Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.

avinationmerge
Tom Grimshaw 2010-05-29 02:10:34 -07:00
parent 3a5d379db8
commit e3dac1292e
5 changed files with 168 additions and 39 deletions

View File

@ -226,7 +226,8 @@ namespace OpenSim.Region.Framework
"[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e);
// justincc: Right now this is fatal to really get the user's attention
throw e;
// TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to?
//throw e;
}
}

View File

@ -1499,10 +1499,13 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="childPrims"></param>
protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
{
SceneObjectGroup parentGroup = root.ParentGroup;
if (parentGroup == null) return;
Monitor.Enter(m_updateLock);
try
{
SceneObjectGroup parentGroup = root.ParentGroup;
parentGroup.areUpdatesSuspended = true;
List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
if (parentGroup != null)
@ -1541,12 +1544,12 @@ namespace OpenSim.Region.Framework.Scenes
// occur on link to invoke this elsewhere (such as object selection)
parentGroup.RootPart.AddFlag(PrimFlags.CreateSelected);
parentGroup.TriggerScriptChangedEvent(Changed.LINK);
parentGroup.HasGroupChanged = true;
parentGroup.ScheduleGroupForFullUpdate();
}
finally
{
parentGroup.areUpdatesSuspended = false;
parentGroup.HasGroupChanged = true;
parentGroup.ScheduleGroupForFullUpdate();
Monitor.Exit(m_updateLock);
}
}
@ -1583,12 +1586,23 @@ namespace OpenSim.Region.Framework.Scenes
}
}
if (childParts.Count > 0)
{
try
{
childParts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart child in childParts)
{
// Unlink all child parts from their groups
//
child.ParentGroup.DelinkFromGroup(child, true);
}
}
finally
{
childParts[0].ParentGroup.areUpdatesSuspended = false;
}
}
foreach (SceneObjectPart root in rootParts)
{
@ -1611,11 +1625,22 @@ namespace OpenSim.Region.Framework.Scenes
if (numChildren > 1)
sendEventsToRemainder = false;
if (newSet.Count > 0)
{
try
{
newSet[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart p in newSet)
{
if (p != group.RootPart)
group.DelinkFromGroup(p, sendEventsToRemainder);
}
}
finally
{
newSet[0].ParentGroup.areUpdatesSuspended = false;
}
}
// If there is more than one prim remaining, we
// need to re-link

View File

@ -109,9 +109,26 @@ namespace OpenSim.Region.Framework.Scenes
private long m_maxPersistTime = 0;
private long m_minPersistTime = 0;
private Random m_rand;
private bool m_suspendUpdates;
private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim();
public bool areUpdatesSuspended
{
get
{
return m_suspendUpdates;
}
set
{
m_suspendUpdates = value;
if (!value)
{
QueueForUpdateCheck();
}
}
}
public void lockPartsForRead(bool locked)
{
if (locked)

View File

@ -2723,9 +2723,12 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
if (m_parentGroup != null)
{
if (!m_parentGroup.areUpdatesSuspended)
{
m_parentGroup.QueueForUpdateCheck();
}
}
int timeNow = Util.UnixTimeSinceEpoch();
@ -4450,8 +4453,9 @@ namespace OpenSim.Region.Framework.Scenes
{
m_shape.TextureEntry = textureEntry;
TriggerScriptChangedEvent(Changed.TEXTURE);
m_updateFlag = 1;
ParentGroup.HasGroupChanged = true;
//This is madness..
//ParentGroup.ScheduleGroupForFullUpdate();
//This is sparta

View File

@ -1649,10 +1649,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
if (parts.Count > 0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
SetAlpha(part, alpha, face);
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
}
protected void SetAlpha(SceneObjectPart part, double alpha, int face)
{
@ -1816,10 +1826,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
if (parts.Count > 0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
SetTexture(part, texture, face);
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
ScriptSleep(200);
}
@ -3661,10 +3680,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
{
List<SceneObjectPart> parts = GetLinkParts(linknumber);
if (parts.Count > 0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
}
public void llCreateLink(string target, int parent)
{
@ -3776,10 +3805,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Restructuring Multiple Prims.
List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
parts.Remove(parentPrim.RootPart);
if (parts.Count > 0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
{
parentPrim.DelinkFromGroup(part.LocalId, true);
}
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
parentPrim.HasGroupChanged = true;
parentPrim.ScheduleGroupForFullUpdate();
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@ -3788,11 +3829,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
SceneObjectPart newRoot = parts[0];
parts.Remove(newRoot);
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
{
part.UpdateFlag = 0;
newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
}
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
newRoot.ParentGroup.HasGroupChanged = true;
newRoot.ParentGroup.ScheduleGroupForFullUpdate();
}
@ -3818,12 +3870,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
parts.Remove(parentPrim.RootPart);
if (parts.Count > 0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
{
parentPrim.DelinkFromGroup(part.LocalId, true);
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
}
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
parentPrim.HasGroupChanged = true;
parentPrim.ScheduleGroupForFullUpdate();
}
@ -5664,12 +5726,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
if (parts.Count > 0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (var part in parts)
{
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
}
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
}
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
@ -7068,10 +7140,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
if (parts.Count>0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
SetPrimParams(part, rules);
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
}
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
{