Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.csavinationmerge
commit
e3ea2c4bee
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@ -65,7 +65,7 @@ namespace OpenSim.Groups
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m_log.DebugFormat("[Groups.RobustHGConnector]: Starting with config name {0}", m_ConfigName);
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string homeURI = Util.GetConfigVarWithDefaultSection(config, "HomeURI", m_ConfigName); //cnf.GetString("HomeURI", string.Empty);
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string homeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI", new string[] { "Startup", m_ConfigName} ); //cnf.GetString("HomeURI", string.Empty);
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if (homeURI == string.Empty)
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throw new Exception(String.Format("[Groups.RobustHGConnector]: please provide the HomeURI [Startup] or in section {0}", m_ConfigName));
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@ -916,6 +916,44 @@ namespace OpenSim.Framework
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return val;
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}
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/// <summary>
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/// Gets the value of a configuration variable by looking into
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/// multiple sections in order. The latter sections overwrite
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/// any values previously found.
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/// </summary>
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/// <typeparam name="T">Type of the variable</typeparam>
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/// <param name="config">The configuration object</param>
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/// <param name="varname">The configuration variable</param>
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/// <param name="sections">Ordered sequence of sections to look at</param>
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/// <returns></returns>
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public static T GetConfigVarFromSections<T>(IConfigSource config, string varname, string[] sections)
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{
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object val = default(T);
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foreach (string section in sections)
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{
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IConfig cnf = config.Configs[section];
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if (cnf == null)
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continue;
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if (typeof(T) == typeof(String))
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{
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if (val == null) // no null strings, please
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val = string.Empty;
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val = cnf.GetString(varname, (string)val);
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}
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else if (typeof(T) == typeof(Boolean))
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val = cnf.GetBoolean(varname, (bool)val);
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else if (typeof(T) == typeof(Int32))
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val = cnf.GetInt(varname, (int)val);
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else if (typeof(T) == typeof(float))
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val = cnf.GetFloat(varname, (int)val);
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else
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m_log.WarnFormat("[UTIL]: Unhandled type {0}", typeof(T));
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}
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return (T)val;
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}
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#endregion
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public static float Clip(float x, float min, float max)
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@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
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{
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m_Enabled = true;
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m_ThisGridURL = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "Messaging");
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m_ThisGridURL = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "Messaging"});
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// Legacy. Remove soon!
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m_ThisGridURL = config.Configs["Messaging"].GetString("Gatekeeper", m_ThisGridURL);
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m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name);
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@ -180,13 +180,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
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return;
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// Reset animations; the viewer does that in teleports.
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sp.Animator.ResetAnimations();
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string destinationRegionName = "(not found)";
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// Record that this agent is in transit so that we can prevent simultaneous requests and do later detection
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// of whether the destination region completes the teleport.
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if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.",
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sp.Name, sp.UUID, position, regionHandle);
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return;
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}
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try
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{
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// Reset animations; the viewer does that in teleports.
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sp.Animator.ResetAnimations();
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if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
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{
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destinationRegionName = sp.Scene.RegionInfo.RegionName;
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@ -195,14 +206,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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else // Another region possibly in another simulator
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{
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GridRegion finalDestination;
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GridRegion finalDestination = null;
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try
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{
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TeleportAgentToDifferentRegion(
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sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
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}
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finally
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{
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if (finalDestination != null)
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destinationRegionName = finalDestination.RegionName;
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}
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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@ -210,11 +226,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
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e.Message, e.StackTrace);
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// Make sure that we clear the in-transit flag so that future teleport attempts don't always fail.
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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sp.ControllingClient.SendTeleportFailed("Internal error");
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}
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finally
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{
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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}
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}
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/// <summary>
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@ -230,15 +247,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
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sp.Name, position, sp.Scene.RegionInfo.RegionName);
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if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.",
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sp.Name, sp.UUID, position);
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return;
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}
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// Teleport within the same region
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if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
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{
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@ -287,7 +295,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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}
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/// <summary>
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@ -341,7 +348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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//
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// This is it
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//
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DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags);
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DoTeleportInternal(sp, reg, finalDestination, position, lookAt, teleportFlags);
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//
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//
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//
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@ -396,27 +403,54 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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&& Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
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}
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/// <summary>
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/// Wraps DoTeleportInternal() and manages the transfer state.
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/// </summary>
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public void DoTeleport(
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ScenePresence sp, GridRegion reg, GridRegion finalDestination,
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Vector3 position, Vector3 lookAt, uint teleportFlags)
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{
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// Record that this agent is in transit so that we can prevent simultaneous requests and do later detection
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// of whether the destination region completes the teleport.
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m_entityTransferStateMachine.SetInTransit(sp.UUID);
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// if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
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// {
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// m_log.DebugFormat(
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// "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
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// sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
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//
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// return;
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// }
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if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
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sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
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return;
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}
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try
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{
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DoTeleportInternal(sp, reg, finalDestination, position, lookAt, teleportFlags);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
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sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, finalDestination.RegionName,
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e.Message, e.StackTrace);
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sp.ControllingClient.SendTeleportFailed("Internal error");
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}
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finally
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{
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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}
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}
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/// <summary>
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/// Teleports the agent to another region.
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/// This method doesn't manage the transfer state; the caller must do that.
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/// </summary>
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private void DoTeleportInternal(
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ScenePresence sp, GridRegion reg, GridRegion finalDestination,
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Vector3 position, Vector3 lookAt, uint teleportFlags)
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{
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if (reg == null || finalDestination == null)
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{
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sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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return;
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}
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@ -436,8 +470,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
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MaxTransferDistance));
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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return;
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}
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@ -455,7 +487,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (endPoint == null || endPoint.Address == null)
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{
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sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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return;
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}
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@ -477,7 +508,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
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{
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sp.ControllingClient.SendTeleportFailed(reason);
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}",
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@ -535,7 +565,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
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{
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sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason));
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}",
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@ -689,8 +718,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
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// sp.UUID);
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// }
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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}
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protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
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@ -710,8 +737,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
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sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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}
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protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
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@ -1139,7 +1164,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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ReInstantiateScripts(agent);
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agent.AddToPhysicalScene(isFlying);
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m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
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return false;
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}
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|
|
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@ -88,11 +88,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
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if (thisModuleConfig != null)
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{
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m_HomeURI = Util.GetConfigVarWithDefaultSection(source, "HomeURI", "HGInventoryAccessModule");
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m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
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m_ThisGatekeeper = Util.GetConfigVarWithDefaultSection(source, "GatekeeperURI", "HGInventoryAccessModule");
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m_HomeURI = Util.GetConfigVarFromSections<string>(source, "HomeURI", new string[] {"Startup", "HGInventoryAccessModule"});
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m_ThisGatekeeper = Util.GetConfigVarFromSections<string>(source, "GatekeeperURI", new string[] {"Startup", "HGInventoryAccessModule"});
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// Legacy. Renove soon!
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m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", m_ThisGatekeeper);
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m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
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m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", true);
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}
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else
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|
|
|
@ -113,7 +113,7 @@ namespace OpenSim.Region.DataSnapshot
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try
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{
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m_enabled = config.Configs["DataSnapshot"].GetBoolean("index_sims", m_enabled);
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string gatekeeper = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "GridService");
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string gatekeeper = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "GridService"});
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// Legacy. Remove soon!
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if (string.IsNullOrEmpty(gatekeeper))
|
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{
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|
|
|
@ -703,6 +703,12 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_inTransit;
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/// <summary>
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/// This signals whether the presence is in transit between neighbouring regions.
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/// </summary>
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/// <remarks>
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/// It is not set when the presence is teleporting or logging in/out directly to a region.
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/// </remarks>
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public bool IsInTransit
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{
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get { return m_inTransit; }
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|
|
|
@ -2173,7 +2173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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IConfigSource config = m_ScriptEngine.ConfigSource;
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string HomeURI = Util.GetConfigVarWithDefaultSection(config, "HomeURI", string.Empty);
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string HomeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI", new string[]{"Startup"});
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if (!string.IsNullOrEmpty(HomeURI))
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return HomeURI;
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|
@ -2194,7 +2194,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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m_host.AddScriptLPS(1);
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|
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IConfigSource config = m_ScriptEngine.ConfigSource;
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string gatekeeperURI = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", string.Empty);
|
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string gatekeeperURI = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup"});
|
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|
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if (!string.IsNullOrEmpty(gatekeeperURI))
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return gatekeeperURI;
|
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|
|
|
@ -177,7 +177,7 @@ namespace OpenSim.Server.Handlers.Grid
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map[k] = OSD.FromString(_info[k].ToString());
|
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}
|
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string HomeURI = Util.GetConfigVarWithDefaultSection(m_Config, "HomeURI", string.Empty);
|
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string HomeURI = Util.GetConfigVarFromSections<string>(m_Config, "HomeURI", new string[] {"Startup"});
|
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|
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if (!String.IsNullOrEmpty(HomeURI))
|
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map["home"] = OSD.FromString(HomeURI);
|
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|
|
|
@ -128,7 +128,7 @@ namespace OpenSim.Services.GridService
|
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|
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m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
|
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|
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m_ThisGatekeeper = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "GridService");
|
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m_ThisGatekeeper = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "GridService"});
|
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// Legacy. Remove soon!
|
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m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", m_ThisGatekeeper);
|
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try
|
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|
|
|
@ -96,7 +96,7 @@ namespace OpenSim.Services.HypergridService
|
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UUID.TryParse(scope, out m_ScopeID);
|
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//m_WelcomeMessage = serverConfig.GetString("WelcomeMessage", "Welcome to OpenSim!");
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m_AllowTeleportsToAnyRegion = serverConfig.GetBoolean("AllowTeleportsToAnyRegion", true);
|
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m_ExternalName = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "GatekeeperService");
|
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m_ExternalName = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "GatekeeperService"});
|
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m_ExternalName = serverConfig.GetString("ExternalName", m_ExternalName);
|
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if (m_ExternalName != string.Empty && !m_ExternalName.EndsWith("/"))
|
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m_ExternalName = m_ExternalName + "/";
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace OpenSim.Services.HypergridService
|
|||
if (m_UserAccountService == null)
|
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throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
|
||||
|
||||
m_HomeURL = Util.GetConfigVarWithDefaultSection(config, "HomeURI", m_ConfigName);
|
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m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI", new string[] {"Startup", m_ConfigName});
|
||||
|
||||
m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
|
||||
}
|
||||
|
|
|
@ -96,7 +96,7 @@ namespace OpenSim.Services.HypergridService
|
|||
if (m_AvatarService == null)
|
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throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll));
|
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|
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m_HomeURL = Util.GetConfigVarWithDefaultSection(config, "HomeURI", m_ConfigName);
|
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m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI", new string[] {"Startup", m_ConfigName});
|
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|
||||
// m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
|
||||
}
|
||||
|
|
|
@ -131,7 +131,7 @@ namespace OpenSim.Services.HypergridService
|
|||
LoadDomainExceptionsFromConfig(serverConfig, "AllowExcept", m_TripsAllowedExceptions);
|
||||
LoadDomainExceptionsFromConfig(serverConfig, "DisallowExcept", m_TripsDisallowedExceptions);
|
||||
|
||||
m_GridName = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "UserAgentService");
|
||||
m_GridName = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "UserAgentService"});
|
||||
if (string.IsNullOrEmpty(m_GridName)) // Legacy. Remove soon.
|
||||
{
|
||||
m_GridName = serverConfig.GetString("ExternalName", string.Empty);
|
||||
|
|
|
@ -110,7 +110,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
m_RequireInventory = m_LoginServerConfig.GetBoolean("RequireInventory", true);
|
||||
m_AllowRemoteSetLoginLevel = m_LoginServerConfig.GetBoolean("AllowRemoteSetLoginLevel", false);
|
||||
m_MinLoginLevel = m_LoginServerConfig.GetInt("MinLoginLevel", 0);
|
||||
m_GatekeeperURL = Util.GetConfigVarWithDefaultSection(config, "GatekeeperURI", "LoginService");
|
||||
m_GatekeeperURL = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", new string[] {"Startup", "LoginService"});
|
||||
m_MapTileURL = m_LoginServerConfig.GetString("MapTileURL", string.Empty);
|
||||
m_ProfileURL = m_LoginServerConfig.GetString("ProfileServerURL", string.Empty);
|
||||
m_OpenIDURL = m_LoginServerConfig.GetString("OpenIDServerURL", String.Empty);
|
||||
|
|
|
@ -954,8 +954,13 @@
|
|||
; StorageProvider = OpenSim.Data.MySQL.dll
|
||||
|
||||
;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
|
||||
;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
|
||||
;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend or several flavours of V2, Hypergrided or not, standalone or grided.
|
||||
;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
|
||||
;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
|
||||
;; -- for Simian Groups use SimianGroupsServicesConnector
|
||||
;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
|
||||
;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
|
||||
;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
|
||||
;; Note that the quotes "" around the words are important!
|
||||
; ServicesConnectorModule = XmlRpcGroupsServicesConnector
|
||||
|
||||
;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
|
||||
|
@ -967,6 +972,7 @@
|
|||
;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
|
||||
;; or http://mygridserver.com:82/Grid/ for SimianGrid
|
||||
;; or http:://mygridserver.com:8003 for robust, V2
|
||||
;; Leave it commented for standalones, V2
|
||||
; GroupsServerURI = ""
|
||||
|
||||
;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
|
||||
|
|
|
@ -80,7 +80,7 @@ InstantMessageServerConnector = "8002/OpenSim.Server.Handlers.dll:InstantMessage
|
|||
HGInventoryServiceConnector = "HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector"
|
||||
HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
|
||||
;; Uncomment this if you want Groups V2, HG to work
|
||||
; HGGroupsServiceConnector = "8002/Diva.Groups.dll:HGGroupsServiceRobustConnector"
|
||||
; HGGroupsServiceConnector = "8002/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector"
|
||||
|
||||
;; Additions for other add-on modules. For example:
|
||||
;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector"
|
||||
|
|
|
@ -381,3 +381,5 @@ MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnecto
|
|||
|
||||
; password help: optional: page providing password assistance for users of your grid
|
||||
;password = http://127.0.0.1/password
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue