Cleared up much confusion in PollServiceRequestManager. Here's the history:

When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle!
This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached.
This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before.
cpu-performance
Diva Canto 2013-07-17 11:19:36 -07:00
parent 894554faf6
commit e46459ef21
4 changed files with 41 additions and 52 deletions

View File

@ -76,7 +76,7 @@ namespace OpenSim.Framework
{ {
lock (m_queueSync) lock (m_queueSync)
{ {
if (m_queue.Count < 1 && m_pqueue.Count < 1) while (m_queue.Count < 1 && m_pqueue.Count < 1)
{ {
Monitor.Wait(m_queueSync, msTimeout); Monitor.Wait(m_queueSync, msTimeout);
} }

View File

@ -50,7 +50,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public enum EventType : int public enum EventType : int
{ {
Normal = 0, LongPoll = 0,
LslHttp = 1, LslHttp = 1,
Inventory = 2 Inventory = 2
} }
@ -80,7 +80,7 @@ namespace OpenSim.Framework.Servers.HttpServer
NoEvents = pNoEvents; NoEvents = pNoEvents;
Id = pId; Id = pId;
TimeOutms = pTimeOutms; TimeOutms = pTimeOutms;
Type = EventType.Normal; Type = EventType.LongPoll;
} }
} }
} }

View File

@ -47,12 +47,11 @@ namespace OpenSim.Framework.Servers.HttpServer
private readonly BaseHttpServer m_server; private readonly BaseHttpServer m_server;
private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>(); private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>(); private static Queue<PollServiceHttpRequest> m_longPollRequests = new Queue<PollServiceHttpRequest>();
private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
private uint m_WorkerThreadCount = 0; private uint m_WorkerThreadCount = 0;
private Thread[] m_workerThreads; private Thread[] m_workerThreads;
private Thread m_retrysThread; private Thread m_longPollThread;
private bool m_running = true; private bool m_running = true;
private int slowCount = 0; private int slowCount = 0;
@ -84,9 +83,9 @@ namespace OpenSim.Framework.Servers.HttpServer
int.MaxValue); int.MaxValue);
} }
m_retrysThread = Watchdog.StartThread( m_longPollThread = Watchdog.StartThread(
this.CheckRetries, this.CheckLongPollThreads,
string.Format("PollServiceWatcherThread:{0}", m_server.Port), string.Format("LongPollServiceWatcherThread:{0}", m_server.Port),
ThreadPriority.Normal, ThreadPriority.Normal,
false, false,
true, true,
@ -97,48 +96,47 @@ namespace OpenSim.Framework.Servers.HttpServer
private void ReQueueEvent(PollServiceHttpRequest req) private void ReQueueEvent(PollServiceHttpRequest req)
{ {
if (m_running) if (m_running)
{ m_requests.Enqueue(req);
lock (m_retryRequests)
m_retryRequests.Enqueue(req);
}
} }
public void Enqueue(PollServiceHttpRequest req) public void Enqueue(PollServiceHttpRequest req)
{ {
if (m_running) if (m_running)
{ {
if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.Normal) if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LongPoll)
{ {
m_requests.Enqueue(req); lock (m_longPollRequests)
m_longPollRequests.Enqueue(req);
} }
else else
{ m_requests.Enqueue(req);
lock (m_slowRequests)
m_slowRequests.Enqueue(req);
}
} }
} }
private void CheckRetries() private void CheckLongPollThreads()
{ {
// The only purpose of this thread is to check the EQs for events.
// If there are events, that thread will be placed in the "ready-to-serve" queue, m_requests.
// If there are no events, that thread will be back to its "waiting" queue, m_longPollRequests.
// All other types of tasks (Inventory handlers) don't have the long-poll nature,
// so if they aren't ready to be served by a worker thread (no events), they are placed
// directly back in the "ready-to-serve" queue by the worker thread.
while (m_running) while (m_running)
{ {
Thread.Sleep(100); // let the world move .. back to faster rate Thread.Sleep(1000);
Watchdog.UpdateThread(); Watchdog.UpdateThread();
lock (m_retryRequests)
{
while (m_retryRequests.Count > 0 && m_running)
m_requests.Enqueue(m_retryRequests.Dequeue());
}
slowCount++;
if (slowCount >= 10)
{
slowCount = 0;
lock (m_slowRequests) PollServiceHttpRequest req;
lock (m_longPollRequests)
{
while (m_longPollRequests.Count > 0 && m_running)
{ {
while (m_slowRequests.Count > 0 && m_running) req = m_longPollRequests.Dequeue();
m_requests.Enqueue(m_slowRequests.Dequeue()); if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id) || // there are events in this EQ
(Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms) // no events, but timeout
m_requests.Enqueue(req);
else
m_longPollRequests.Enqueue(req);
} }
} }
} }
@ -153,24 +151,12 @@ namespace OpenSim.Framework.Servers.HttpServer
foreach (Thread t in m_workerThreads) foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId); Watchdog.AbortThread(t.ManagedThreadId);
try
{
foreach (PollServiceHttpRequest req in m_retryRequests)
{
req.DoHTTPGruntWork(m_server, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
}
}
catch
{
}
PollServiceHttpRequest wreq; PollServiceHttpRequest wreq;
m_retryRequests.Clear();
lock (m_slowRequests) lock (m_longPollRequests)
{ {
while (m_slowRequests.Count > 0 && m_running) while (m_longPollRequests.Count > 0 && m_running)
m_requests.Enqueue(m_slowRequests.Dequeue()); m_requests.Enqueue(m_longPollRequests.Dequeue());
} }
while (m_requests.Count() > 0) while (m_requests.Count() > 0)
@ -196,6 +182,7 @@ namespace OpenSim.Framework.Servers.HttpServer
while (m_running) while (m_running)
{ {
PollServiceHttpRequest req = m_requests.Dequeue(5000); PollServiceHttpRequest req = m_requests.Dequeue(5000);
//m_log.WarnFormat("[YYY]: Dequeued {0}", (req == null ? "null" : req.PollServiceArgs.Type.ToString()));
Watchdog.UpdateThread(); Watchdog.UpdateThread();
if (req != null) if (req != null)
@ -209,7 +196,7 @@ namespace OpenSim.Framework.Servers.HttpServer
if (responsedata == null) if (responsedata == null)
continue; continue;
if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal) // This is the event queue if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LongPoll) // This is the event queue
{ {
try try
{ {

View File

@ -364,8 +364,7 @@ namespace OpenSim.Region.ClientStack.Linden
caps.RegisterPollHandler( caps.RegisterPollHandler(
"EventQueueGet", "EventQueueGet",
new PollServiceEventArgs( new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, 40000));
null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, 40000));
Random rnd = new Random(Environment.TickCount); Random rnd = new Random(Environment.TickCount);
lock (m_ids) lock (m_ids)
@ -383,7 +382,10 @@ namespace OpenSim.Region.ClientStack.Linden
Queue<OSD> queue = GetQueue(agentID); Queue<OSD> queue = GetQueue(agentID);
if (queue != null) if (queue != null)
lock (queue) lock (queue)
{
//m_log.WarnFormat("POLLED FOR EVENTS BY {0} in {1} -- {2}", agentID, m_scene.RegionInfo.RegionName, queue.Count);
return queue.Count > 0; return queue.Count > 0;
}
return false; return false;
} }
@ -406,7 +408,7 @@ namespace OpenSim.Region.ClientStack.Linden
public Hashtable GetEvents(UUID requestID, UUID pAgentId) public Hashtable GetEvents(UUID requestID, UUID pAgentId)
{ {
if (DebugLevel >= 2) if (DebugLevel >= 2)
m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
Queue<OSD> queue = TryGetQueue(pAgentId); Queue<OSD> queue = TryGetQueue(pAgentId);
OSD element; OSD element;