diff --git a/.nant/local.include b/.nant/local.include
index 35f00589e8..9c9aa28a5c 100644
--- a/.nant/local.include
+++ b/.nant/local.include
@@ -132,6 +132,11 @@
+
+
+
+
+
@@ -235,6 +240,11 @@
+
+
+
+
+
@@ -245,6 +255,7 @@
+
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 9c933eee35..3d80eb6899 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -2448,7 +2448,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
- destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
@@ -2503,7 +2502,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
- destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
@@ -2616,7 +2614,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
- destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
@@ -2922,7 +2919,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
inventoryItem.Description = GetStringAttribute(item,"desc","");
inventoryItem.InvType = GetIntegerAttribute(item,"invtype",-1);
inventoryItem.CreatorId = GetStringAttribute(item,"creatorid","");
- inventoryItem.CreatorIdAsUuid = (UUID)GetStringAttribute(item,"creatoruuid","");
inventoryItem.CreatorData = GetStringAttribute(item, "creatordata", "");
inventoryItem.NextPermissions = GetUnsignedAttribute(perms, "next", 0x7fffffff);
inventoryItem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);
diff --git a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
index eb636cf7db..e261aba300 100644
--- a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Data.MSSQL
}
}
- public class MSSQLItemHandler : MSSQLGenericTableHandler
+ public class MSSQLItemHandler : MSSQLInventoryHandler
{
public MSSQLItemHandler(string c, string t, string m) :
base(c, t, m)
@@ -213,43 +213,9 @@ namespace OpenSim.Data.MSSQL
return true;
}
-
- private bool IncrementFolderVersion(UUID folderID)
- {
- return IncrementFolderVersion(folderID.ToString());
- }
-
- private bool IncrementFolderVersion(string folderID)
- {
-// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
-// Util.PrintCallStack();
-
- string sql = "update inventoryfolders set version=version+1 where folderID = ?folderID";
-
- using (SqlConnection conn = new SqlConnection(m_ConnectionString))
- {
- using (SqlCommand cmd = new SqlCommand(sql, conn))
- {
- conn.Open();
-
- cmd.Parameters.AddWithValue("@folderID", folderID);
-
- try
- {
- cmd.ExecuteNonQuery();
- }
- catch (Exception)
- {
- return false;
- }
- }
- }
-
- return true;
- }
}
- public class MSSQLFolderHandler : MSSQLGenericTableHandler
+ public class MSSQLFolderHandler : MSSQLInventoryHandler
{
public MSSQLFolderHandler(string c, string t, string m) :
base(c, t, m)
@@ -296,13 +262,18 @@ namespace OpenSim.Data.MSSQL
return true;
}
+ }
- private bool IncrementFolderVersion(UUID folderID)
+ public class MSSQLInventoryHandler : MSSQLGenericTableHandler where T: class, new()
+ {
+ public MSSQLInventoryHandler(string c, string t, string m) : base(c, t, m) {}
+
+ protected bool IncrementFolderVersion(UUID folderID)
{
return IncrementFolderVersion(folderID.ToString());
}
- private bool IncrementFolderVersion(string folderID)
+ protected bool IncrementFolderVersion(string folderID)
{
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack();
diff --git a/OpenSim/Data/MySQL/MySQLXInventoryData.cs b/OpenSim/Data/MySQL/MySQLXInventoryData.cs
index 7a3b5b4084..c74033eefc 100644
--- a/OpenSim/Data/MySQL/MySQLXInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLXInventoryData.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Data.MySQL
}
}
- public class MySqlItemHandler : MySQLGenericTableHandler
+ public class MySqlItemHandler : MySqlInventoryHandler
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -241,47 +241,9 @@ namespace OpenSim.Data.MySQL
return true;
}
-
- private bool IncrementFolderVersion(UUID folderID)
- {
- return IncrementFolderVersion(folderID.ToString());
- }
-
- private bool IncrementFolderVersion(string folderID)
- {
-// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
-// Util.PrintCallStack();
-
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
-
- using (MySqlCommand cmd = new MySqlCommand())
- {
- cmd.Connection = dbcon;
-
- cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
- cmd.Parameters.AddWithValue("?folderID", folderID);
-
- try
- {
- cmd.ExecuteNonQuery();
- }
- catch (Exception)
- {
- return false;
- }
- cmd.Dispose();
- }
-
- dbcon.Close();
- }
-
- return true;
- }
}
- public class MySqlFolderHandler : MySQLGenericTableHandler
+ public class MySqlFolderHandler : MySqlInventoryHandler
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -326,13 +288,18 @@ namespace OpenSim.Data.MySQL
return true;
}
+ }
- private bool IncrementFolderVersion(UUID folderID)
+ public class MySqlInventoryHandler : MySQLGenericTableHandler where T: class, new()
+ {
+ public MySqlInventoryHandler(string c, string t, string m) : base(c, t, m) {}
+
+ protected bool IncrementFolderVersion(UUID folderID)
{
return IncrementFolderVersion(folderID.ToString());
}
- private bool IncrementFolderVersion(string folderID)
+ protected bool IncrementFolderVersion(string folderID)
{
// m_log.DebugFormat("[MYSQL FOLDER HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack();
diff --git a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs
index 87eb31eb0f..2a0a8f6cc9 100644
--- a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs
+++ b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Data.SQLite
}
}
- public class SqliteItemHandler : SQLiteGenericTableHandler
+ public class SqliteItemHandler : SqliteInventoryHandler
{
public SqliteItemHandler(string c, string t, string m) :
base(c, t, m)
@@ -243,37 +243,9 @@ namespace OpenSim.Data.SQLite
return perms;
}
-
- private bool IncrementFolderVersion(UUID folderID)
- {
- return IncrementFolderVersion(folderID.ToString());
- }
-
- private bool IncrementFolderVersion(string folderID)
- {
-// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
-// Util.PrintCallStack();
-
- using (SqliteCommand cmd = new SqliteCommand())
- {
- cmd.CommandText = "update inventoryfolders set version=version+1 where folderID = ?folderID";
- cmd.Parameters.Add(new SqliteParameter(":folderID", folderID));
-
- try
- {
- cmd.ExecuteNonQuery();
- }
- catch (Exception)
- {
- return false;
- }
- }
-
- return true;
- }
}
- public class SqliteFolderHandler : SQLiteGenericTableHandler
+ public class SqliteFolderHandler : SqliteInventoryHandler
{
public SqliteFolderHandler(string c, string t, string m) :
base(c, t, m)
@@ -315,12 +287,18 @@ namespace OpenSim.Data.SQLite
return true;
}
- private bool IncrementFolderVersion(UUID folderID)
+ }
+
+ public class SqliteInventoryHandler : SQLiteGenericTableHandler where T: class, new()
+ {
+ public SqliteInventoryHandler(string c, string t, string m) : base(c, t, m) {}
+
+ protected bool IncrementFolderVersion(UUID folderID)
{
return IncrementFolderVersion(folderID.ToString());
}
- private bool IncrementFolderVersion(string folderID)
+ protected bool IncrementFolderVersion(string folderID)
{
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack();
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index a663680a78..3d45e76698 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -87,16 +87,7 @@ namespace OpenSim.Framework
protected string m_creatorId;
///
- /// The UUID for the creator. This may be different from the canonical CreatorId. This property is used
- /// for communication with the client over the Second Life protocol, since that protocol can only understand
- /// UUIDs. As this is a basic framework class, this means that both the string creator id and the uuid
- /// reference have to be settable separately
- ///
- /// Database plugins don't need to set this, it will be set by
- /// upstream code (or set by the get accessor if left unset).
- ///
- /// XXX: An alternative to having a separate uuid property would be to hash the CreatorId appropriately
- /// every time there was communication with a UUID-only client. This may be much more expensive.
+ /// The CreatorId expressed as a UUID.tely
///
public UUID CreatorIdAsUuid
{
@@ -109,20 +100,18 @@ namespace OpenSim.Framework
return m_creatorIdAsUuid;
}
-
- set
- {
- m_creatorIdAsUuid = value;
- }
}
protected UUID m_creatorIdAsUuid = UUID.Zero;
- protected string m_creatorData = string.Empty;
+ ///
+ /// Extended creator information of the form ;
+ ///
public string CreatorData // = ;
{
get { return m_creatorData; }
set { m_creatorData = value; }
}
+ protected string m_creatorData = string.Empty;
///
/// Used by the DB layer to retrieve / store the entire user identification.
@@ -162,7 +151,6 @@ namespace OpenSim.Framework
name = parts[2];
m_creatorData += ';' + name;
-
}
}
}
diff --git a/OpenSim/Services/InventoryService/InventoryServiceBase.cs b/OpenSim/Framework/Monitoring/Stats/PercentageStat.cs
similarity index 50%
rename from OpenSim/Services/InventoryService/InventoryServiceBase.cs
rename to OpenSim/Framework/Monitoring/Stats/PercentageStat.cs
index 456e4557db..60bed55500 100644
--- a/OpenSim/Services/InventoryService/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Monitoring/Stats/PercentageStat.cs
@@ -27,56 +27,62 @@
using System;
using System.Collections.Generic;
-using System.Reflection;
-using Nini.Config;
-using OpenSim.Framework;
-using OpenSim.Data;
-using OpenSim.Services.Interfaces;
-using OpenSim.Services.Base;
+using System.Text;
-namespace OpenSim.Services.InventoryService
+namespace OpenSim.Framework.Monitoring
{
- public class InventoryServiceBase : ServiceBase
+ public class PercentageStat : Stat
{
- protected IInventoryDataPlugin m_Database = null;
+ public long Antecedent { get; set; }
+ public long Consequent { get; set; }
- public InventoryServiceBase(IConfigSource config) : base(config)
+ public override double Value
{
- string dllName = String.Empty;
- string connString = String.Empty;
-
- //
- // Try reading the [DatabaseService] section first, if it exists
- //
- IConfig dbConfig = config.Configs["DatabaseService"];
- if (dbConfig != null)
+ get
{
- dllName = dbConfig.GetString("StorageProvider", String.Empty);
- connString = dbConfig.GetString("ConnectionString", String.Empty);
+ // Asking for an update here means that the updater cannot access this value without infinite recursion.
+ // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
+ // called by the pull action and just return the value.
+ if (StatType == StatType.Pull)
+ PullAction(this);
+
+ long c = Consequent;
+
+ // Avoid any chance of a multi-threaded divide-by-zero
+ if (c == 0)
+ return 0;
+
+ return (double)Antecedent / c * 100;
}
- //
- // Try reading the more specific [InventoryService] section, if it exists
- //
- IConfig inventoryConfig = config.Configs["InventoryService"];
- if (inventoryConfig != null)
+ set
{
- dllName = inventoryConfig.GetString("StorageProvider", dllName);
- connString = inventoryConfig.GetString("ConnectionString", connString);
+ throw new InvalidOperationException("Cannot set value on a PercentageStat");
}
-
- //
- // We tried, but this doesn't exist. We can't proceed.
- //
- if (dllName.Equals(String.Empty))
- throw new Exception("No InventoryService configuration");
-
- m_Database = LoadPlugin(dllName);
- if (m_Database == null)
- throw new Exception("Could not find a storage interface in the given module");
-
- m_Database.Initialise(connString);
}
+ public PercentageStat(
+ string shortName,
+ string name,
+ string description,
+ string category,
+ string container,
+ StatType type,
+ Action pullAction,
+ StatVerbosity verbosity)
+ : base(shortName, name, description, "%", category, container, type, pullAction, verbosity) {}
+
+ public override string ToConsoleString()
+ {
+ StringBuilder sb = new StringBuilder();
+
+ sb.AppendFormat(
+ "{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})",
+ Category, Container, ShortName, Value, UnitName, Antecedent, Consequent);
+
+ AppendMeasuresOfInterest(sb);
+
+ return sb.ToString();
+ }
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Framework/Monitoring/Stats/Stat.cs b/OpenSim/Framework/Monitoring/Stats/Stat.cs
new file mode 100644
index 0000000000..f91251b6ea
--- /dev/null
+++ b/OpenSim/Framework/Monitoring/Stats/Stat.cs
@@ -0,0 +1,238 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Framework.Monitoring
+{
+ ///
+ /// Holds individual statistic details
+ ///
+ public class Stat
+ {
+ ///
+ /// Category of this stat (e.g. cache, scene, etc).
+ ///
+ public string Category { get; private set; }
+
+ ///
+ /// Containing name for this stat.
+ /// FIXME: In the case of a scene, this is currently the scene name (though this leaves
+ /// us with a to-be-resolved problem of non-unique region names).
+ ///
+ ///
+ /// The container.
+ ///
+ public string Container { get; private set; }
+
+ public StatType StatType { get; private set; }
+
+ public MeasuresOfInterest MeasuresOfInterest { get; private set; }
+
+ ///
+ /// Action used to update this stat when the value is requested if it's a pull type.
+ ///
+ public Action PullAction { get; private set; }
+
+ public StatVerbosity Verbosity { get; private set; }
+ public string ShortName { get; private set; }
+ public string Name { get; private set; }
+ public string Description { get; private set; }
+ public virtual string UnitName { get; private set; }
+
+ public virtual double Value
+ {
+ get
+ {
+ // Asking for an update here means that the updater cannot access this value without infinite recursion.
+ // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
+ // called by the pull action and just return the value.
+ if (StatType == StatType.Pull)
+ PullAction(this);
+
+ return m_value;
+ }
+
+ set
+ {
+ m_value = value;
+ }
+ }
+
+ private double m_value;
+
+ ///
+ /// Historical samples for calculating measures of interest average.
+ ///
+ ///
+ /// Will be null if no measures of interest require samples.
+ ///
+ private static Queue m_samples;
+
+ ///
+ /// Maximum number of statistical samples.
+ ///
+ ///
+ /// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
+ /// the main Watchdog.
+ ///
+ private static int m_maxSamples = 24;
+
+ public Stat(
+ string shortName,
+ string name,
+ string description,
+ string unitName,
+ string category,
+ string container,
+ StatType type,
+ Action pullAction,
+ StatVerbosity verbosity)
+ : this(
+ shortName,
+ name,
+ description,
+ unitName,
+ category,
+ container,
+ type,
+ MeasuresOfInterest.None,
+ pullAction,
+ verbosity)
+ {
+ }
+
+ ///
+ /// Constructor
+ ///
+ /// Short name for the stat. Must not contain spaces. e.g. "LongFrames"
+ /// Human readable name for the stat. e.g. "Long frames"
+ /// Description of stat
+ ///
+ /// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
+ /// e.g. " frames"
+ ///
+ /// Category under which this stat should appear, e.g. "scene". Do not capitalize.
+ /// Entity to which this stat relates. e.g. scene name if this is a per scene stat.
+ /// Push or pull
+ /// Pull stats need an action to update the stat on request. Push stats should set null here.
+ /// Measures of interest
+ /// Verbosity of stat. Controls whether it will appear in short stat display or only full display.
+ public Stat(
+ string shortName,
+ string name,
+ string description,
+ string unitName,
+ string category,
+ string container,
+ StatType type,
+ MeasuresOfInterest moi,
+ Action pullAction,
+ StatVerbosity verbosity)
+ {
+ if (StatsManager.SubCommands.Contains(category))
+ throw new Exception(
+ string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
+
+ ShortName = shortName;
+ Name = name;
+ Description = description;
+ UnitName = unitName;
+ Category = category;
+ Container = container;
+ StatType = type;
+
+ if (StatType == StatType.Push && pullAction != null)
+ throw new Exception("A push stat cannot have a pull action");
+ else
+ PullAction = pullAction;
+
+ MeasuresOfInterest = moi;
+
+ if ((moi & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime)
+ m_samples = new Queue(m_maxSamples);
+
+ Verbosity = verbosity;
+ }
+
+ ///
+ /// Record a value in the sample set.
+ ///
+ ///
+ /// Do not call this if MeasuresOfInterest.None
+ ///
+ public void RecordValue()
+ {
+ double newValue = Value;
+
+ lock (m_samples)
+ {
+ if (m_samples.Count >= m_maxSamples)
+ m_samples.Dequeue();
+
+ m_samples.Enqueue(newValue);
+ }
+ }
+
+ public virtual string ToConsoleString()
+ {
+ StringBuilder sb = new StringBuilder();
+ sb.AppendFormat("{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName);
+
+ AppendMeasuresOfInterest(sb);
+
+ return sb.ToString();
+ }
+
+ protected void AppendMeasuresOfInterest(StringBuilder sb)
+ {
+ if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime)
+ == MeasuresOfInterest.AverageChangeOverTime)
+ {
+ double totalChange = 0;
+ double? lastSample = null;
+
+ lock (m_samples)
+ {
+ foreach (double s in m_samples)
+ {
+ if (lastSample != null)
+ totalChange += s - (double)lastSample;
+
+ lastSample = s;
+ }
+ }
+
+ int divisor = m_samples.Count <= 1 ? 1 : m_samples.Count - 1;
+
+ sb.AppendFormat(", {0:0.##}{1}/s", totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000), UnitName);
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Framework/Monitoring/StatsManager.cs b/OpenSim/Framework/Monitoring/StatsManager.cs
index cebe905f18..0762b01c7d 100644
--- a/OpenSim/Framework/Monitoring/StatsManager.cs
+++ b/OpenSim/Framework/Monitoring/StatsManager.cs
@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
+using System.Text;
namespace OpenSim.Framework.Monitoring
{
@@ -246,6 +247,24 @@ namespace OpenSim.Framework.Monitoring
return false;
}
+
+ public static void RecordStats()
+ {
+ lock (RegisteredStats)
+ {
+ foreach (Dictionary> category in RegisteredStats.Values)
+ {
+ foreach (Dictionary container in category.Values)
+ {
+ foreach (Stat stat in container.Values)
+ {
+ if (stat.MeasuresOfInterest != MeasuresOfInterest.None)
+ stat.RecordValue();
+ }
+ }
+ }
+ }
+ }
}
///
@@ -261,6 +280,16 @@ namespace OpenSim.Framework.Monitoring
Pull
}
+ ///
+ /// Measures of interest for this stat.
+ ///
+ [Flags]
+ public enum MeasuresOfInterest
+ {
+ None,
+ AverageChangeOverTime
+ }
+
///
/// Verbosity of stat.
///
@@ -272,160 +301,4 @@ namespace OpenSim.Framework.Monitoring
Debug,
Info
}
-
- ///
- /// Holds individual static details
- ///
- public class Stat
- {
- ///
- /// Category of this stat (e.g. cache, scene, etc).
- ///
- public string Category { get; private set; }
-
- ///
- /// Containing name for this stat.
- /// FIXME: In the case of a scene, this is currently the scene name (though this leaves
- /// us with a to-be-resolved problem of non-unique region names).
- ///
- ///
- /// The container.
- ///
- public string Container { get; private set; }
-
- public StatType StatType { get; private set; }
-
- ///
- /// Action used to update this stat when the value is requested if it's a pull type.
- ///
- public Action PullAction { get; private set; }
-
- public StatVerbosity Verbosity { get; private set; }
- public string ShortName { get; private set; }
- public string Name { get; private set; }
- public string Description { get; private set; }
- public virtual string UnitName { get; private set; }
-
- public virtual double Value
- {
- get
- {
- // Asking for an update here means that the updater cannot access this value without infinite recursion.
- // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
- // called by the pull action and just return the value.
- if (StatType == StatType.Pull)
- PullAction(this);
-
- return m_value;
- }
-
- set
- {
- m_value = value;
- }
- }
-
- private double m_value;
-
- ///
- /// Constructor
- ///
- /// Short name for the stat. Must not contain spaces. e.g. "LongFrames"
- /// Human readable name for the stat. e.g. "Long frames"
- /// Description of stat
- ///
- /// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
- /// e.g. " frames"
- ///
- /// Category under which this stat should appear, e.g. "scene". Do not capitalize.
- /// Entity to which this stat relates. e.g. scene name if this is a per scene stat.
- /// Push or pull
- /// Pull stats need an action to update the stat on request. Push stats should set null here.
- /// Verbosity of stat. Controls whether it will appear in short stat display or only full display.
- public Stat(
- string shortName,
- string name,
- string description,
- string unitName,
- string category,
- string container,
- StatType type,
- Action pullAction,
- StatVerbosity verbosity)
- {
- if (StatsManager.SubCommands.Contains(category))
- throw new Exception(
- string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
-
- ShortName = shortName;
- Name = name;
- Description = description;
- UnitName = unitName;
- Category = category;
- Container = container;
- StatType = type;
-
- if (StatType == StatType.Push && pullAction != null)
- throw new Exception("A push stat cannot have a pull action");
- else
- PullAction = pullAction;
-
- Verbosity = verbosity;
- }
-
- public virtual string ToConsoleString()
- {
- return string.Format(
- "{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName);
- }
- }
-
- public class PercentageStat : Stat
- {
- public long Antecedent { get; set; }
- public long Consequent { get; set; }
-
- public override double Value
- {
- get
- {
- // Asking for an update here means that the updater cannot access this value without infinite recursion.
- // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
- // called by the pull action and just return the value.
- if (StatType == StatType.Pull)
- PullAction(this);
-
- long c = Consequent;
-
- // Avoid any chance of a multi-threaded divide-by-zero
- if (c == 0)
- return 0;
-
- return (double)Antecedent / c * 100;
- }
-
- set
- {
- throw new InvalidOperationException("Cannot set value on a PercentageStat");
- }
- }
-
- public PercentageStat(
- string shortName,
- string name,
- string description,
- string category,
- string container,
- StatType type,
- Action pullAction,
- StatVerbosity verbosity)
- : base(shortName, name, description, "%", category, container, type, pullAction, verbosity) {}
-
- public override string ToConsoleString()
- {
- return string.Format(
- "{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})",
- Category, Container, ShortName, Value, UnitName, Antecedent, Consequent);
- }
- }
}
\ No newline at end of file
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs
index 28d6d5cce5..69d2db58ce 100644
--- a/OpenSim/Framework/Monitoring/Watchdog.cs
+++ b/OpenSim/Framework/Monitoring/Watchdog.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Framework.Monitoring
public static class Watchdog
{
/// Timer interval in milliseconds for the watchdog timer
- const double WATCHDOG_INTERVAL_MS = 2500.0d;
+ public const double WATCHDOG_INTERVAL_MS = 2500.0d;
/// Default timeout in milliseconds before a thread is considered dead
public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000;
@@ -380,6 +380,8 @@ namespace OpenSim.Framework.Monitoring
if (MemoryWatchdog.Enabled)
MemoryWatchdog.Update();
+ StatsManager.RecordStats();
+
m_watchdogTimer.Start();
}
}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 1ed6a74443..9a4abd4877 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -80,6 +80,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"clientstack",
scene.Name,
StatType.Pull,
+ MeasuresOfInterest.AverageChangeOverTime,
stat => stat.Value = m_udpServer.IncomingPacketsProcessed,
StatVerbosity.Debug));
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 0833154906..dc2b0e0664 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -411,18 +411,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
// m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);
- item.CreatorIdAsUuid = ospResolvedId;
+// item.CreatorIdAsUuid = ospResolvedId;
// Don't preserve the OSPA in the creator id (which actually gets persisted to the
// database). Instead, replace with the UUID that we found.
item.CreatorId = ospResolvedId.ToString();
-
item.CreatorData = string.Empty;
}
else if (item.CreatorData == null || item.CreatorData == String.Empty)
{
item.CreatorId = m_userInfo.PrincipalID.ToString();
- item.CreatorIdAsUuid = new UUID(item.CreatorId);
+// item.CreatorIdAsUuid = new UUID(item.CreatorId);
}
item.Owner = m_userInfo.PrincipalID;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 00727a45a6..db78da9ae6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
item1.AssetID = asset1.FullID;
item1.GroupID = UUID.Random();
- item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
+ item1.CreatorId = m_uaLL1.PrincipalID.ToString();
item1.Owner = m_uaLL1.PrincipalID;
item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
scene.AddInventoryItem(item1);
@@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
coaItem.AssetID = coaAsset.FullID;
coaItem.GroupID = UUID.Random();
- coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
+ coaItem.CreatorId = m_uaLL1.PrincipalID.ToString();
coaItem.Owner = m_uaLL1.PrincipalID;
coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
scene.AddInventoryItem(coaItem);
diff --git a/OpenSim/Server/Properties/AssemblyInfo.cs b/OpenSim/Server/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..ebc10fbcf5
--- /dev/null
+++ b/OpenSim/Server/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Robust")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("d347c5cb-baf8-4566-a221-35d948e1776f")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs b/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..15094001f2
--- /dev/null
+++ b/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.AssetService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("fe57c0df-6101-4c23-ae1a-7b3e937843f9")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/AuthenticationService/Properties/AssemblyInfo.cs b/OpenSim/Services/AuthenticationService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..0eb2ba71eb
--- /dev/null
+++ b/OpenSim/Services/AuthenticationService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.AuthenticationService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("74497b6f-8844-4ed4-8f0d-2caf7f42b760")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/AuthorizationService/Properties/AssemblyInfo.cs b/OpenSim/Services/AuthorizationService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..6d6b11e42b
--- /dev/null
+++ b/OpenSim/Services/AuthorizationService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.AuthorizationService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("822586bb-cf25-4a2a-ac3e-59edaf147be3")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/AvatarService/Properties/AssemblyInfo.cs b/OpenSim/Services/AvatarService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..0944149c5f
--- /dev/null
+++ b/OpenSim/Services/AvatarService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.AvatarService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("0c9462ad-a5f3-46d1-ae9e-d6901fa33aa4")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/Base/Properties/AssemblyInfo.cs b/OpenSim/Services/Base/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..306b699d4b
--- /dev/null
+++ b/OpenSim/Services/Base/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.Base")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("db9f6f73-3a56-497f-a465-4bea9cb86062")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/Connectors/Properties/AssemblyInfo.cs b/OpenSim/Services/Connectors/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..bfb681b4cd
--- /dev/null
+++ b/OpenSim/Services/Connectors/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.Connectors")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("3ab0a9a1-3f45-4c07-a892-3848df8c0173")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
index 4d7841b415..a3912758aa 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
@@ -781,7 +781,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
invItem.CreationDate = item["CreationDate"].AsInteger();
invItem.CreatorId = item["CreatorID"].AsString();
invItem.CreatorData = item["CreatorData"].AsString();
- invItem.CreatorIdAsUuid = item["CreatorID"].AsUUID();
invItem.Description = item["Description"].AsString();
invItem.Folder = item["ParentID"].AsUUID();
invItem.ID = item["ID"].AsUUID();
diff --git a/OpenSim/Services/FreeswitchService/Properties/AssemblyInfo.cs b/OpenSim/Services/FreeswitchService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..58c7283505
--- /dev/null
+++ b/OpenSim/Services/FreeswitchService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.FreeswitchService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("af7d2401-cfd9-4ba5-8d6c-8af629984123")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/Friends/Properties/AssemblyInfo.cs b/OpenSim/Services/Friends/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..dddb091248
--- /dev/null
+++ b/OpenSim/Services/Friends/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.FriendsService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("a265d071-e152-42cc-9674-3ddd053977f5")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/GridService/Properties/AssemblyInfo.cs b/OpenSim/Services/GridService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..5c0c8f4e85
--- /dev/null
+++ b/OpenSim/Services/GridService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.GridService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("96526d7b-4943-4b8e-9f0f-5908af621090")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/HypergridService/Properties/AssemblyInfo.cs b/OpenSim/Services/HypergridService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..49f21769bd
--- /dev/null
+++ b/OpenSim/Services/HypergridService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.HypergridService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("8584f3c1-26dd-4d95-86f4-cd8f0110a18f")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/Interfaces/Properties/AssemblyInfo.cs b/OpenSim/Services/Interfaces/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..4723553dd1
--- /dev/null
+++ b/OpenSim/Services/Interfaces/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.Interfaces")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("39091de1-1c4c-4ebe-bb01-31551ec1749d")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
deleted file mode 100644
index 73dd06ac3a..0000000000
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ /dev/null
@@ -1,700 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using log4net;
-using Nini.Config;
-using OpenMetaverse;
-using OpenSim.Data;
-using OpenSim.Framework;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Services.InventoryService
-{
- ///
- /// The Inventory service reference implementation
- ///
- public class InventoryService : InventoryServiceBase, IInventoryService
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- public InventoryService(IConfigSource config) : base(config)
- {
- m_log.Debug("[INVENTORY SERVICE]: Initialized.");
- }
-
- #region IInventoryServices methods
-
- public string Host
- {
- get { return "default"; }
- }
-
- public List GetInventorySkeleton(UUID userId)
- {
- m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId);
-
- InventoryFolderBase rootFolder = GetRootFolder(userId);
-
- // Agent has no inventory structure yet.
- if (null == rootFolder)
- {
- m_log.DebugFormat("[INVENTORY SERVICE]: No root folder");
- return null;
- }
-
- List userFolders = new List();
-
- userFolders.Add(rootFolder);
-
- IList folders = m_Database.getFolderHierarchy(rootFolder.ID);
- userFolders.AddRange(folders);
-
-// m_log.DebugFormat("[INVENTORY SERVICE]: Got folder {0} {1}", folder.name, folder.folderID);
-
- return userFolders;
- }
-
- public virtual bool HasInventoryForUser(UUID userID)
- {
- return false;
- }
-
- // See IInventoryServices
- public virtual InventoryFolderBase GetRootFolder(UUID userID)
- {
- //m_log.DebugFormat("[INVENTORY SERVICE]: Getting root folder for {0}", userID);
-
- // Retrieve the first root folder we get from the DB.
- InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID);
- if (rootFolder != null)
- return rootFolder;
-
- // Return nothing if the plugin was unable to supply a root folder
- return null;
- }
-
- // See IInventoryServices
- public bool CreateUserInventory(UUID user)
- {
- InventoryFolderBase existingRootFolder;
- try
- {
- existingRootFolder = GetRootFolder(user);
- }
- catch /*(Exception e)*/
- {
- // Munch the exception, it has already been reported
- //
- return false;
- }
-
- if (null != existingRootFolder)
- {
- m_log.WarnFormat(
- "[INVENTORY SERVICE]: Did not create a new inventory for user {0} since they already have "
- + "a root inventory folder with id {1}",
- user, existingRootFolder.ID);
- }
- else
- {
- UsersInventory inven = new UsersInventory();
- inven.CreateNewInventorySet(user);
- AddNewInventorySet(inven);
-
- return true;
- }
-
- return false;
- }
-
- // See IInventoryServices
-
- ///
- /// Return a user's entire inventory synchronously
- ///
- ///
- /// The user's inventory. If an inventory cannot be found then an empty collection is returned.
- public InventoryCollection GetUserInventory(UUID userID)
- {
- m_log.InfoFormat("[INVENTORY SERVICE]: Processing request for inventory of {0}", userID);
-
- // Uncomment me to simulate a slow responding inventory server
- //Thread.Sleep(16000);
-
- InventoryCollection invCollection = new InventoryCollection();
-
- List allFolders = GetInventorySkeleton(userID);
-
- if (null == allFolders)
- {
- m_log.WarnFormat("[INVENTORY SERVICE]: No inventory found for user {0}", userID);
-
- return invCollection;
- }
-
- List allItems = new List();
-
- foreach (InventoryFolderBase folder in allFolders)
- {
- List items = GetFolderItems(userID, folder.ID);
-
- if (items != null)
- {
- allItems.InsertRange(0, items);
- }
- }
-
- invCollection.UserID = userID;
- invCollection.Folders = allFolders;
- invCollection.Items = allItems;
-
- // foreach (InventoryFolderBase folder in invCollection.Folders)
- // {
- // m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back folder {0} {1}", folder.Name, folder.ID);
- // }
- //
- // foreach (InventoryItemBase item in invCollection.Items)
- // {
- // m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
- // }
-
- m_log.InfoFormat(
- "[INVENTORY SERVICE]: Sending back inventory response to user {0} containing {1} folders and {2} items",
- invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
-
- return invCollection;
- }
-
- ///
- /// Asynchronous inventory fetch.
- ///
- ///
- ///
- public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
- {
- m_log.InfoFormat("[INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
-
- List folders = new List();
- List items = new List();
-
- List skeletonFolders = GetInventorySkeleton(userID);
-
- if (skeletonFolders != null)
- {
- InventoryFolderImpl rootFolder = null;
-
- // Need to retrieve the root folder on the first pass
- foreach (InventoryFolderBase folder in skeletonFolders)
- {
- if (folder.ParentID == UUID.Zero)
- {
- rootFolder = new InventoryFolderImpl(folder);
- folders.Add(rootFolder);
- items.AddRange(GetFolderItems(userID, rootFolder.ID));
- break; // Only 1 root folder per user
- }
- }
-
- if (rootFolder != null)
- {
- foreach (InventoryFolderBase folder in skeletonFolders)
- {
- if (folder.ID != rootFolder.ID)
- {
- folders.Add(new InventoryFolderImpl(folder));
- items.AddRange(GetFolderItems(userID, folder.ID));
- }
- }
- }
-
- m_log.InfoFormat(
- "[INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
- userID, folders.Count, items.Count);
- }
- else
- {
- m_log.WarnFormat("[INVENTORY SERVICE]: User {0} inventory not available", userID);
- }
-
- Util.FireAndForget(delegate { callback(folders, items); });
- }
-
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
- {
- // Uncomment me to simulate a slow responding inventory server
- //Thread.Sleep(16000);
-
- InventoryCollection invCollection = new InventoryCollection();
-
- List items = GetFolderItems(userID, folderID);
- List folders = RequestSubFolders(folderID);
-
- invCollection.UserID = userID;
- invCollection.Folders = folders;
- invCollection.Items = items;
-
- m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders in folder {2}", items.Count, folders.Count, folderID);
-
- return invCollection;
- }
-
- public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
- {
-// m_log.DebugFormat("[INVENTORY SERVICE]: Looking for folder type {0} for user {1}", type, userID);
-
- InventoryFolderBase root = m_Database.getUserRootFolder(userID);
- if (root != null)
- {
- List folders = RequestSubFolders(root.ID);
-
- foreach (InventoryFolderBase folder in folders)
- {
- if (folder.Type == (short)type)
- {
-// m_log.DebugFormat(
-// "[INVENTORY SERVICE]: Found folder {0} type {1}", folder.Name, (AssetType)folder.Type);
-
- return folder;
- }
- }
- }
-
- // we didn't find any folder of that type. Return the root folder
- // hopefully the root folder is not null. If it is, too bad
- return root;
- }
-
- public Dictionary GetSystemFolders(UUID userID)
- {
- InventoryFolderBase root = GetRootFolder(userID);
- if (root != null)
- {
- InventoryCollection content = GetFolderContent(userID, root.ID);
- if (content != null)
- {
- Dictionary folders = new Dictionary();
- foreach (InventoryFolderBase folder in content.Folders)
- {
- if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
- folders[(AssetType)folder.Type] = folder;
- }
- m_log.DebugFormat("[INVENTORY SERVICE]: Got {0} system folders for {1}", folders.Count, userID);
- return folders;
- }
- }
- m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID);
- return new Dictionary();
- }
-
- public List GetActiveGestures(UUID userId)
- {
- List activeGestures = new List();
- activeGestures.AddRange(m_Database.fetchActiveGestures(userId));
-
- return activeGestures;
- }
-
- #endregion
-
- #region Methods used by GridInventoryService
-
- public List RequestSubFolders(UUID parentFolderID)
- {
- List inventoryList = new List();
-
- inventoryList.AddRange(m_Database.getInventoryFolders(parentFolderID));
-
- return inventoryList;
- }
-
- public List GetFolderItems(UUID userID, UUID folderID)
- {
- List itemsList = new List();
-
- itemsList.AddRange(m_Database.getInventoryInFolder(folderID));
-
-// m_log.DebugFormat(
-// "[INVENTORY SERVICE]: Found {0} items in folder {1} for {2}", itemsList.Count, folderID, userID);
-
- return itemsList;
- }
-
- #endregion
-
- // See IInventoryServices
- public virtual bool AddFolder(InventoryFolderBase folder)
- {
- m_log.DebugFormat(
- "[INVENTORY SERVICE]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
-
- m_Database.addInventoryFolder(folder);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- // See IInventoryServices
- public virtual bool UpdateFolder(InventoryFolderBase folder)
- {
- m_log.DebugFormat(
- "[INVENTORY SERVICE]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
-
- m_Database.updateInventoryFolder(folder);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- // See IInventoryServices
- public virtual bool MoveFolder(InventoryFolderBase folder)
- {
- m_log.DebugFormat(
- "[INVENTORY SERVICE]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
-
- m_Database.moveInventoryFolder(folder);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- // See IInventoryServices
- public virtual bool AddItem(InventoryItemBase item)
- {
-// m_log.DebugFormat(
-// "[INVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}",
-// item.Name, item.ID, item.Folder, item.Owner);
-
- m_Database.addInventoryItem(item);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- // See IInventoryServices
- public virtual bool UpdateItem(InventoryItemBase item)
- {
- m_log.InfoFormat(
- "[INVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
-
- m_Database.updateInventoryItem(item);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- public virtual bool MoveItems(UUID ownerID, List items)
- {
- m_log.InfoFormat(
- "[INVENTORY SERVICE]: Moving {0} items from user {1}", items.Count, ownerID);
-
- InventoryItemBase itm = null;
- foreach (InventoryItemBase item in items)
- {
- itm = GetInventoryItem(item.ID);
- itm.Folder = item.Folder;
- if ((item.Name != null) && !item.Name.Equals(string.Empty))
- itm.Name = item.Name;
- m_Database.updateInventoryItem(itm);
- }
-
- return true;
- }
-
- // See IInventoryServices
- public virtual bool DeleteItems(UUID owner, List itemIDs)
- {
- m_log.InfoFormat(
- "[INVENTORY SERVICE]: Deleting {0} items from user {1}", itemIDs.Count, owner);
-
- // uhh.....
- foreach (UUID uuid in itemIDs)
- m_Database.deleteInventoryItem(uuid);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- public virtual InventoryItemBase GetItem(InventoryItemBase item)
- {
- InventoryItemBase result = m_Database.getInventoryItem(item.ID);
- if (result != null)
- return result;
- m_log.DebugFormat("[INVENTORY SERVICE]: GetItem failed to find item {0}", item.ID);
- return null;
- }
-
- public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
- {
- InventoryFolderBase result = m_Database.getInventoryFolder(folder.ID);
- if (result != null)
- return result;
-
- m_log.DebugFormat("[INVENTORY SERVICE]: GetFolder failed to find folder {0}", folder.ID);
- return null;
- }
-
- public virtual bool DeleteFolders(UUID ownerID, List folderIDs)
- {
- m_log.InfoFormat("[INVENTORY SERVICE]: Deleting {0} folders from user {1}", folderIDs.Count, ownerID);
- foreach (UUID id in folderIDs)
- {
- InventoryFolderBase folder = new InventoryFolderBase(id, ownerID);
- PurgeFolder(folder);
- m_Database.deleteInventoryFolder(id);
- }
- return true;
- }
-
- ///
- /// Purge a folder of all items items and subfolders.
- ///
- /// FIXME: Really nasty in a sense, because we have to query the database to get information we may
- /// already know... Needs heavy refactoring.
- ///
- ///
- public virtual bool PurgeFolder(InventoryFolderBase folder)
- {
- m_log.DebugFormat(
- "[INVENTORY SERVICE]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
-
- List subFolders = RequestSubFolders(folder.ID);
-
- foreach (InventoryFolderBase subFolder in subFolders)
- {
-// m_log.DebugFormat("[INVENTORY SERVICE]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
-
- m_Database.deleteInventoryFolder(subFolder.ID);
- }
-
- List items = GetFolderItems(folder.Owner, folder.ID);
-
- List uuids = new List();
- foreach (InventoryItemBase item in items)
- {
- uuids.Add(item.ID);
- }
- DeleteItems(folder.Owner, uuids);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- private void AddNewInventorySet(UsersInventory inventory)
- {
- foreach (InventoryFolderBase folder in inventory.Folders.Values)
- {
- AddFolder(folder);
- }
- }
-
- public InventoryItemBase GetInventoryItem(UUID itemID)
- {
- InventoryItemBase item = m_Database.getInventoryItem(itemID);
- if (item != null)
- return item;
-
- return null;
- }
-
- public int GetAssetPermissions(UUID userID, UUID assetID)
- {
- InventoryFolderBase parent = GetRootFolder(userID);
- return FindAssetPerms(parent, assetID);
- }
-
- private int FindAssetPerms(InventoryFolderBase folder, UUID assetID)
- {
- InventoryCollection contents = GetFolderContent(folder.Owner, folder.ID);
-
- int perms = 0;
- foreach (InventoryItemBase item in contents.Items)
- {
- if (item.AssetID == assetID)
- perms = (int)item.CurrentPermissions | perms;
- }
-
- foreach (InventoryFolderBase subfolder in contents.Folders)
- perms = perms | FindAssetPerms(subfolder, assetID);
-
- return perms;
- }
-
- ///
- /// Used to create a new user inventory.
- ///
- private class UsersInventory
- {
- public Dictionary Folders = new Dictionary();
- public Dictionary Items = new Dictionary();
-
- public virtual void CreateNewInventorySet(UUID user)
- {
- InventoryFolderBase folder = new InventoryFolderBase();
-
- folder.ParentID = UUID.Zero;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "My Inventory";
- folder.Type = (short)AssetType.Folder;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- UUID rootFolder = folder.ID;
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Animations";
- folder.Type = (short)AssetType.Animation;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Body Parts";
- folder.Type = (short)AssetType.Bodypart;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Calling Cards";
- folder.Type = (short)AssetType.CallingCard;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Clothing";
- folder.Type = (short)AssetType.Clothing;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Gestures";
- folder.Type = (short)AssetType.Gesture;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Landmarks";
- folder.Type = (short)AssetType.Landmark;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Lost And Found";
- folder.Type = (short)AssetType.LostAndFoundFolder;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Notecards";
- folder.Type = (short)AssetType.Notecard;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Objects";
- folder.Type = (short)AssetType.Object;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Photo Album";
- folder.Type = (short)AssetType.SnapshotFolder;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Scripts";
- folder.Type = (short)AssetType.LSLText;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Sounds";
- folder.Type = (short)AssetType.Sound;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Textures";
- folder.Type = (short)AssetType.Texture;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Trash";
- folder.Type = (short)AssetType.TrashFolder;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
- }
- }
- }
-}
diff --git a/OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs b/OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..41ad9f84c4
--- /dev/null
+++ b/OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.InventoryService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("d96d6d8c-9769-47e7-88dc-dbeb8fe7105a")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs b/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
new file mode 100644
index 0000000000..9e3fa695af
--- /dev/null
+++ b/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
@@ -0,0 +1,177 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Server.Base;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+
+namespace OpenSim.Services.InventoryService.Tests
+{
+ ///
+ /// Tests for the XInventoryService
+ ///
+ ///
+ /// TODO: Fill out more tests.
+ ///
+ [TestFixture]
+ public class XInventoryServiceTests : OpenSimTestCase
+ {
+ private IInventoryService CreateXInventoryService()
+ {
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("InventoryService");
+ config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
+
+ return ServerUtils.LoadPlugin(
+ "OpenSim.Services.InventoryService.dll:XInventoryService", new Object[] { config });
+ }
+
+ ///
+ /// Tests add item operation.
+ ///
+ ///
+ /// TODO: Test all operations.
+ ///
+ [Test]
+ public void TestAddItem()
+ {
+ TestHelpers.InMethod();
+
+ string creatorId = TestHelpers.ParseTail(0x1).ToString();
+ UUID ownerId = TestHelpers.ParseTail(0x2);
+ UUID itemId = TestHelpers.ParseTail(0x10);
+ UUID assetId = TestHelpers.ParseTail(0x20);
+ UUID folderId = TestHelpers.ParseTail(0x30);
+ int invType = (int)InventoryType.Animation;
+ int assetType = (int)AssetType.Animation;
+ string itemName = "item1";
+
+ IInventoryService xis = CreateXInventoryService();
+
+ InventoryItemBase itemToStore
+ = new InventoryItemBase(itemId, ownerId)
+ {
+ CreatorIdentification = creatorId.ToString(),
+ AssetID = assetId,
+ Name = itemName,
+ Folder = folderId,
+ InvType = invType,
+ AssetType = assetType
+ };
+
+ Assert.That(xis.AddItem(itemToStore), Is.True);
+
+ InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
+ itemRetrieved = xis.GetItem(itemRetrieved);
+
+ Assert.That(itemRetrieved, Is.Not.Null);
+ Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
+ Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
+ Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
+ Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
+ Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
+ Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
+ Assert.That(itemRetrieved.Name, Is.EqualTo(itemName));
+ }
+
+ [Test]
+ public void TestUpdateItem()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string creatorId = TestHelpers.ParseTail(0x1).ToString();
+ UUID ownerId = TestHelpers.ParseTail(0x2);
+ UUID itemId = TestHelpers.ParseTail(0x10);
+ UUID assetId = TestHelpers.ParseTail(0x20);
+ UUID folderId = TestHelpers.ParseTail(0x30);
+ int invType = (int)InventoryType.Animation;
+ int assetType = (int)AssetType.Animation;
+ string itemName = "item1";
+ string itemName2 = "item2";
+
+ IInventoryService xis = CreateXInventoryService();
+
+ InventoryItemBase itemToStore
+ = new InventoryItemBase(itemId, ownerId)
+ {
+ CreatorIdentification = creatorId.ToString(),
+ AssetID = assetId,
+ Name = itemName,
+ Folder = folderId,
+ InvType = invType,
+ AssetType = assetType
+ };
+
+ Assert.That(xis.AddItem(itemToStore), Is.True);
+
+ // Normal update
+ itemToStore.Name = itemName2;
+
+ Assert.That(xis.UpdateItem(itemToStore), Is.True);
+
+ InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
+ itemRetrieved = xis.GetItem(itemRetrieved);
+
+ Assert.That(itemRetrieved, Is.Not.Null);
+ Assert.That(itemRetrieved.Name, Is.EqualTo(itemName2));
+
+ // Attempt to update properties that should never change
+ string creatorId2 = TestHelpers.ParseTail(0x7).ToString();
+ UUID ownerId2 = TestHelpers.ParseTail(0x8);
+ UUID folderId2 = TestHelpers.ParseTail(0x70);
+ int invType2 = (int)InventoryType.CallingCard;
+ int assetType2 = (int)AssetType.CallingCard;
+ string itemName3 = "item3";
+
+ itemToStore.CreatorIdentification = creatorId2.ToString();
+ itemToStore.Owner = ownerId2;
+ itemToStore.Folder = folderId2;
+ itemToStore.InvType = invType2;
+ itemToStore.AssetType = assetType2;
+ itemToStore.Name = itemName3;
+
+ Assert.That(xis.UpdateItem(itemToStore), Is.True);
+
+ itemRetrieved = xis.GetItem(itemRetrieved);
+
+ Assert.That(itemRetrieved, Is.Not.Null);
+ Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
+ Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
+ Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
+ Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
+ Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
+ Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
+ Assert.That(itemRetrieved.Name, Is.EqualTo(itemName3));
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 9abc5e4f72..00faa440d5 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -476,6 +476,46 @@ namespace OpenSim.Services.InventoryService
// m_log.InfoFormat(
// "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
+ InventoryItemBase retrievedItem = GetItem(item);
+
+ if (retrievedItem == null)
+ {
+ m_log.WarnFormat(
+ "[XINVENTORY SERVICE]: Tried to update item {0} {1}, owner {2} but no existing item found.",
+ item.Name, item.ID, item.Owner);
+
+ return false;
+ }
+
+ // Do not allow invariants to change. Changes to folder ID occur in MoveItems()
+ if (retrievedItem.InvType != item.InvType
+ || retrievedItem.AssetType != item.AssetType
+ || retrievedItem.Folder != item.Folder
+ || retrievedItem.CreatorIdentification != item.CreatorIdentification
+ || retrievedItem.Owner != item.Owner)
+ {
+ m_log.WarnFormat(
+ "[XINVENTORY SERVICE]: Caller to UpdateItem() for {0} {1} tried to alter property(s) that should be invariant, (InvType, AssetType, Folder, CreatorIdentification, Owner), existing ({2}, {3}, {4}, {5}, {6}), update ({7}, {8}, {9}, {10}, {11})",
+ retrievedItem.Name,
+ retrievedItem.ID,
+ retrievedItem.InvType,
+ retrievedItem.AssetType,
+ retrievedItem.Folder,
+ retrievedItem.CreatorIdentification,
+ retrievedItem.Owner,
+ item.InvType,
+ item.AssetType,
+ item.Folder,
+ item.CreatorIdentification,
+ item.Owner);
+
+ item.InvType = retrievedItem.InvType;
+ item.AssetType = retrievedItem.AssetType;
+ item.Folder = retrievedItem.Folder;
+ item.CreatorIdentification = retrievedItem.CreatorIdentification;
+ item.Owner = retrievedItem.Owner;
+ }
+
return m_Database.StoreItem(ConvertFromOpenSim(item));
}
diff --git a/OpenSim/Services/LLLoginService/Properties/AssemblyInfo.cs b/OpenSim/Services/LLLoginService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..62c6e0ff81
--- /dev/null
+++ b/OpenSim/Services/LLLoginService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.LLLoginService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("cbeb8f23-3896-4076-97fd-f955b0af6a93")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/MapImageService/Properties/AssemblyInfo.cs b/OpenSim/Services/MapImageService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..23eb6644de
--- /dev/null
+++ b/OpenSim/Services/MapImageService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.MapImageService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("5e679df7-1d2a-401a-8966-b93677bb5839")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/PresenceService/Properties/AssemblyInfo.cs b/OpenSim/Services/PresenceService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..8c03dd7892
--- /dev/null
+++ b/OpenSim/Services/PresenceService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.PresenceService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("a875a0bd-eab0-40a2-b5c4-3afddc3b4d2d")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/UserAccountService/Properties/AssemblyInfo.cs b/OpenSim/Services/UserAccountService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..24e1d16750
--- /dev/null
+++ b/OpenSim/Services/UserAccountService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.UserAccountService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("fdb4771d-9928-4db4-aeb5-90cac2976584")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Tools/Compiler/Properties/AssemblyInfo.cs b/OpenSim/Tools/Compiler/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..e1a1fda568
--- /dev/null
+++ b/OpenSim/Tools/Compiler/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Tools.lslc")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("002864e7-b2a2-41d2-add8-82f653663160")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Tools/Configger/Properties/AssemblyInfo.cs b/OpenSim/Tools/Configger/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..62a2f2d8ec
--- /dev/null
+++ b/OpenSim/Tools/Configger/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Tools.Configger")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("67d7fdf2-554c-40f0-8f9d-f71373c20926")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Tools/pCampBot/Properties/AssemblyInfo.cs b/OpenSim/Tools/pCampBot/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..20598f1b60
--- /dev/null
+++ b/OpenSim/Tools/pCampBot/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("pCampBot")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("84a69c60-76d3-4846-bd5b-0e1083774039")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/prebuild.xml b/prebuild.xml
index 8bf8cf5c46..cff14ce3fe 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1245,7 +1245,9 @@
-
+
+
+
@@ -2843,6 +2845,48 @@
+
+
+
+ ../../../../bin/
+
+
+
+
+ ../../../../bin/
+
+
+
+ ../../../../bin/
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+