diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d12598be1b..1e19c30cf2 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -383,60 +383,6 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
- #region Regenerate Terrain
-
- ///
- /// Rebuilds the terrain using a procedural algorithm
- ///
- public void RegenerateTerrain()
- {
- try
- {
- Terrain.HillsGenerator();
-
- lock (m_syncRoot)
- {
- phyScene.SetTerrain(Terrain.GetHeights1D());
- }
-
- storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
-
- Broadcast(delegate(IClientAPI client ) { SendLayerData( client ); });
-
-
- }
- catch (Exception e)
- {
- MainLog.Instance.Error("terrain", "Failed with exception " + e.ToString());
- }
- }
-
- ///
- /// Rebuilds the terrain using a 2D float array
- ///
- /// 256,256 float array containing heights
- public void RegenerateTerrain(float[,] newMap)
- {
- try
- {
- Terrain.SetHeights2D(newMap);
- lock (m_syncRoot)
- {
- phyScene.SetTerrain(Terrain.GetHeights1D());
- }
- storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
-
- ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
-
- }
- catch (Exception e)
- {
- MainLog.Instance.Warn("terrain", "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
- }
- }
-
- #endregion
-
#region Load Terrain
///