Oooops don't hover underground but do hover
parent
f5cb403e7e
commit
e48fa38ff5
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@ -773,11 +773,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.Vector3 pos = d.BodyGetPosition(Body);
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d.Vector3 pos = d.BodyGetPosition(Body);
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float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
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float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
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float perr;
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if (t < m_VhoverHeight) // don't go underground
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// default to global but don't go underground
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{
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if (t < m_VhoverHeight)
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// default to global
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perr = m_VhoverHeight - pos.Z;
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float perr = m_VhoverHeight - pos.Z; ;
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else
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perr = t - pos.Z; ;
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if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0)
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if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0)
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{
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{
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@ -806,7 +808,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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else // no buoyancy
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else // no buoyancy
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force.Z += _pParentScene.gravityz;
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force.Z += _pParentScene.gravityz;
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}
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}
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}
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else
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else
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{
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{
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// default gravity and Buoyancy
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// default gravity and Buoyancy
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