diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index bac78270a7..f10e848f68 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -303,15 +303,19 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
{
case "UUID":
xtr.ReadStartElement("UUID");
- uuid = UUID.Parse(xtr.ReadElementString("Guid"));
- xtr.ReadEndElement();
+ try
+ {
+ uuid = UUID.Parse(xtr.ReadElementString("UUID"));
+ xtr.ReadEndElement();
+ }
+ catch { } // ignore everything but ...
break;
case "Name":
name = xtr.ReadElementContentAsString();
break;
case "CreatorID":
xtr.ReadStartElement("CreatorID");
- creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
+ creatorId = UUID.Parse(xtr.ReadElementString("UUID"));
xtr.ReadEndElement();
break;
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 39b109ba38..7a6449decf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -39,6 +39,7 @@ using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Scripting;
+using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Framework.Scenes
@@ -118,40 +119,36 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Is this sop a root part?
///
- [XmlIgnore]
+
public bool IsRoot
{
get { return ParentGroup.RootPart == this; }
}
- // use only one serializer to give the runtime a chance to optimize it (it won't do that if you
- // use a new instance every time)
- private static XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
-
#region Fields
public bool AllowedDrop;
- [XmlIgnore]
+
public bool DIE_AT_EDGE;
- [XmlIgnore]
+
public bool RETURN_AT_EDGE;
- [XmlIgnore]
+
public bool BlockGrab;
- [XmlIgnore]
+
public bool StatusSandbox;
- [XmlIgnore]
+
public Vector3 StatusSandboxPos;
// TODO: This needs to be persisted in next XML version update!
- [XmlIgnore]
+
public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
- [XmlIgnore]
+
public PhysicsActor PhysActor
{
get { return m_physActor; }
@@ -166,43 +163,43 @@ namespace OpenSim.Region.Framework.Scenes
// Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
// Not a big problem as long as the script that sets it remains in the prim on startup.
// for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script)
- [XmlIgnore]
+
public UUID Sound;
- [XmlIgnore]
+
public byte SoundFlags;
- [XmlIgnore]
+
public double SoundGain;
- [XmlIgnore]
+
public double SoundRadius;
- [XmlIgnore]
+
public uint TimeStampFull;
- [XmlIgnore]
+
public uint TimeStampLastActivity; // Will be used for AutoReturn
- [XmlIgnore]
+
public uint TimeStampTerse;
- [XmlIgnore]
+
public UUID FromItemID;
- [XmlIgnore]
+
public UUID FromFolderID;
- [XmlIgnore]
+
public int STATUS_ROTATE_X;
- [XmlIgnore]
+
public int STATUS_ROTATE_Y;
- [XmlIgnore]
+
public int STATUS_ROTATE_Z;
- [XmlIgnore]
+
private Dictionary m_CollisionFilter = new Dictionary();
///
@@ -211,68 +208,68 @@ namespace OpenSim.Region.Framework.Scenes
///
private UUID m_fromUserInventoryItemID;
- [XmlIgnore]
+
public UUID FromUserInventoryItemID
{
get { return m_fromUserInventoryItemID; }
}
- [XmlIgnore]
+
public bool IsAttachment;
- [XmlIgnore]
+
public scriptEvents AggregateScriptEvents;
- [XmlIgnore]
+
public UUID AttachedAvatar;
- [XmlIgnore]
+
public Vector3 AttachedPos;
- [XmlIgnore]
+
public uint AttachmentPoint;
- [XmlIgnore]
+
public Vector3 RotationAxis = Vector3.One;
- [XmlIgnore]
+
public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this
// Certainly this must be a persistant setting finally
- [XmlIgnore]
+
public bool IsWaitingForFirstSpinUpdatePacket;
- [XmlIgnore]
+
public Quaternion SpinOldOrientation = Quaternion.Identity;
- [XmlIgnore]
+
public Quaternion m_APIDTarget = Quaternion.Identity;
- [XmlIgnore]
+
public float m_APIDDamp = 0;
- [XmlIgnore]
+
public float m_APIDStrength = 0;
///
/// This part's inventory
///
- [XmlIgnore]
+
public IEntityInventory Inventory
{
get { return m_inventory; }
}
protected SceneObjectPartInventory m_inventory;
- [XmlIgnore]
+
public bool Undoing;
- [XmlIgnore]
+
public bool IgnoreUndoUpdate = false;
- [XmlIgnore]
+
private PrimFlags LocalFlags;
- [XmlIgnore]
+
private float m_damage = -1.0f;
private byte[] m_TextureAnimation;
private byte m_clickAction;
@@ -280,9 +277,9 @@ namespace OpenSim.Region.Framework.Scenes
private string m_description = String.Empty;
private readonly List m_lastColliders = new List();
private int m_linkNum;
- [XmlIgnore]
+
private int m_scriptAccessPin;
- [XmlIgnore]
+
private readonly Dictionary m_scriptEvents = new Dictionary();
private string m_sitName = String.Empty;
private Quaternion m_sitTargetOrientation = Quaternion.Identity;
@@ -548,7 +545,7 @@ namespace OpenSim.Region.Framework.Scenes
}
- [XmlIgnore]
+
public Dictionary CollisionFilter
{
get { return m_CollisionFilter; }
@@ -558,21 +555,21 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- [XmlIgnore]
+
public Quaternion APIDTarget
{
get { return m_APIDTarget; }
set { m_APIDTarget = value; }
}
- [XmlIgnore]
+
public float APIDDamp
{
get { return m_APIDDamp; }
set { m_APIDDamp = value; }
}
- [XmlIgnore]
+
public float APIDStrength
{
get { return m_APIDStrength; }
@@ -618,35 +615,35 @@ namespace OpenSim.Region.Framework.Scenes
set { m_LoopSoundSlavePrims = value; }
}
- [XmlIgnore]
+
public Byte[] TextureAnimation
{
get { return m_TextureAnimation; }
set { m_TextureAnimation = value; }
}
- [XmlIgnore]
+
public Byte[] ParticleSystem
{
get { return m_particleSystem; }
set { m_particleSystem = value; }
}
- [XmlIgnore]
+
public DateTime Expires
{
get { return m_expires; }
set { m_expires = value; }
}
- [XmlIgnore]
+
public DateTime Rezzed
{
get { return m_rezzed; }
set { m_rezzed = value; }
}
- [XmlIgnore]
+
public float Damage
{
get { return m_damage; }
@@ -1019,7 +1016,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- [XmlIgnore]
+
public bool CreateSelected
{
get { return m_createSelected; }
@@ -1201,14 +1198,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- [XmlIgnore]
+
public UUID SitTargetAvatar
{
get { return m_sitTargetAvatar; }
set { m_sitTargetAvatar = value; }
}
- [XmlIgnore]
+
public virtual UUID RegionID
{
get
@@ -1222,7 +1219,7 @@ namespace OpenSim.Region.Framework.Scenes
}
private UUID _parentUUID = UUID.Zero;
- [XmlIgnore]
+
public UUID ParentUUID
{
get
@@ -1236,7 +1233,7 @@ namespace OpenSim.Region.Framework.Scenes
set { _parentUUID = value; }
}
- [XmlIgnore]
+
public string SitAnimation
{
get { return m_sitAnimation; }
@@ -1850,7 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- public static SceneObjectPart FromXml(XmlReader xmlReader)
+ public static SceneObjectPart FromXml(XmlTextReader xmlReader)
{
return FromXml(UUID.Zero, xmlReader);
}
@@ -1861,9 +1858,9 @@ namespace OpenSim.Region.Framework.Scenes
/// The inventory id from which this part came, if applicable
///
///
- public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlReader xmlReader)
+ public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlTextReader xmlReader)
{
- SceneObjectPart part = (SceneObjectPart)serializer.Deserialize(xmlReader);
+ SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);
part.m_fromUserInventoryItemID = fromUserInventoryItemId;
// for tempOnRez objects, we have to fix the Expire date.
@@ -4058,9 +4055,9 @@ namespace OpenSim.Region.Framework.Scenes
/// Serialize this part to xml.
///
///
- public void ToXml(XmlWriter xmlWriter)
+ public void ToXml(XmlTextWriter xmlWriter)
{
- serializer.Serialize(xmlWriter, this);
+ SceneObjectSerializer.SOPToXml2(xmlWriter, this, new Dictionary());
}
public void TriggerScriptChangedEvent(Changed val)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 9a00beaff5..252304b876 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -67,14 +67,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
//int time = System.Environment.TickCount;
- // libomv.types changes UUID to Guid
- xmlData = xmlData.Replace("", "");
- xmlData = xmlData.Replace("", "");
-
- // Handle Nested property
- xmlData = xmlData.Replace("", "");
- xmlData = xmlData.Replace("", "");
-
try
{
StringReader sr;
@@ -126,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
}
+
///
/// Serialize a scene object to the original xml format
///
@@ -156,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
- ToOriginalXmlFormat(sceneObject.RootPart, writer);
+ ToXmlFormat(sceneObject.RootPart, writer);
writer.WriteEndElement();
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
@@ -167,7 +160,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (part.UUID != sceneObject.RootPart.UUID)
{
writer.WriteStartElement(String.Empty, "Part", String.Empty);
- ToOriginalXmlFormat(part, writer);
+ ToXmlFormat(part, writer);
writer.WriteEndElement();
}
}
@@ -179,9 +172,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
}
- protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer)
+ protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
{
- part.ToXml(writer);
+ SOPToXml2(writer, part, new Dictionary());
}
public static SceneObjectGroup FromXml2Format(string xmlData)
@@ -189,14 +182,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
//int time = System.Environment.TickCount;
- // libomv.types changes UUID to Guid
- xmlData = xmlData.Replace("", "");
- xmlData = xmlData.Replace("", "");
-
- // Handle Nested property
- xmlData = xmlData.Replace("", "");
- xmlData = xmlData.Replace("", "");
-
try
{
XmlDocument doc = new XmlDocument();
@@ -261,41 +246,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
- ToXml2Format(sceneObject, writer);
+ SOGToXml2(writer, sceneObject, new Dictionary());
}
return sw.ToString();
}
}
- ///
- /// Serialize a scene object to the 'xml2' format.
- ///
- ///
- ///
- public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
- {
- //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
- //int time = System.Environment.TickCount;
-
- writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
- sceneObject.RootPart.ToXml(writer);
- writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
-
- SceneObjectPart[] parts = sceneObject.Parts;
- for (int i = 0; i < parts.Length; i++)
- {
- SceneObjectPart part = parts[i];
- if (part.UUID != sceneObject.RootPart.UUID)
- part.ToXml(writer);
- }
-
- writer.WriteEndElement(); // End of OtherParts
- sceneObject.SaveScriptedState(writer);
- writer.WriteEndElement(); // End of SceneObjectGroup
-
- //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
- }
#region manual serialization
@@ -386,6 +343,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter);
m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
+ m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
+
#endregion
#region ShapeXmlProcessors initialization
@@ -817,6 +776,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
}
+ private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
+ {
+ item.OwnerChanged = reader.ReadElementContentAsBoolean("OwnerChanged", String.Empty);
+ }
+
#endregion
#region ShapeXmlProcessors
@@ -1078,20 +1042,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionaryoptions)
{
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
- SOPToXml2(writer, sog.RootPart, null, options);
+ SOPToXml2(writer, sog.RootPart, options);
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
sog.ForEachPart(delegate(SceneObjectPart sop)
{
if (sop.UUID != sog.RootPart.UUID)
- SOPToXml2(writer, sop, sog.RootPart, options);
+ SOPToXml2(writer, sop, options);
});
writer.WriteEndElement();
writer.WriteEndElement();
}
- static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, SceneObjectPart parent, Dictionary options)
+ public static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, Dictionary options)
{
writer.WriteStartElement("SceneObjectPart");
writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
@@ -1229,6 +1193,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteUUID(writer, "PermsGranter", item.PermsGranter, options);
writer.WriteElementString("PermsMask", item.PermsMask.ToString());
writer.WriteElementString("Type", item.Type.ToString());
+ writer.WriteElementString("OwnerChanged", item.OwnerChanged.ToString().ToLower());
writer.WriteEndElement(); // TaskInventoryItem
}
@@ -1398,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
else
{
- //m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
+ m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
reader.ReadOuterXml(); // ignore
}
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 3e3a0f0589..72dce6ddcb 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -40,6 +40,7 @@ using log4net;
using Nini.Config;
using System.Reflection;
using System.IO;
+using ComponentAce.Compression.Libs.zlib;
namespace OpenSim.Region.Physics.Meshing
{
@@ -74,6 +75,7 @@ namespace OpenSim.Region.Physics.Meshing
private bool cacheSculptMaps = true;
private string decodedSculptMapPath = null;
+ private bool useMeshiesPhysicsMesh = false;
private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
@@ -85,6 +87,7 @@ namespace OpenSim.Region.Physics.Meshing
decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
+ useMeshiesPhysicsMesh = start_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
try
{
@@ -268,73 +271,113 @@ namespace OpenSim.Region.Physics.Meshing
{
if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
{
- // add code for mesh physics proxy generation here
- m_log.Debug("[MESH]: mesh proxy generation not implemented yet ");
+ if (!useMeshiesPhysicsMesh)
+ return null;
+
+ m_log.Debug("[MESH]: experimental mesh proxy generation");
OSD meshOsd;
- if (primShape.SculptData.Length > 0)
- {
-
-
- m_log.Debug("[MESH]: asset data length: " + primShape.SculptData.Length.ToString());
- byte[] header = Util.StringToBytes256(" LLSD/Binary ?>");
-
- ////dump to debugging file
- //string filename = System.IO.Path.Combine(decodedSculptMapPath, "mesh_" + primShape.SculptTexture.ToString());
- //BinaryWriter writer = new BinaryWriter(File.Open(filename, FileMode.Create));
- //writer.Write(primShape.SculptData);
- //writer.Close();
-
- }
- else
+ if (primShape.SculptData.Length <= 0)
{
m_log.Error("[MESH]: asset data is zero length");
return null;
}
- try
+ long start = 0;
+ using (MemoryStream data = new MemoryStream(primShape.SculptData))
{
- meshOsd = OSDParser.DeserializeLLSDBinary(primShape.SculptData, true);
- }
- catch (Exception e)
- {
- m_log.Error("[MESH]: exception decoding mesh asset: " + e.ToString());
- return null;
+ meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data, true);
+ start = data.Position;
}
if (meshOsd is OSDMap)
{
OSDMap map = (OSDMap)meshOsd;
- //foreach (string name in map.Keys)
- // m_log.Debug("[MESH]: key:" + name + " value:" + map[name].AsString());
OSDMap physicsParms = (OSDMap)map["physics_shape"];
- int physOffset = physicsParms["offset"].AsInteger();
+ int physOffset = physicsParms["offset"].AsInteger() + (int)start;
int physSize = physicsParms["size"].AsInteger();
if (physOffset < 0 || physSize == 0)
return null; // no mesh data in asset
- m_log.Debug("[MESH]: physOffset:" + physOffset.ToString() + " physSize:" + physSize.ToString());
- //MemoryStream ms = new MemoryStream(primShape.SculptData, physOffset, physSize);
- //GZipStream gzStream = new GZipStream(ms, CompressionMode.Decompress);
-
- //int maxSize = physSize * 5; // arbitrary guess
- //byte[] readBuffer = new byte[maxSize];
+ OSD decodedMeshOsd = new OSD();
+ byte[] meshBytes = new byte[physSize];
+ System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
+ byte[] decompressed = new byte[physSize * 5];
+ try
+ {
+ using (MemoryStream inMs = new MemoryStream(meshBytes))
+ {
+ using (MemoryStream outMs = new MemoryStream())
+ {
+ using (ZOutputStream zOut = new ZOutputStream(outMs))
+ {
+ byte[] readBuffer = new byte[2048];
+ int readLen = 0;
+ while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
+ {
+ zOut.Write(readBuffer, 0, readLen);
+ }
+ zOut.Flush();
+ outMs.Seek(0, SeekOrigin.Begin);
- //int bytesRead = gzStream.Read(readBuffer, 0, maxSize);
+ byte[] decompressedBuf = outMs.GetBuffer();
- //OSD physMeshOsd = OSDParser.DeserializeLLSDBinary(readBuffer);
+ decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf, true);
+ }
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
+ return null;
+ }
+ OSDArray decodedMeshOsdArray = null;
+ // physics_shape is an array of OSDMaps, one for each submesh
+ if (decodedMeshOsd is OSDArray)
+ {
+ decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
+ foreach (OSD subMeshOsd in decodedMeshOsdArray)
+ {
+ if (subMeshOsd is OSDMap)
+ {
+ OSDMap subMeshMap = (OSDMap)subMeshOsd;
+ OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3();
+ OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3();
+ byte[] posBytes = subMeshMap["Position"].AsBinary();
+ for (int i = 0; i < posBytes.Length; i += 6)
+ {
+ ushort uX = Utils.BytesToUInt16(posBytes, i);
+ ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
+ ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
+ Coord c = new Coord(
+ Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
+ Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
+ Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
+
+ coords.Add(c);
+ }
+
+ byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary();
+ for (int i = 0; i < triangleBytes.Length; i += 6)
+ {
+ ushort v1 = Utils.BytesToUInt16(triangleBytes, i);
+ ushort v2 = Utils.BytesToUInt16(triangleBytes, i + 2);
+ ushort v3 = Utils.BytesToUInt16(triangleBytes, i + 4);
+ Face f = new Face(v1, v2, v3);
+ faces.Add(f);
+ }
+ }
+ }
+ }
}
-
- //just bail out for now until mesh code is finished
- return null;
-
}
else
{
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 05358c4373..82267edcc9 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -147,6 +147,12 @@
; to false if you have compatibility problems.
;CacheSculptMaps = true
+ ; if you use Meshmerizer and want collisions for meshies, setting this to true
+ ; will cause OpenSim to attempt to decode meshies assets, extract the physics
+ ; mesh, and use it for collisions. This is currently experimental code and enabling
+ ; it may cause unexpected physics problems.
+ ;UseMeshiesPhysicsMesh = false
+
; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom
diff --git a/bin/zlib.net.dll b/bin/zlib.net.dll
new file mode 100644
index 0000000000..9d156547f3
Binary files /dev/null and b/bin/zlib.net.dll differ
diff --git a/prebuild.xml b/prebuild.xml
index cc0424a692..b28d22697f 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -587,7 +587,6 @@
../../../../bin/
-
@@ -597,6 +596,7 @@
+