Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
avinationmerge
Melanie 2013-02-23 20:37:09 +00:00
commit e3ea2c4bee
18 changed files with 140 additions and 63 deletions

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@ -65,7 +65,7 @@ namespace OpenSim.Groups
m_log.DebugFormat("[Groups.RobustHGConnector]: Starting with config name {0}", m_ConfigName); m_log.DebugFormat("[Groups.RobustHGConnector]: Starting with config name {0}", m_ConfigName);
string homeURI = Util.GetConfigVarWithDefaultSection(config, "HomeURI", m_ConfigName); //cnf.GetString("HomeURI", string.Empty); string homeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI", new string[] { "Startup", m_ConfigName} ); //cnf.GetString("HomeURI", string.Empty);
if (homeURI == string.Empty) if (homeURI == string.Empty)
throw new Exception(String.Format("[Groups.RobustHGConnector]: please provide the HomeURI [Startup] or in section {0}", m_ConfigName)); throw new Exception(String.Format("[Groups.RobustHGConnector]: please provide the HomeURI [Startup] or in section {0}", m_ConfigName));

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@ -916,6 +916,44 @@ namespace OpenSim.Framework
return val; return val;
} }
/// <summary>
/// Gets the value of a configuration variable by looking into
/// multiple sections in order. The latter sections overwrite
/// any values previously found.
/// </summary>
/// <typeparam name="T">Type of the variable</typeparam>
/// <param name="config">The configuration object</param>
/// <param name="varname">The configuration variable</param>
/// <param name="sections">Ordered sequence of sections to look at</param>
/// <returns></returns>
public static T GetConfigVarFromSections<T>(IConfigSource config, string varname, string[] sections)
{
object val = default(T);
foreach (string section in sections)
{
IConfig cnf = config.Configs[section];
if (cnf == null)
continue;
if (typeof(T) == typeof(String))
{
if (val == null) // no null strings, please
val = string.Empty;
val = cnf.GetString(varname, (string)val);
}
else if (typeof(T) == typeof(Boolean))
val = cnf.GetBoolean(varname, (bool)val);
else if (typeof(T) == typeof(Int32))
val = cnf.GetInt(varname, (int)val);
else if (typeof(T) == typeof(float))
val = cnf.GetFloat(varname, (int)val);
else
m_log.WarnFormat("[UTIL]: Unhandled type {0}", typeof(T));
}
return (T)val;
}
#endregion #endregion
public static float Clip(float x, float min, float max) public static float Clip(float x, float min, float max)

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@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
{ {
m_Enabled = true; m_Enabled = true;
m_ThisGridURL = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "Messaging"); m_ThisGridURL = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "Messaging"});
// Legacy. Remove soon! // Legacy. Remove soon!
m_ThisGridURL = config.Configs["Messaging"].GetString("Gatekeeper", m_ThisGridURL); m_ThisGridURL = config.Configs["Messaging"].GetString("Gatekeeper", m_ThisGridURL);
m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name); m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name);

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@ -180,13 +180,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
return; return;
// Reset animations; the viewer does that in teleports.
sp.Animator.ResetAnimations();
string destinationRegionName = "(not found)"; string destinationRegionName = "(not found)";
// Record that this agent is in transit so that we can prevent simultaneous requests and do later detection
// of whether the destination region completes the teleport.
if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.",
sp.Name, sp.UUID, position, regionHandle);
return;
}
try try
{ {
// Reset animations; the viewer does that in teleports.
sp.Animator.ResetAnimations();
if (regionHandle == sp.Scene.RegionInfo.RegionHandle) if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
{ {
destinationRegionName = sp.Scene.RegionInfo.RegionName; destinationRegionName = sp.Scene.RegionInfo.RegionName;
@ -195,14 +206,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
} }
else // Another region possibly in another simulator else // Another region possibly in another simulator
{ {
GridRegion finalDestination; GridRegion finalDestination = null;
try
{
TeleportAgentToDifferentRegion( TeleportAgentToDifferentRegion(
sp, regionHandle, position, lookAt, teleportFlags, out finalDestination); sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
}
finally
{
if (finalDestination != null) if (finalDestination != null)
destinationRegionName = finalDestination.RegionName; destinationRegionName = finalDestination.RegionName;
} }
} }
}
catch (Exception e) catch (Exception e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
@ -210,11 +226,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName, sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
e.Message, e.StackTrace); e.Message, e.StackTrace);
// Make sure that we clear the in-transit flag so that future teleport attempts don't always fail.
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
sp.ControllingClient.SendTeleportFailed("Internal error"); sp.ControllingClient.SendTeleportFailed("Internal error");
} }
finally
{
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
}
} }
/// <summary> /// <summary>
@ -230,15 +247,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}", "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
sp.Name, position, sp.Scene.RegionInfo.RegionName); sp.Name, position, sp.Scene.RegionInfo.RegionName);
if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.",
sp.Name, sp.UUID, position);
return;
}
// Teleport within the same region // Teleport within the same region
if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
{ {
@ -287,7 +295,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
} }
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
} }
/// <summary> /// <summary>
@ -341,7 +348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// //
// This is it // This is it
// //
DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags); DoTeleportInternal(sp, reg, finalDestination, position, lookAt, teleportFlags);
// //
// //
// //
@ -396,27 +403,54 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
&& Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
} }
/// <summary>
/// Wraps DoTeleportInternal() and manages the transfer state.
/// </summary>
public void DoTeleport( public void DoTeleport(
ScenePresence sp, GridRegion reg, GridRegion finalDestination, ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags) Vector3 position, Vector3 lookAt, uint teleportFlags)
{ {
// Record that this agent is in transit so that we can prevent simultaneous requests and do later detection // Record that this agent is in transit so that we can prevent simultaneous requests and do later detection
// of whether the destination region completes the teleport. // of whether the destination region completes the teleport.
m_entityTransferStateMachine.SetInTransit(sp.UUID); if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
// if (!m_entityTransferStateMachine.SetInTransit(sp.UUID)) {
// { m_log.DebugFormat(
// m_log.DebugFormat( "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
// "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.", sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
// sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
//
// return;
// }
return;
}
try
{
DoTeleportInternal(sp, reg, finalDestination, position, lookAt, teleportFlags);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, finalDestination.RegionName,
e.Message, e.StackTrace);
sp.ControllingClient.SendTeleportFailed("Internal error");
}
finally
{
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
}
}
/// <summary>
/// Teleports the agent to another region.
/// This method doesn't manage the transfer state; the caller must do that.
/// </summary>
private void DoTeleportInternal(
ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags)
{
if (reg == null || finalDestination == null) if (reg == null || finalDestination == null)
{ {
sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
return; return;
} }
@ -436,8 +470,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY, sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
MaxTransferDistance)); MaxTransferDistance));
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
return; return;
} }
@ -455,7 +487,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (endPoint == null || endPoint.Address == null) if (endPoint == null || endPoint.Address == null)
{ {
sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
return; return;
} }
@ -477,7 +508,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
{ {
sp.ControllingClient.SendTeleportFailed(reason); sp.ControllingClient.SendTeleportFailed(reason);
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
m_log.DebugFormat( m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}", "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}",
@ -535,7 +565,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
{ {
sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason)); sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason));
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
m_log.DebugFormat( m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}", "[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}",
@ -689,8 +718,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", // "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
// sp.UUID); // sp.UUID);
// } // }
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
} }
protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
@ -710,8 +737,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
} }
protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
@ -1139,7 +1164,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
ReInstantiateScripts(agent); ReInstantiateScripts(agent);
agent.AddToPhysicalScene(isFlying); agent.AddToPhysicalScene(isFlying);
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
return false; return false;
} }

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@ -88,11 +88,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
if (thisModuleConfig != null) if (thisModuleConfig != null)
{ {
m_HomeURI = Util.GetConfigVarWithDefaultSection(source, "HomeURI", "HGInventoryAccessModule"); m_HomeURI = Util.GetConfigVarFromSections<string>(source, "HomeURI", new string[] {"Startup", "HGInventoryAccessModule"});
m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); m_ThisGatekeeper = Util.GetConfigVarFromSections<string>(source, "GatekeeperURI", new string[] {"Startup", "HGInventoryAccessModule"});
m_ThisGatekeeper = Util.GetConfigVarWithDefaultSection(source, "GatekeeperURI", "HGInventoryAccessModule");
// Legacy. Renove soon! // Legacy. Renove soon!
m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", m_ThisGatekeeper); m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", m_ThisGatekeeper);
m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", true); m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", true);
} }
else else

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@ -113,7 +113,7 @@ namespace OpenSim.Region.DataSnapshot
try try
{ {
m_enabled = config.Configs["DataSnapshot"].GetBoolean("index_sims", m_enabled); m_enabled = config.Configs["DataSnapshot"].GetBoolean("index_sims", m_enabled);
string gatekeeper = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "GridService"); string gatekeeper = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "GridService"});
// Legacy. Remove soon! // Legacy. Remove soon!
if (string.IsNullOrEmpty(gatekeeper)) if (string.IsNullOrEmpty(gatekeeper))
{ {

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@ -703,6 +703,12 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_inTransit; private bool m_inTransit;
/// <summary>
/// This signals whether the presence is in transit between neighbouring regions.
/// </summary>
/// <remarks>
/// It is not set when the presence is teleporting or logging in/out directly to a region.
/// </remarks>
public bool IsInTransit public bool IsInTransit
{ {
get { return m_inTransit; } get { return m_inTransit; }

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@ -2173,7 +2173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
IConfigSource config = m_ScriptEngine.ConfigSource; IConfigSource config = m_ScriptEngine.ConfigSource;
string HomeURI = Util.GetConfigVarWithDefaultSection(config, "HomeURI", string.Empty); string HomeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI", new string[]{"Startup"});
if (!string.IsNullOrEmpty(HomeURI)) if (!string.IsNullOrEmpty(HomeURI))
return HomeURI; return HomeURI;
@ -2194,7 +2194,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
IConfigSource config = m_ScriptEngine.ConfigSource; IConfigSource config = m_ScriptEngine.ConfigSource;
string gatekeeperURI = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", string.Empty); string gatekeeperURI = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup"});
if (!string.IsNullOrEmpty(gatekeeperURI)) if (!string.IsNullOrEmpty(gatekeeperURI))
return gatekeeperURI; return gatekeeperURI;

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@ -177,7 +177,7 @@ namespace OpenSim.Server.Handlers.Grid
map[k] = OSD.FromString(_info[k].ToString()); map[k] = OSD.FromString(_info[k].ToString());
} }
string HomeURI = Util.GetConfigVarWithDefaultSection(m_Config, "HomeURI", string.Empty); string HomeURI = Util.GetConfigVarFromSections<string>(m_Config, "HomeURI", new string[] {"Startup"});
if (!String.IsNullOrEmpty(HomeURI)) if (!String.IsNullOrEmpty(HomeURI))
map["home"] = OSD.FromString(HomeURI); map["home"] = OSD.FromString(HomeURI);

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@ -128,7 +128,7 @@ namespace OpenSim.Services.GridService
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles"); m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
m_ThisGatekeeper = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "GridService"); m_ThisGatekeeper = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "GridService"});
// Legacy. Remove soon! // Legacy. Remove soon!
m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", m_ThisGatekeeper); m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", m_ThisGatekeeper);
try try

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@ -96,7 +96,7 @@ namespace OpenSim.Services.HypergridService
UUID.TryParse(scope, out m_ScopeID); UUID.TryParse(scope, out m_ScopeID);
//m_WelcomeMessage = serverConfig.GetString("WelcomeMessage", "Welcome to OpenSim!"); //m_WelcomeMessage = serverConfig.GetString("WelcomeMessage", "Welcome to OpenSim!");
m_AllowTeleportsToAnyRegion = serverConfig.GetBoolean("AllowTeleportsToAnyRegion", true); m_AllowTeleportsToAnyRegion = serverConfig.GetBoolean("AllowTeleportsToAnyRegion", true);
m_ExternalName = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "GatekeeperService"); m_ExternalName = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "GatekeeperService"});
m_ExternalName = serverConfig.GetString("ExternalName", m_ExternalName); m_ExternalName = serverConfig.GetString("ExternalName", m_ExternalName);
if (m_ExternalName != string.Empty && !m_ExternalName.EndsWith("/")) if (m_ExternalName != string.Empty && !m_ExternalName.EndsWith("/"))
m_ExternalName = m_ExternalName + "/"; m_ExternalName = m_ExternalName + "/";

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@ -81,7 +81,7 @@ namespace OpenSim.Services.HypergridService
if (m_UserAccountService == null) if (m_UserAccountService == null)
throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll)); throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
m_HomeURL = Util.GetConfigVarWithDefaultSection(config, "HomeURI", m_ConfigName); m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI", new string[] {"Startup", m_ConfigName});
m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
} }

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@ -96,7 +96,7 @@ namespace OpenSim.Services.HypergridService
if (m_AvatarService == null) if (m_AvatarService == null)
throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll)); throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll));
m_HomeURL = Util.GetConfigVarWithDefaultSection(config, "HomeURI", m_ConfigName); m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI", new string[] {"Startup", m_ConfigName});
// m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); // m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
} }

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@ -131,7 +131,7 @@ namespace OpenSim.Services.HypergridService
LoadDomainExceptionsFromConfig(serverConfig, "AllowExcept", m_TripsAllowedExceptions); LoadDomainExceptionsFromConfig(serverConfig, "AllowExcept", m_TripsAllowedExceptions);
LoadDomainExceptionsFromConfig(serverConfig, "DisallowExcept", m_TripsDisallowedExceptions); LoadDomainExceptionsFromConfig(serverConfig, "DisallowExcept", m_TripsDisallowedExceptions);
m_GridName = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "UserAgentService"); m_GridName = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "UserAgentService"});
if (string.IsNullOrEmpty(m_GridName)) // Legacy. Remove soon. if (string.IsNullOrEmpty(m_GridName)) // Legacy. Remove soon.
{ {
m_GridName = serverConfig.GetString("ExternalName", string.Empty); m_GridName = serverConfig.GetString("ExternalName", string.Empty);

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@ -110,7 +110,7 @@ namespace OpenSim.Services.LLLoginService
m_RequireInventory = m_LoginServerConfig.GetBoolean("RequireInventory", true); m_RequireInventory = m_LoginServerConfig.GetBoolean("RequireInventory", true);
m_AllowRemoteSetLoginLevel = m_LoginServerConfig.GetBoolean("AllowRemoteSetLoginLevel", false); m_AllowRemoteSetLoginLevel = m_LoginServerConfig.GetBoolean("AllowRemoteSetLoginLevel", false);
m_MinLoginLevel = m_LoginServerConfig.GetInt("MinLoginLevel", 0); m_MinLoginLevel = m_LoginServerConfig.GetInt("MinLoginLevel", 0);
m_GatekeeperURL = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "LoginService"); m_GatekeeperURL = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "LoginService"});
m_MapTileURL = m_LoginServerConfig.GetString("MapTileURL", string.Empty); m_MapTileURL = m_LoginServerConfig.GetString("MapTileURL", string.Empty);
m_ProfileURL = m_LoginServerConfig.GetString("ProfileServerURL", string.Empty); m_ProfileURL = m_LoginServerConfig.GetString("ProfileServerURL", string.Empty);
m_OpenIDURL = m_LoginServerConfig.GetString("OpenIDServerURL", String.Empty); m_OpenIDURL = m_LoginServerConfig.GetString("OpenIDServerURL", String.Empty);

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@ -954,8 +954,13 @@
; StorageProvider = OpenSim.Data.MySQL.dll ; StorageProvider = OpenSim.Data.MySQL.dll
;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend or several flavours of V2, Hypergrided or not, standalone or grided. ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
;; -- for Simian Groups use SimianGroupsServicesConnector
;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
;; Note that the quotes "" around the words are important!
; ServicesConnectorModule = XmlRpcGroupsServicesConnector ; ServicesConnectorModule = XmlRpcGroupsServicesConnector
;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
@ -967,6 +972,7 @@
;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
;; or http://mygridserver.com:82/Grid/ for SimianGrid ;; or http://mygridserver.com:82/Grid/ for SimianGrid
;; or http:://mygridserver.com:8003 for robust, V2 ;; or http:://mygridserver.com:8003 for robust, V2
;; Leave it commented for standalones, V2
; GroupsServerURI = "" ; GroupsServerURI = ""
;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}

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@ -80,7 +80,7 @@ InstantMessageServerConnector = "8002/OpenSim.Server.Handlers.dll:InstantMessage
HGInventoryServiceConnector = "HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector" HGInventoryServiceConnector = "HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector"
HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector" HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
;; Uncomment this if you want Groups V2, HG to work ;; Uncomment this if you want Groups V2, HG to work
; HGGroupsServiceConnector = "8002/Diva.Groups.dll:HGGroupsServiceRobustConnector" ; HGGroupsServiceConnector = "8002/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector"
;; Additions for other add-on modules. For example: ;; Additions for other add-on modules. For example:
;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector" ;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector"

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@ -381,3 +381,5 @@ MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnecto
; password help: optional: page providing password assistance for users of your grid ; password help: optional: page providing password assistance for users of your grid
;password = http://127.0.0.1/password ;password = http://127.0.0.1/password