* Changed some names
parent
c1e88d0b8c
commit
e4196ee6b8
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@ -166,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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{
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part.SendTerseUpdateToALLClients();
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part.SendTerseUpdateToAllClients();
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}
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}
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@ -266,7 +266,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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this.Pos = pos;
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this.m_rootPart.SendTerseUpdateToALLClients();
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this.m_rootPart.SendTerseUpdateToAllClients();
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}
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/// <summary>
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@ -27,7 +27,7 @@ namespace OpenSim.Region.Environment.Scenes
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public uint EveryoneMask = FULL_MASK_PERMISSIONS;
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public uint BaseMask = FULL_MASK_PERMISSIONS;
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protected PrimitiveBaseShape m_Shape;
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protected PrimitiveBaseShape m_shape;
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protected byte[] m_particleSystem = new byte[0];
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protected AllNewSceneObjectGroup2 m_parentGroup;
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@ -230,11 +230,11 @@ namespace OpenSim.Region.Environment.Scenes
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{
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get
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{
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return this.m_Shape;
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return this.m_shape;
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}
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set
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{
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m_Shape = value;
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m_shape = value;
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}
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}
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@ -242,11 +242,11 @@ namespace OpenSim.Region.Environment.Scenes
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{
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set
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{
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this.m_Shape.Scale = value;
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this.m_shape.Scale = value;
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}
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get
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{
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return this.m_Shape.Scale;
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return this.m_shape.Scale;
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}
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}
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#endregion
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@ -280,7 +280,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.LastOwnerID = LLUUID.Zero;
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this.UUID = LLUUID.Random();
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this.LocalID = (uint)(localID);
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this.m_Shape = shape;
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this.m_shape = shape;
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this.OffsetPosition = position;
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this.RotationOffset = LLQuaternion.Identity;
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@ -315,7 +315,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.LastOwnerID = lastOwnerID;
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this.UUID = LLUUID.Random();
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this.LocalID = (uint)(localID);
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this.m_Shape = shape;
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this.m_shape = shape;
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this.OffsetPosition = position;
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this.RotationOffset = rotation;
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@ -331,7 +331,7 @@ namespace OpenSim.Region.Environment.Scenes
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public AllNewSceneObjectPart2 Copy(Scene scene)
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{
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AllNewSceneObjectPart2 dupe =(AllNewSceneObjectPart2) this.MemberwiseClone();
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dupe.m_Shape = m_Shape.Copy();
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dupe.m_shape = m_shape.Copy();
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dupe.m_regionHandle = m_regionHandle;
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uint newLocalID = scene.PrimIDAllocate();
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dupe.UUID = LLUUID.Random();
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@ -381,7 +381,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_updateFlag == 1) //some change has been made so update the clients
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{
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SendTerseUpdateToALLClients();
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SendTerseUpdateToAllClients();
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ClearUpdateSchedule();
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}
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else
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@ -402,24 +402,24 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="shapeBlock"></param>
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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this.m_Shape.PathBegin = shapeBlock.PathBegin;
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this.m_Shape.PathEnd = shapeBlock.PathEnd;
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this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
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this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
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this.m_Shape.PathShearX = shapeBlock.PathShearX;
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this.m_Shape.PathShearY = shapeBlock.PathShearY;
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this.m_Shape.PathSkew = shapeBlock.PathSkew;
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this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
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this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
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this.m_Shape.PathCurve = shapeBlock.PathCurve;
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this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
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this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
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this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
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this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
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this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
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this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
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this.m_Shape.PathTwist = shapeBlock.PathTwist;
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this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
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this.m_shape.PathBegin = shapeBlock.PathBegin;
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this.m_shape.PathEnd = shapeBlock.PathEnd;
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this.m_shape.PathScaleX = shapeBlock.PathScaleX;
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this.m_shape.PathScaleY = shapeBlock.PathScaleY;
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this.m_shape.PathShearX = shapeBlock.PathShearX;
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this.m_shape.PathShearY = shapeBlock.PathShearY;
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this.m_shape.PathSkew = shapeBlock.PathSkew;
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this.m_shape.ProfileBegin = shapeBlock.ProfileBegin;
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this.m_shape.ProfileEnd = shapeBlock.ProfileEnd;
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this.m_shape.PathCurve = shapeBlock.PathCurve;
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this.m_shape.ProfileCurve = shapeBlock.ProfileCurve;
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this.m_shape.ProfileHollow = shapeBlock.ProfileHollow;
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this.m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
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this.m_shape.PathRevolutions = shapeBlock.PathRevolutions;
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this.m_shape.PathTaperX = shapeBlock.PathTaperX;
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this.m_shape.PathTaperY = shapeBlock.PathTaperY;
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this.m_shape.PathTwist = shapeBlock.PathTwist;
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this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
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}
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#endregion
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@ -436,18 +436,18 @@ namespace OpenSim.Region.Environment.Scenes
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#region ExtraParams
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public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
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{
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this.m_Shape.ExtraParams = new byte[data.Length + 7];
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this.m_shape.ExtraParams = new byte[data.Length + 7];
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int i = 0;
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uint length = (uint)data.Length;
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this.m_Shape.ExtraParams[i++] = 1;
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this.m_Shape.ExtraParams[i++] = (byte)(type % 256);
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this.m_Shape.ExtraParams[i++] = (byte)((type >> 8) % 256);
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this.m_shape.ExtraParams[i++] = 1;
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this.m_shape.ExtraParams[i++] = (byte)(type % 256);
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this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256);
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this.m_Shape.ExtraParams[i++] = (byte)(length % 256);
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this.m_Shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
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this.m_Shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
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this.m_Shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
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Array.Copy(data, 0, this.m_Shape.ExtraParams, i, data.Length);
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this.m_shape.ExtraParams[i++] = (byte)(length % 256);
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this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
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this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
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this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
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Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length);
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this.ScheduleFullUpdate();
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}
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@ -460,7 +460,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(byte[] textureEntry)
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{
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this.m_Shape.TextureEntry = textureEntry;
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this.m_shape.TextureEntry = textureEntry;
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}
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#endregion
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@ -497,7 +497,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="scale"></param>
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public void Resize(LLVector3 scale)
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{
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this.m_Shape.Scale = scale;
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this.m_shape.Scale = scale;
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}
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#endregion
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@ -525,14 +525,14 @@ namespace OpenSim.Region.Environment.Scenes
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LLQuaternion lRot;
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lRot = RotationOffset;
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remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_Shape, lPos, lRot, this.ObjectFlags, m_uuid,
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remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, lRot, this.ObjectFlags, m_uuid,
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OwnerID, m_text, ParentID, this.m_particleSystem);
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}
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/// <summary>
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///
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/// </summary>
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public void SendTerseUpdateToALLClients()
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public void SendTerseUpdateToAllClients()
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{
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List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
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for (int i = 0; i < avatars.Count; i++)
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