Cleared up much confusion in PollServiceRequestManager. Here's the history:
When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle! This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached. This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before.cpu-performance
parent
894554faf6
commit
e46459ef21
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@ -76,7 +76,7 @@ namespace OpenSim.Framework
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{
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lock (m_queueSync)
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{
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if (m_queue.Count < 1 && m_pqueue.Count < 1)
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while (m_queue.Count < 1 && m_pqueue.Count < 1)
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{
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Monitor.Wait(m_queueSync, msTimeout);
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}
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@ -50,7 +50,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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public enum EventType : int
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{
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Normal = 0,
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LongPoll = 0,
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LslHttp = 1,
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Inventory = 2
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}
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@ -80,7 +80,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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NoEvents = pNoEvents;
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Id = pId;
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TimeOutms = pTimeOutms;
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Type = EventType.Normal;
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Type = EventType.LongPoll;
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}
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}
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}
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@ -47,12 +47,11 @@ namespace OpenSim.Framework.Servers.HttpServer
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private readonly BaseHttpServer m_server;
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private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_longPollRequests = new Queue<PollServiceHttpRequest>();
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private uint m_WorkerThreadCount = 0;
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private Thread[] m_workerThreads;
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private Thread m_retrysThread;
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private Thread m_longPollThread;
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private bool m_running = true;
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private int slowCount = 0;
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@ -84,9 +83,9 @@ namespace OpenSim.Framework.Servers.HttpServer
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int.MaxValue);
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}
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m_retrysThread = Watchdog.StartThread(
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this.CheckRetries,
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string.Format("PollServiceWatcherThread:{0}", m_server.Port),
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m_longPollThread = Watchdog.StartThread(
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this.CheckLongPollThreads,
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string.Format("LongPollServiceWatcherThread:{0}", m_server.Port),
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ThreadPriority.Normal,
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false,
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true,
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@ -97,48 +96,47 @@ namespace OpenSim.Framework.Servers.HttpServer
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private void ReQueueEvent(PollServiceHttpRequest req)
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{
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if (m_running)
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{
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lock (m_retryRequests)
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m_retryRequests.Enqueue(req);
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}
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m_requests.Enqueue(req);
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}
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public void Enqueue(PollServiceHttpRequest req)
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{
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if (m_running)
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{
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if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.Normal)
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LongPoll)
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{
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m_requests.Enqueue(req);
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lock (m_longPollRequests)
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m_longPollRequests.Enqueue(req);
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}
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else
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{
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lock (m_slowRequests)
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m_slowRequests.Enqueue(req);
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}
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m_requests.Enqueue(req);
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}
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}
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private void CheckRetries()
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private void CheckLongPollThreads()
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{
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// The only purpose of this thread is to check the EQs for events.
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// If there are events, that thread will be placed in the "ready-to-serve" queue, m_requests.
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// If there are no events, that thread will be back to its "waiting" queue, m_longPollRequests.
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// All other types of tasks (Inventory handlers) don't have the long-poll nature,
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// so if they aren't ready to be served by a worker thread (no events), they are placed
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// directly back in the "ready-to-serve" queue by the worker thread.
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while (m_running)
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{
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Thread.Sleep(100); // let the world move .. back to faster rate
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Thread.Sleep(1000);
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Watchdog.UpdateThread();
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lock (m_retryRequests)
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{
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while (m_retryRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_retryRequests.Dequeue());
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}
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slowCount++;
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if (slowCount >= 10)
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{
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slowCount = 0;
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lock (m_slowRequests)
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PollServiceHttpRequest req;
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lock (m_longPollRequests)
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{
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while (m_longPollRequests.Count > 0 && m_running)
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{
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while (m_slowRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_slowRequests.Dequeue());
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req = m_longPollRequests.Dequeue();
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if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id) || // there are events in this EQ
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(Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms) // no events, but timeout
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m_requests.Enqueue(req);
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else
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m_longPollRequests.Enqueue(req);
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}
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}
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}
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@ -153,24 +151,12 @@ namespace OpenSim.Framework.Servers.HttpServer
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foreach (Thread t in m_workerThreads)
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Watchdog.AbortThread(t.ManagedThreadId);
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try
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{
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foreach (PollServiceHttpRequest req in m_retryRequests)
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{
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req.DoHTTPGruntWork(m_server, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
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}
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}
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catch
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{
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}
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PollServiceHttpRequest wreq;
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m_retryRequests.Clear();
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lock (m_slowRequests)
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lock (m_longPollRequests)
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{
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while (m_slowRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_slowRequests.Dequeue());
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while (m_longPollRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_longPollRequests.Dequeue());
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}
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while (m_requests.Count() > 0)
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@ -196,6 +182,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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while (m_running)
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{
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PollServiceHttpRequest req = m_requests.Dequeue(5000);
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//m_log.WarnFormat("[YYY]: Dequeued {0}", (req == null ? "null" : req.PollServiceArgs.Type.ToString()));
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Watchdog.UpdateThread();
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if (req != null)
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@ -209,7 +196,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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if (responsedata == null)
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continue;
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal) // This is the event queue
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LongPoll) // This is the event queue
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{
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try
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{
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@ -364,8 +364,7 @@ namespace OpenSim.Region.ClientStack.Linden
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caps.RegisterPollHandler(
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"EventQueueGet",
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new PollServiceEventArgs(
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null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, 40000));
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new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, 40000));
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Random rnd = new Random(Environment.TickCount);
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lock (m_ids)
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@ -383,7 +382,10 @@ namespace OpenSim.Region.ClientStack.Linden
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Queue<OSD> queue = GetQueue(agentID);
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if (queue != null)
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lock (queue)
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{
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//m_log.WarnFormat("POLLED FOR EVENTS BY {0} in {1} -- {2}", agentID, m_scene.RegionInfo.RegionName, queue.Count);
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return queue.Count > 0;
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}
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return false;
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}
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@ -406,7 +408,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public Hashtable GetEvents(UUID requestID, UUID pAgentId)
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{
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if (DebugLevel >= 2)
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m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
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m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
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Queue<OSD> queue = TryGetQueue(pAgentId);
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OSD element;
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