts[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart part in parts)
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part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
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}
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finally
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{
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parts[0].ParentGroup.areUpdatesSuspended = false;
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}
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}
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}
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public void llCreateLink(string target, int parent)
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{
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@ -3776,10 +3805,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// Restructuring Multiple Prims.
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List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
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parts.Remove(parentPrim.RootPart);
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if (parts.Count > 0)
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{
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try
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{
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parts[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart part in parts)
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{
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parentPrim.DelinkFromGroup(part.LocalId, true);
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}
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}
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finally
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{
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parts[0].ParentGroup.areUpdatesSuspended = false;
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}
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}
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parentPrim.HasGroupChanged = true;
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parentPrim.ScheduleGroupForFullUpdate();
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parentPrim.TriggerScriptChangedEvent(Changed.LINK);
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@ -3788,11 +3829,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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SceneObjectPart newRoot = parts[0];
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parts.Remove(newRoot);
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try
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{
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parts[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart part in parts)
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{
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part.UpdateFlag = 0;
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newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
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}
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}
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finally
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{
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parts[0].ParentGroup.areUpdatesSuspended = false;
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}
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newRoot.ParentGroup.HasGroupChanged = true;
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newRoot.ParentGroup.ScheduleGroupForFullUpdate();
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}
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@ -3818,12 +3870,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
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parts.Remove(parentPrim.RootPart);
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if (parts.Count > 0)
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{
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try
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{
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parts[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart part in parts)
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{
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parentPrim.DelinkFromGroup(part.LocalId, true);
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parentPrim.TriggerScriptChangedEvent(Changed.LINK);
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}
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}
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finally
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{
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parts[0].ParentGroup.areUpdatesSuspended = false;
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}
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}
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parentPrim.HasGroupChanged = true;
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parentPrim.ScheduleGroupForFullUpdate();
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}
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@ -5664,12 +5726,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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if (parts.Count > 0)
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{
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try
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{
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parts[0].ParentGroup.areUpdatesSuspended = true;
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foreach (var part in parts)
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{
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SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
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}
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}
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finally
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{
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parts[0].ParentGroup.areUpdatesSuspended = false;
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}
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}
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}
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private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
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{
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m_host.AddScriptLPS(1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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if (parts.Count>0)
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{
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try
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{
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parts[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart part in parts)
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SetPrimParams(part, rules);
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}
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finally
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{
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parts[0].ParentGroup.areUpdatesSuspended = false;
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}
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}
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}
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public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
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{
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Loading…
Reference in New Issue