diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index ca5a297f19..56e8c9be54 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -695,9 +695,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence)) { if (packet.Header.Resent) - m_log.Debug("[LLUDPSERVER]: Received a resend of already processed packet #" + packet.Header.Sequence + ", type: " + packet.Type); - else - m_log.Warn("[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #" + packet.Header.Sequence + ", type: " + packet.Type); + m_log.DebugFormat( + "[LLUDPSERVER]: Received a resend of already processed packet #{0}, type {1} from {2}", + packet.Header.Sequence, packet.Type, client.Name); + else + m_log.WarnFormat( + "[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #{0}, type {1} from {2}", + packet.Header.Sequence, packet.Type, client.Name); // Avoid firing a callback twice for the same packet return;